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secretstamos1

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SecretStamos1

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About this mod

Preset for true armor that introduces Souls like armor differences

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Breaks the armor into three different weight/protection categories. All are meant to be viable. All armor in a category share the same protection attributes outside their vanilla modifiers (which are reduced down to 20%). Instead I felt it would be more interesting if each set had a unique advantage, minus the entry level armor in each category (which has the advantage of cost). 

Light (Good recovery, Good speed, poor protection against axes)
Hide
No bonus advantages
Leather
Better protection against arrows
Scale
Better protection against animal bites

Medium (Balanced speed and protection. Deflection starts here. Medium attack speeds)
Iron
No bonus advantages
Steel
Slightly better stamina recovery
Elven
Magic recovery on par with light armor
Glass
Stronger magic protection

Heavy (Very low speed, great protection, slower attack speeds)
Steel Plate
No bonus advantages
Dwarven
Better stagger resistance, poison resistance
Orcish
Attack speed on par with medium armor
Ebony
Extremely high fire protection
Daedric
Balanced elemental protection