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IronDusk33

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About this mod

The Decorating - Furniture Building - Cabin Building - Camp Making - Corpse Management - Trophy Making - Realistic Storage - Collectibles Money Sink - Face Washing - Immersive Gear Displaying Mod

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Permissions and credits
Translations
  • Mandarin
Interact is a catch-all mod I've been slowly developing for years, consistently adding more and more systems that allow you to interact with and make your mark on the world. Despite all the systems, this mod is well-contained, with only a few changes to some vendors' inventories and some building materials. It should be compatible with just about everything.

This mod has no convoluted hotkeys to use, does not require SKSE, and can be used with controllers.

I've listed below all that can be done with this mod. To get started with any of them, you should head to a lumber mill and find a woodworking station nearby. There you can craft "Decorating Tips", which teaches the "Interact" lesser power. Everything this mod adds can be toggled on and off by using the "Interact" power.

Decorating

The main feature of Interact is a new system to replace the vanilla "grab and flail items wildly" decorating system. After using the Interact power, you should see "Now Interacting..." in the top left of the screen. Now, when you activate or drop various objects, you will get new options on how to interact with it.

If you select furniture, weapons, armor, or other items, you will have the option to Adjust them. Selecting this gives the option to Move, either upright or with current orientation, Rotate, or Nudge. Rotate and Move items by simply moving your crosshair. Crouch to stop Moving and Rotating. Moving or Rotating an item prevents it from being affected by gravity or other items, select Nudge to re-enable this for the item. This system also prevents the bug of items returning to their original dropped position when re-entering the area.



Furniture Building

At Woodworking benches and normal forges, you can create all sorts of furniture, containers, and crafting stations. After positioning them using the decorating system above, you can activate them and select Place to turn the item version of the furniture into the usable version.



Common furniture only requires firewood and basic building materials to be built, while more elaborate and more obscure furniture requires better materials. Talk to lumberjacks and mining foremen to purchase wood and stone needed for building in bulk.

Additionally, you can take some containers from dungeons for yourself. Simply use the Interact lesser power and select Take when activating containers.



Cabin Building

Using a Woodworking bench, you can create the necessary shack parts to build your own cabin anywhere in Skyrim. It's recommended you don't build your cabin in populated areas, but beyond that, anything can be built anywhere.

Despite that freedom, cabins need to be built in a certain order. Foundations must be built before floors, which must be built before frames, which must be built before walls and roofs. Place the necessary parts using the decorating system above, and use Align to Base to move a part in line with foundation below it, and Align to Adjacent Base to move foundations or stairs in line with foundations beside it. Select Build to lock the shack part in place.




Camp Making


If a static home is too boring, you can make a private tent to suit your needs. If you build either a large Imperial Tent or a large Fur Tent using a tanning rack, you will have the option to Make Private. Using this option will close off the tent, giving you a portable interior space. The tent weighs 1000 units, so you can't move it quickly without a horse or some other portable container. Simply drop the item from your inventory to place your Private Tent, and activate it to Enter or Take it.




Despite it being private, you can have Followers enter the tent if you wish. Simply command them to activate your Private Tent, and they will enter it. Command them to activate the entrance of the tent from inside, and they will leave it.

You can only make one Private Imperial Tent and only one Private Fur Tent.

Corpse Management

In addition to carrying and moving mountains of furniture, you can also move mountains of your slain enemies. Using the Interact power gives you the option to Pickup Corpse, allowing you to carry bodies. If you wish to store them for some nefarious purpose, you can build your own coffins to store them in using the Furniture Building system above. Storing corpses prevents enemies from respawning, so this can be done to secure a dungeon for your own use. Up to 25 corpses can be carried and stored at any one time.

If you want to show your enemies or your dead comrades more respect, you can find an appropriate resting place and use the Build Cairn option to construct a stone cairn around their body. This also prevents enemies from respawning. Up to 25 cairns can be built at once.

If you have a shovel on hand, you can also just Bury corpses to get rid of them. This won't prevent enemies from respawning.



Trophy Making

Activating the corpse of certain monsters and animals gives you the option to Make Trophy, which will give you the creature's severed head on a wooden plaque, which can be sold or placed using the decorating system above.



Realistic Storage


In addition to the standard vanilla containers you can create, you can also store items in a more realistic way using this mod. Activating certain items like Glass Jars, Ingredient Plates, Baskets, and other pieces of furniture after using the Interact power will give you the Add Items option. Selecting this opens a crafting menu, where you can fill the selected piece of furniture.



For some other pieces of furniture, like chests, you can use this system to customize the appearance of the furniture so that it appears full of weapons, ingots, or pelts.



If you go to the woodworking bench, you will be able to craft a "Packaging Instructions" note, which gives the Package lesser power. This power opens up a crafting menu to turn some items into compact decorations, like stacks of coins, firewood, or ingots. These can then be placed and positioned using the decorating system above.



You can activate any of these and select the Take Items option to recover any items used to make them and return the furniture to its original state.

Collectibles Money Sink


Despite being able to craft much of your own furniture, you can also purchase most of it from general merchants around Skyrim. Common Furniture can be purchased in lesser hold capitols, Fine Furniture can be purchased in greater hold capitols, and Noble Furniture can only be purchased in Solitude. Furnishing a whole dungeon on your own can be expensive, so this can act as a good money-sink for the late-game.

In addition to normal furniture, there are a few collectibles that can't be built. Paintings, rugs, diagrams, and alchemical tools are for sale at a decent price from various vendors.



Face Washing

Activating any bowl, pot, cauldron, or wash basin gives you the option to Wash, which opens the limited character creation menu, allowing you to customize your appearance.



Immersive Gear Displaying

Activating weapons, armor, and other items gives the Markers option, which then gives the Place Marker, Move To Marker, and Remove Marker options. What these markers do is assign a location for a type of item. For example, you can position your weapons and armor next to the entrance of your house using the decorating system above, and then Place Markers for all of them. Once you return from your adventures, you can drop the items and select Move To Marker on your equipment to return them to their assigned position.



Known Issues:

-NPCs will not interact with or detect placed furniture or cabins. It's recommended to place furniture and cabins away from areas populated with NPCs.
-NPCs generated from world encounters, like bandits found along the road, are scripted to be deleted once they are no longer loaded. Because of this, they can't be reliably moved using the Carry Corpse option. Fixed in version 1.1.
-Occasionally, placed items (not furniture or containers) will start to sink through the floor at random. If they can't be retrieved, you can use the console and type "tfc" to enter free camera mode, find and click on the sunk item and type "activate player" in the console to retrieve it.
-Smelters have a slightly bugged model. When you drop it, it will be placed relatively far away. If you drop it while Interacting and wait a short time it should move back to you.

Installation/Uninstallation:
This mod can be installed and uninstalled at any time without causing save instabilities.

Before uninstalling, you should make sure the Interact power is toggled off, and you should remove all items from containers you place with the mod.

Credits:
Thanks to the many authors that allow free use of their models and textures:
-Blary
-Jokerine
-Oaristys and Tony67
-Artisanix
-Lolicept
-kiriavark