Skyrim Special Edition
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EternalRaven19

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EternalRaven19

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About this mod

A simple .esp (flagged as .esl) which rebalances Attacks of Opportunity from EnaiSiaion's Smilodon.

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Inspired by Wildcat - Nerfed Attacks of Opportunity.

Smilodon is a combat mod for Skyrim which adds in a new mechanic called Attacks of Opportunity. These are great and add depth to Skyrim's combat, but are a little too strong for my tastes. By default the player can one shot a boss under the right circumstances, or be one shot themselves. I wanted to preserve the Attack of Opportunity function, but rebalance it to fit Skyrim's longer time to kill. 

I recommend using Customizable Difficulty as this mod is made with the idea of restoring Adept 1x / 1x damage in mind (although this isn't necessary).

From Smilodon's mod page:

Deal and take attacks of opportunity with weapons and unarmed attacks. Can be disabled using the "Smilodon" configuration power.

When the target is...
  • Drawing or holding a bow: +25%
  • Power attacking: +50%
  • Casting a spell: +50% (ward spell negates)
  • Struck from behind: +25%
  • Staggered or paralyzed: +25%
  • Struck in melee: +25%
  • Sleeping or sitting: Critical strike for 10 times critical damage
  • Massive: -50% damage and spell magnitude (dragon, centurion, giant, mammoth)
  • Below 1/4 Health: +25%
  • Above 3/4 Health: -25%

What this mod does:
Decreases the magnitude of Attacks of Opportunity by 80%.

  • Drawing or holding a bow: +5%
  • Power attacking: +10%
  • Casting a spell: +10% (ward spell negates)
  • Struck from behind: +5%
  • Staggered or paralyzed: +5%
  • Struck in melee: +5%
  • Sleeping or sitting: 100% Critical strike chance
  • Massive: -10% damage and spell magnitude (dragon, centurion, giant, mammoth)
  • Below 1/4 Health: +5%
  • Above 3/4 Health: -5%

I've also included an optional file that keeps the melee boost (struck in melee) at its default 25%. In Smilodon melee damage is given a boost to compensate for the fact that archery is more powerful due to the change in difficulty modifiers. Personally I use Customizable Difficulty to restore difficulty values closer to vanilla so this isn't important for me, but in case anyone still using the default 1.5x / 1.5x damage from Smilodon needs it, I've included it as an option. Melee boost can also be enabled/disabled separately from Attacks of Opportunity in the MCM or configuration power included with Smilodon.

Optional Version (Less Nerfed Attacks of Opportunity):
A slightly less nerfed version of the mod, decreasing the magnitude by 40-60% rather than 80%. Use this for a more "middle ground" version of the mod (thanks to Kreyd for the suggestion).

  • Drawing or holding a bow: +15%
  • Power attacking: +20%
  • Casting a spell: +15% (ward spell negates)
  • Struck from behind: +15%
  • Staggered or paralyzed: +15%
  • Struck in melee: +10%
  • Sleeping or sitting: 100% Critical strike chance
  • Massive: -20% damage and spell magnitude (dragon, centurion, giant, mammoth)
  • Below 1/4 Health: +10%
  • Above 3/4 Health: -10%

Like the normal version there is also an option available for normal melee boost damage. Thanks to Sun74 for making it as I was too lazy.

I also recommend using Smilodon - Combat of Skyrim MCM Patch for better customizability over Smilodon.

All credits of course to EnaiSiaion for the original Smilodon mod. You'll still need to download Smilodon, and let this mod load after/overwrite it.

This should be safe to install/uninstall freely mid game.

This mod is also highly configurable and can be easily changed in xEdit if you want to tweak it more to your liking. Information below:

Spoiler:  
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In xEdit open up the Perk added by Smilodon and edited by this mod (SMH_Mechanics_Perk). You'll see Effects (sorted), and several individual branches for Effect below. Each effect is an individual Attack of Opportunity. You want to change Effect -> Function Parameters -> EFPD - Data -> Float. Float is the value of the Attack of Opportunity as a decimal form, change it to change how weak/strong an AoO. Ex., set it to 2.000 if you want a 100% increase in damage. Or set it to 1.000 if you want to effectively neutralize the AoO.

You'll have to discern for yourself what each Effect is by looking at Conditions under Effect. For example SubjectIsStaggered OR SubjectHasMagicEffectKeywordMagicParalysis means the Effect is for the "staggered or paralyzed" AoO. Each AoO has multiple versions for both NPCs and the Player, but that isn't too important as you should  be editing it so the Float value is the same for all versions of a particular Effect/AoO, unless you want NPCs and the Player to take different amounts of damage.