Skyrim Special Edition

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Th3 Duk3

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Th3 Duk3

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117 comments

  1. Th3 Duk3
    Th3 Duk3
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    Version 1.2 is out now.

    Also added a patch for Granite Hill.
  2. Th3 Duk3
    Th3 Duk3
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    Please note I'm currently in the process of moving to another country so any modding has been put on ice for the moment. Will be back when I'm settled in.
  3. dsadasdxxcaccxccac1221
    dsadasdxxcaccxccac1221
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    definitely requires patch to make npcs protected or essential, just one random dragon and whole village wiped out
    1. Duk3nat0r
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      All NPCs are essential, if they died, then you might have a mod that changed it.
  4. dasik84
    dasik84
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    Hi. Please, make a new version of the patch for Granite Hill. It got several new versions this year... Thanks
  5. ThordTV
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    Thank you. Blends in perfectly with the other vanilla locations. Perfect.
    1. Duk3nat0r
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      Glad you like it
  6. GailOlm
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    Hi! I love this little village. It fits so nicely into the game world that it seems like a natural part of it. I like that it's compatible with Granite Hill by Skyking2020 and that you've made a patch available so they can work together. 

    The only issue I've run across with Gavrostead and Skyking's Granite Hill when using the patch is with the Guard House built into the stone section of the wooden bridge crossing the road. When attempting to enter the Guard House, my character gets "stuck" and can't proceed into the Guard House, though I can exit the door back into Gavrostead and I can tcl into the Guard House. I noticed that the guards also get stuck but eventually walk against the door long enough that they "teleport" into the Guard House.

    This happens with the recommended load order of:
    Gavrostead.esp
    aaaGraniteHill.esp
    Gavrostead and Granite Hill Addon Patch.esp

    I also tried the reverse load order (with the same results):
    aaaGraniteHill.esp
    Gavrostead.esp
    Gavrostead and Granite Hill Addon Patch.esp

    When testing the above, the only other mods I had running were the USSEP and ASLaL. I'm using the latest version of Gavrostead 1.3.1 along with the Gavrostead Granite Hill Addon Patch.

    Hopefully this can be looked into. Nevertheless, I love the village of Gavrostead and intend to keep in in my load order. Thank you for creating it and sharing it with us. 
    1. agungxoxo
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      I can confirm this happened to me too. I don't think it is because load order issue. I assume the problem is related to door or marker placement that makes you teleport into the indoor cell because the actor got stuck in the door. However, I can't fix this in xEdit (I don't know what records to look at) and I have 0 knowledge in CK. I hope this mod gets updated or someone makes a patch even though this is a minor issue. Also if someone uses Lux Via like me, you need to disable some stonewalls via console command (the easiest way).
    2. Duk3nat0r
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      I think the issue might be that the patch I made for Granite Hill was for an older version of Granite Hill. Either that or you are using the Granite Hill from Artmoor. I am looking into my mods again and might make a new patch.
  7. Pancakes205
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    can we get a version where the village is part of whiterun hold? instead of falk?
  8. marob307
    marob307
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    patch with arthmoor granite hall will be answom
    1. JimmyRJump
      JimmyRJump
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      It's been there since April 2018...
    2. logan1710
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      I think it's another Granite Hill mod, not the one marob requested
    3. JimFever
      JimFever
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      True. Its a patch for Skyking2020 "s Granite Hill, not Arthmoor's version. Arthmoor's Granite Hill covers the right side of the crossing mostly (like this mod does) while Skyking2020's Granite hill covers the left part. (I was wondering if i could make some little work to merge both Arthmoor's and Skyking's version but they have more in common than i thought, so its more work than choosing one of the two Inns, moving a few objects and edit a navmesh i think :p)

      I was wondering about this (mod) patch for Skyking's version though, since its from 2018 and Granite Hill have been updated a few times since, including some nav meshes changes (see logs), so i m wondering if its the patch is still compatible. Any idea someone ?
  9. Foamybeard
    Foamybeard
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    =Snip=
  10. Pancakes205
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    is the compatible with whiterun borealis? 
  11. WalksInDreams
    WalksInDreams
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    Thank you.
  12. dinadan95350
    dinadan95350
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    Excited to see the update, thanks!