Needed if the patch is choosen during installation
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.03
Fixed NiMultiTargetTransformController pointing to the wrong block in metalcagelonggate01.nif
Version 1.02
Changed metalcage01.nif to MOPP collision to compensate for scaling in Pinemoon Cave which would cause the Player to get stuck due to accurate collisions.
Version 1.01
Removed some left over strings in metalcagedoor01.nif
• New Meshes & Textures for Prisoner Cage, Animal Cage, Hanging Cage & Ship Anchor Chain • Updated with collisions that allow items & projectiles to pass through bar gaps • New Dead Bolt animations (the vanilla Prisoner Cage's lock is only attached to the door handle, not the cage itself) • Optimized chain meshes (86% lower than SMIM)
Note: Because these are larger items, the 4k version is recommended. They do not include an _M file, so they use less space/vram.
Installation
• Mod Manager / Manual Extraction to the Skyrim Data folder. • Overwrite any existing files. No plugin requirement.
FAQ:
1) Why doesn't it line up perfectly in location x? • These have been made to fit the vanilla positions & dimensions for compatibility, if something doesn't line up properly in game, it's because it wasn't aligned properly in the first place.
• If for some reason the files do not work, cause crashes or any other problems, please do not hesitate to contact me. • All screenshots are taken directly from the game and resized down from 1920x1080 to 1280x720. No other editing has been done.
Under no circumstance is this mod allowed to be uploaded to another website without my given permission. No permission will be granted in regards to porting to console.