Includes support for the CC Fishing spawner script, it doesn't require CC Fishing. This mod is compatible with all versions of the game : LE SSE AE VR ... (well except for that toaster one)
This mod doesn't alter Critter records, Ingredients, Spawner placement or configuration, Critter behaviour. It only changes the internal work of the CritterSpawn script and the fishing equivalent.
This mod is compatible with: Butterflies Land True Butterflies Unchained Complete Alchemy and Cooking Overhaul Catch Critters in Jars
And every mod that just reskins critters, adds new ones, or add more spawners in the world like : Butterfly Improved by zzjay - SE Rally's Butterflies Moths and Torchbugs Lepidopteran Invasion Picta Series - A Critters Life - Additional Insect Spawns That nsfw bugs mod Critters the NFT collection ( technically everything is compatible with those except your bank account, they're useless)
It's safe to override the Vanilla Script Optimizations version, that one is my very early attempt at fixing that script without rewriting it.
It is (as of 1.3) safe to install and update on an ongoing save.
Hey. Not sure why I cannot post it in the bugs section, it's processing the text endlessly. Hope it's okay to post it here. Just got a crash that is maybe related to critters. If it isn't, I'm sorry.
Spoiler:
Show
Unhandled native exception occurred at 0x0 on thread 1908!
All I can tell is the general location where you crashed, that is moving away form the ritual stone area towards where LOD form the Felgllow keep area starts appearing, the log is full of operations related to loading/unloading cells.
The first two object are runtime generated activator base object and its reference ; this mod doesn't create new activator base object forms
the third is a 3D fade node in a fish spawner marker (3d object only visible in CK) probably was being unloaded during the crash ( based on the OnCellDetach mentions) the forth is the cell within which the spawner was being unloaded, probably getting unloaded too ( in the river northwest of the ritual stone)
If the critter maker's nif file was the problem it would've crashed when loading. this mod doesn't alter those files anyway.
The following objects have to do with DynDOLOD generated LOD of a rock cliff mesh in the cell directly south of Fellglow keep
You'll probably need multiple logs to figure out a pattern but hopefully it's just one off thing.
So in the properties of my MO2 executable I have "run as administrator" ticked, however recently I have been playing M&B:Bannerlord on a portable installation. Yesterday I switched back to my SSE instance but was never prompted for admin permission so I suspect it just didn't have perms to modify (i.e install) any files until I restarted MO2 properly.
Doesn't seem to work for me? Ran a script test and I am still getting MAJOR script lag (regular 20 frame drops) and critterspawn is the largest script running during these tests.
Script lag doesn't usually cause frame drops: the papyrus engine will stall but the game will run without it. resulting in things like scripted events, quests or spell effects lagging behind while everything else running fine.
Papyrus profiler doesn't track CPU time as this speedscope graph implies, it records function call frequency: every bug spawner around you will run OnUpdate every couple of seconds and determine whether to test for spawn chance or not, that's normal.
A regular frame drop like you're describing usually implies something to do with rendering or animation : I'd usually check if these drops are correlated with the direction I'm looking, check for badly ported LE meshes / textures or otherwise bad formatted resources.
Feel free to send me a save file, i'll check if anything is irregular with the script stacks.
Thank you that is extremely helpful. Could I PM you a save file? It occurs outside Whiterun most commonly.
I was sure it was script based - but you're definitely right - I've been looking in the wrong places. Would you need anything else aside from the save file? I have over 1300 mods installed.
Just the save, pm it, I'll just look at the running script stacks to check if something may help.
I'm afraid I can't look into your other mods, all I can say is, you'll probably have an easy time figuring it out using your camera and fps as a scanner, keep track at what assets are showing, any specific shrub, sign, animation etc.
I remember once finding a 4k subsurface scattering texture on some candles with extra enb lights, they looked majestic but they tanked my fps if I looked their way from a floor above :D
Pardon, I don't quite know how to interpret the info about installing. I have version 1.3, and I'm in the midst of a (hopefully long) game. I use game 1.6.353 and Vortex. Is it safe for me to upgrade to your version 1.5 mid-game? Or would I need to do that Resaver Tool checking stuff (unfamiliar to me)? And if I'd need to learn to do that stuff, is version 1.3 safe for me to let it remain as it is?
Updating this mod is safe, it seems it's time to update the sticky :D
The 1.3 update was intended to handle installs on ongoing saves that were running gunky vanilla scripts. And a year later thus far it seems that was efficient.
It might be a different problem, but I do get a lot of apb_spawners getting stuck in my active scripts, even though I am indoors. They can really build up over time too, the woodpeckers are notorious for it but others spawners as well. I am not sure how to fix this though (and why this mod completely ignores my MCM-settings).
It do! I play on laptop and this seriously improved my performance. I'm not very tech savvy but before I installed this with Skyrim running in background memory usage was at around 75% after this it sits comfortably at around 62-65% around the whiterun plains. A whole 10% improvement!!
I doubt this is responsible for freeing over 700mb ram usage.
The script engine is the thing responsible for executing instructions for things like quests, complex spells and papyrus mods. This is code meant to be written by game designers and not necessarily programmers who built the game engine. Think of Macros in WoW but quite more powerful.
To keep the game performant, it's only allowed a limited number of instructions per frame.
The vanilla critter spawning script can get caught in itself and starts duplicating and hogging script engine resources indefinitely essentially clogging it, preventing other scripts from executing.
The symptoms are usually delayed executions of things like scripted spell effects, quest advancement, and sometime later failure to load or save the game.
293 comments
This mod is compatible with all versions of the game : LE SSE AE VR ... (well except for that toaster one)
This mod doesn't alter Critter records, Ingredients, Spawner placement or configuration, Critter behaviour. It only changes the internal work of the CritterSpawn script and the fishing equivalent.
This mod is reliant on vanilla compatible Critter.pex and Firefly.pex so make sure to uninstall Critter - Simply script fixes - DELETED at Skyrim Nexus - Mods and Community (nexusmods.com) if you still have it (the only incompatibility so far)
This mod is compatible with:
Butterflies Land True
Butterflies Unchained
Complete Alchemy and Cooking Overhaul
Catch Critters in Jars
And every mod that just reskins critters, adds new ones, or add more spawners in the world like :
Butterfly Improved by zzjay - SE
Rally's Butterflies Moths and Torchbugs
Lepidopteran Invasion
Picta Series - A Critters Life - Additional Insect Spawns
That nsfw bugs mod
Critters the NFT collection ( technically everything is compatible with those except your bank account, they're useless)
It's safe to override the Vanilla Script Optimizations version, that one is my very early attempt at fixing that script without rewriting it.
It is (as of 1.3) safe to install and update on an ongoing save.
Just got a crash that is maybe related to critters. If it isn't, I'm sorry.
Unhandled native exception occurred at 0x0 on thread 1908!
FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 09 Apr 2024 10:56:14.510
Possible relevant objects (7)
{
[ 29] TESObjectACTI(FormId: FF00193E)
[ 29] TESObjectREFR(FormId: FF001979, BaseForm: TESObjectACTI(FormId: FF00193E))
[ 42] BSFadeNode(Name: `CritterPondMarker256x256`, Owner: `TESObjectREFR(FormId: 00109923, File: `Skyrim.esm`, BaseForm: TESObjectACTI(FormId: 0006B44D, File: `Skyrim.esm`))`)
[ 69] TESObjectCELL(Name: ??????????????, FormId: 000095D6, File: `Occlusion.esp <- YASH2.esp <- Landscape and Water Fixes.esp <- Update.esm <- Skyrim.esm`)
[ 85] BSMultiBoundNode(Name: null)
[ 130] hkpRigidBody(Node: `BSFadeNode(Name: `RockCliff01`, Owner: `TESObjectREFR(FormId: 00071A83, File: `Skyrim.esm`, BaseForm: TESObjectSTAT(FormId: 0001CF9F, File: `DynDOLOD.esp <- MajesticMountains_Moss.esp <- Skyrim.esm`))`)`)
[ 136] hkpAabbPhantom
}
Probable callstack
{
[0] 0x0
[1] 0x7FF770952697 (SkyrimSE.exe+902697) SkyrimScript::HandlePolicy::Func1_902560+137
[2] 0x7FF770952B30 (SkyrimSE.exe+902B30) SkyrimScript::HandlePolicy::Func8_902B00+30
[3] 0x7FF77097D182 (SkyrimSE.exe+92D182) SkyrimVM::unk_92D130+52
[4] 0x7FF770975CAE (SkyrimSE.exe+925CAE) BSTEventSink<TESCellAttachDetachEvent>::Handle_925B30+17E
[5] 0x7FF7702CB305 (SkyrimSE.exe+27B305) unk_27B190+175
[6] 0x7FF7702C0B99 (SkyrimSE.exe+270B99) TESObjectCELL::unk_270B10+89
[7] 0x7FF7702C50C2 (SkyrimSE.exe+2750C2) unk_275010+B2
[8] 0x7FF7702BC84C (SkyrimSE.exe+26C84C) TESObjectCELL::unk_26C5D0+27C
[9] 0x7FF7702250B4 (SkyrimSE.exe+1D50B4) GridCellArray::Func5_1D5070+44
[10] 0x7FF770224BE3 (SkyrimSE.exe+1D4BE3) GridArray::Func4_1D4A90+153
[11] 0x7FF770224A60 (SkyrimSE.exe+1D4A60) GridArray::Func3_1D4A40+20
[12] 0x7FF77022500C (SkyrimSE.exe+1D500C) GridCellArray::Func3_1D4FF0+1C
[13] 0x7FF7701A274A (SkyrimSE.exe+15274A) TES::unk_152030+71A
[14] 0x7FF770603470 (SkyrimSE.exe+5B3470) Main::Update_5B2FF0+480
[15] 0x7FF98B03E6CA (SkyrimSoulsRE.dll+3E6CA)
[16] 0x1DB81617230
}
Registers
{
AX: 0x1DC0AAE3100 (void*)
BX: 0x0 (NULL)
CX: 0x1DC0AAE3000 (void*)
DX: 0x1DC0AAE3000 (void*)
SI: 0xFFFFFF001979 (u64):[281474959939961]
DI: 0x3D (u8):[61]
BP: 0x3D (u8):[61]
SP: 0x47DAFF1A8 (void*)
IP: 0x0 (NULL)
R8: 0x0 (NULL)
R9: 0x1 (u8):[1]
R10: 0x0 (NULL)
R11: 0x47DAFF040 (void*)
R12: 0x47DAFF358 (BSScript::ZeroFunctionArguments*)
R13: 0x7FF772F9F738 (SkyrimSE.exe+2F4F738) (char**) "OnCellDetach"
R14: 0x7FF772F9F738 (SkyrimSE.exe+2F4F738) (char**) "OnCellDetach"
R15: 0x7FF772F77E80 (SkyrimSE.exe+2F27E80) (SkyrimVM*)
Flags: 0x10246
XMM0: (double)0 / (float)0
XMM1: (double)6.95154041725038E-310 / (float)2.261562E+30
XMM2: (double)0 / (float)0
XMM3: (double)0 / (float)0
XMM4: (double)0 / (float)0
XMM5: (double)0 / (float)0
XMM6: (double)5.76088701062838E-315 / (float)4096
XMM7: (double)0 / (float)0
XMM8: (double)0 / (float)0
XMM9: (double)0 / (float)0
XMM10: (double)0 / (float)0
XMM11: (double)0 / (float)0
XMM12: (double)0 / (float)0
XMM13: (double)0 / (float)0
XMM14: (double)0 / (float)0
XMM15: (double)0 / (float)0
}
Stack
{
[SP+0] 0x7FF770952697 (SkyrimSE.exe+902697) (void*)
[SP+8] 0x7FF7FF001979 (u64):[140703111846265]
[SP+10] 0x7FF700001979 (u64):[140698833656185]
[SP+18] 0x1DC07B2B5E0 (void*)
[SP+20] 0x0 (NULL)
[SP+28] 0xFFFFFF001979 (u64):[281474959939961]
[SP+30] 0x7FF770952B30 (SkyrimSE.exe+902B30) (void*)
[SP+38] 0x0 (NULL)
[SP+40] 0xFFFFFF001979 (u64):[281474959939961]
[SP+48] 0x1DB8581F560 (void*)
[SP+50] 0x7FF772F9F738 (SkyrimSE.exe+2F4F738) (char**) "OnCellDetach"
[SP+58] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+60] 0xFFFFFF001979 (u64):[281474959939961]
[SP+68] 0x7FF772F781A8 (SkyrimSE.exe+2F281A8) (SkyrimScript::HandlePolicy*)
[SP+70] 0x7FF7709539A4 (SkyrimSE.exe+9039A4) (void*)
[SP+78] 0x7FF772F9F738 (SkyrimSE.exe+2F4F738) (char**) "OnCellDetach"
[SP+80] 0x7FF77097D182 (SkyrimSE.exe+92D182) (void*)
[SP+88] 0xFFFFFF001979 (u64):[281474959939961]
[SP+90] 0x1DB58FC65A0 (void*)
[SP+98] 0xFFFFFF001979 (u64):[281474959939961]
[SP+A0] 0x7FF772F77EB0 (SkyrimSE.exe+2F27EB0) (BSTEventSink<TESCellAttachDetachEvent>*) -> SkyrimVM
[SP+A8] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+B0] 0x0 (NULL)
[SP+B8] 0x1DB58FC6D08 (void*)
[SP+C0] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+C8] 0x1DB8581F560 (void*)
[SP+D0] 0x7FF770952923 (SkyrimSE.exe+902923) (void*)
[SP+D8] 0x47DAFF418 (TESObjectREFR**) -> (FormId: FF001979, BaseForm: TESObjectACTI(FormId: FF00193E))
[SP+E0] 0x7FF772F9F738 (SkyrimSE.exe+2F4F738) (char**) "OnCellDetach"
[SP+E8] 0x47DAFF418 (TESObjectREFR**) -> (FormId: FF001979, BaseForm: TESObjectACTI(FormId: FF00193E))
[SP+F0] 0x7FF772F9F738 (SkyrimSE.exe+2F4F738) (char**) "OnCellDetach"
[SP+F8] 0x768 (u16):[1896]
[SP+100] 0x47DAFF418 (TESObjectREFR**) -> (FormId: FF001979, BaseForm: TESObjectACTI(FormId: FF00193E))
[SP+108] 0x7FF772F77EB0 (SkyrimSE.exe+2F27EB0) (BSTEventSink<TESCellAttachDetachEvent>*) -> SkyrimVM
[SP+110] 0x7FF770975CAE (SkyrimSE.exe+925CAE) (char*) "?H??$?"
[SP+118] 0x7383EBA0A636 (u64):[127010431084086]
[SP+120] 0x6A (u8):[106]
[SP+128] 0x1DB58FC65A0 (void*)
[SP+130] 0xFFFFFF001979 (u64):[281474959939961]
[SP+138] 0x0 (NULL)
[SP+140] 0x1DC09BB52D0 (BSFadeNode*) -> (Name: `CritterPondMarker256x256`, Owner: `TESObjectREFR(FormId: 00109923, File: `Skyrim.esm`, BaseForm: TESObjectACTI(FormId: 0006B44D, File: `Skyrim.esm`))`)
[SP+148] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+150] 0x7FF770D88A3F (SkyrimSE.exe+D38A3F) (void*)
[SP+158] 0x0 (NULL)
[SP+160] 0x7FF771F0F968 (SkyrimSE.exe+1EBF968) (void*)
[SP+168] 0x0 (NULL)
[SP+170] 0x47DAFF418 (TESObjectREFR**) -> (FormId: FF001979, BaseForm: TESObjectACTI(FormId: FF00193E))
[SP+178] 0x1DC0141C840 (void*)
[SP+180] 0x7FF771F0F9B0 (SkyrimSE.exe+1EBF9B0) (void*)
[SP+188] 0x0 (NULL)
[SP+190] 0x7FF7702CB305 (SkyrimSE.exe+27B305) (void*)
[SP+198] 0x1DC0141C838 (BSTEventSink<TESCellAttachDetachEvent>**) -> SkyrimVM
[SP+1A0] 0x7FF70000006A (u64):[140698833649770]
[SP+1A8] 0x1DC0141C840 (void*)
[SP+1B0] 0x7FF7715D22A8 (SkyrimSE.exe+15822A8) (void*)
[SP+1B8] 0x0 (NULL)
[SP+1C0] 0x0 (NULL)
[SP+1C8] 0x0 (NULL)
[SP+1D0] 0x0 (NULL)
[SP+1D8] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+1E0] 0x7FF771F0F9B0 (SkyrimSE.exe+1EBF9B0) (void*)
[SP+1E8] 0x45800000 (u32):[1166016512] (f32):[4096]
[SP+1F0] 0x0 (NULL)
[SP+1F8] 0x1 (u8):[1]
[SP+200] 0x47DAFF530 (ScrapHeap**)
[SP+208] 0x7 (u8):[7]
[SP+210] 0x47DAFF620 (void*)
[SP+218] 0x1DC06521E00 (TESObjectCELL*) -> (Name: ??????????????, FormId: 000095D6, File: `Occlusion.esp <- YASH2.esp <- Landscape and Water Fixes.esp <- Update.esm <- Skyrim.esm`)
[SP+220] 0xFFFFFFFF (u32):[4294967295]
[SP+228] 0x1DC07C4B6B8 (void*)
[SP+230] 0x7FF7702C0B99 (SkyrimSE.exe+270B99) (void*)
[SP+238] 0x47DAFF530 (ScrapHeap**)
[SP+240] 0x1DC07C4B690 (TESObjectREFR*) -> (FormId: FF001979, BaseForm: TESObjectACTI(FormId: FF00193E))
[SP+248] 0x1DC0141C820 (void*)
[SP+250] 0x1DC0141C840 (void*)
[SP+258] 0x0 (NULL)
[SP+260] 0x1DC07C4B690 (TESObjectREFR*) -> (FormId: FF001979, BaseForm: TESObjectACTI(FormId: FF00193E))
[SP+268] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+270] 0x1DC07C4B690 (TESObjectREFR*) -> (FormId: FF001979, BaseForm: TESObjectACTI(FormId: FF00193E))
[SP+278] 0xFFFFFFFFFFFFFF00 (i64):[-256]
[SP+280] 0x7FF770C53A34 (SkyrimSE.exe+C03A34) (void*)
[SP+288] 0x1DC06521F18 (void*)
[SP+290] 0x7FF7702EB9B3 (SkyrimSE.exe+29B9B3) (void*)
[SP+298] 0x1DC0955F110 (BSMultiBoundNode*) -> (Name: null)
[SP+2A0] 0x47DAFF4F0 (void*)
[SP+2A8] 0x1 (u8):[1]
[SP+2B0] 0x1DC06521F18 (void*)
[SP+2B8] 0x1DB58FC6D08 (void*)
[SP+2C0] 0x7FF7702C50C2 (SkyrimSE.exe+2750C2) (char*) "H??$?"
[SP+2C8] 0x1DB176CB7D0 (TESObjectREFR**) -> (FormId: FF001979, BaseForm: TESObjectACTI(FormId: FF00193E))
[SP+2D0] 0x47DAFF5B9 (void*)
[SP+2D8] 0x47DAFF560 (void*)
[SP+2E0] 0x47DAFF5B0 (TESObjectCELL**) -> (Name: ??????????????, FormId: 000095D6, File: `Occlusion.esp <- YASH2.esp <- Landscape and Water Fixes.esp <- Update.esm <- Skyrim.esm`)
[SP+2E8] 0x47DAFF510 (ScrapHeap**)
[SP+2F0] 0x20 (u8):[32]
[SP+2F8] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+300] 0x47DAFF4F8 (TESObjectREFR**) -> (FormId: FF001979, BaseForm: TESObjectACTI(FormId: FF00193E))
[SP+308] 0x1DB176CB7D0 (TESObjectREFR**) -> (FormId: FF001979, BaseForm: TESObjectACTI(FormId: FF00193E))
[SP+310] 0x1DB176CCAE0 (void*)
[SP+318] 0x1DB176CCAE0 (void*)
[SP+320] 0x1DB176CCAE0 (void*)
[SP+328] 0x1DC06521E00 (TESObjectCELL*) -> (Name: ??????????????, FormId: 000095D6, File: `Occlusion.esp <- YASH2.esp <- Landscape and Water Fixes.esp <- Update.esm <- Skyrim.esm`)
[SP+330] 0x7FF7702BC84C (SkyrimSE.exe+26C84C) (void*)
[SP+338] 0x7FF7715711A8 (SkyrimSE.exe+15211A8) (void*)
[SP+340] 0x0 (NULL)
[SP+348] 0x400115F25 (u64):[17181007653]
[SP+350] 0x1DC07C4B690 (TESObjectREFR*) -> (FormId: FF001979, BaseForm: TESObjectACTI(FormId: FF00193E))
[SP+358] 0x0 (NULL)
[SP+360] 0x0 (NULL)
[SP+368] 0x1DB58FC6C70 (ScrapHeap*)
[SP+370] 0x1DC70F80120 (void*)
[SP+378] 0x20 (u8):[32]
[SP+380] 0x0 (NULL)
[SP+388] 0x1DB58FC6C70 (ScrapHeap*)
[SP+390] 0x1DC70F80010 (void*)
[SP+398] 0xFFFFFFFF00000020 (i64):[-4294967264]
[SP+3A0] 0x0 (NULL)
[SP+3A8] 0x1DC06521E38 (void*)
[SP+3B0] 0x7FF7703F1394 (SkyrimSE.exe+3A1394) (void*)
[SP+3B8] 0x47DAFF5B0 (TESObjectCELL**) -> (Name: ??????????????, FormId: 000095D6, File: `Occlusion.esp <- YASH2.esp <- Landscape and Water Fixes.esp <- Update.esm <- Skyrim.esm`)
[SP+3C0] 0x1DB58FC6D08 (void*)
[SP+3C8] 0x7FF7715711A8 (SkyrimSE.exe+15211A8) (void*)
[SP+3D0] 0x47DAFF530 (ScrapHeap**)
[SP+3D8] 0x7FF7715711A8 (SkyrimSE.exe+15211A8) (void*)
[SP+3E0] 0x47DAFF510 (ScrapHeap**)
[SP+3E8] 0x1DC06521E00 (TESObjectCELL*) -> (Name: ??????????????, FormId: 000095D6, File: `Occlusion.esp <- YASH2.esp <- Landscape and Water Fixes.esp <- Update.esm <- Skyrim.esm`)
[SP+3F0] 0x2 (u8):[2]
[SP+3F8] 0x8000000000000000 (i64):[-9223372036854775808]
[SP+400] 0x1DC78FAA560 (hkpRigidBody**) -> (Node: `BSFadeNode(Name: `RockCliff01`, Owner: `TESObjectREFR(FormId: 00071A83, File: `Skyrim.esm`, BaseForm: TESObjectSTAT(FormId: 0001CF9F, File: `DynDOLOD.esp <- MajesticMountains_Moss.esp <- Skyrim.esm`))`)`)
[SP+408] 0x1DC06521E00 (TESObjectCELL*) -> (Name: ??????????????, FormId: 000095D6, File: `Occlusion.esp <- YASH2.esp <- Landscape and Water Fixes.esp <- Update.esm <- Skyrim.esm`)
[SP+410] 0x47DAFF620 (void*)
[SP+418] 0x47DAFF530 (ScrapHeap**)
[SP+420] 0x47DAFF510 (ScrapHeap**)
[SP+428] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+430] 0x1DC78FAA2E0 (hkpAabbPhantom**)
[SP+438] 0xFFFFFFFF (u32):[4294967295]
[SP+440] 0x0 (NULL)
[SP+448] 0x1 (u8):[1]
[SP+450] 0xFFFFFFFC (u32):[4294967292]
[SP+458] 0x4 (u8):[4]
[SP+460] 0x0 (NULL)
[SP+468] 0x0 (NULL)
[SP+470] 0x7FF7702250B4 (SkyrimSE.exe+1D50B4) (void*)
[SP+478] 0xFFFFFFFFFFFFFF01 (i64):[-255]
[SP+480] 0x1DC01E1E930 (GridCellArray*)
[SP+488] 0xFFFFFFFF00000002 (i64):[-4294967294]
[SP+490] 0x7FF77029BE32 (SkyrimSE.exe+24BE32) (void*)
[SP+498] 0x4 (u8):[4]
[SP+4A0] 0x7FF770224BE3 (SkyrimSE.exe+1D4BE3) (void*)
[SP+4A8] 0x1DC01E1E930 (GridCellArray*)
[SP+4B0] 0x0 (NULL)
[SP+4B8] 0x1DB85A2B4B0 (TES*)
[SP+4C0] 0x1DC01E27030 (void*)
[SP+4C8] 0x0 (NULL)
[SP+4D0] 0x0 (NULL)
[SP+4D8] 0xD (u8):[13]
[SP+4E0] 0xFFFFFFFF (u32):[4294967295]
[SP+4E8] 0x0 (NULL)
[SP+4F0] 0x7FF770224A60 (SkyrimSE.exe+1D4A60) (void*)
[SP+4F8] 0x0 (NULL)
[SP+500] 0xD (u8):[13]
[SP+508] 0xFFFFFFFF (u32):[4294967295]
[SP+510] 0x7FF7701AC8DF (SkyrimSE.exe+15C8DF) (void*)
[SP+518] 0xFFFFFFFC (u32):[4294967292]
[SP+520] 0x7FF77022500C (SkyrimSE.exe+1D500C) (void*)
[SP+528] 0x1DC01E1E930 (GridCellArray*)
[SP+530] 0x0 (NULL)
[SP+538] 0x0 (NULL)
[SP+540] 0x0 (NULL)
[SP+548] 0x0 (NULL)
[SP+550] 0x7FF7701A274A (SkyrimSE.exe+15274A) (void*)
[SP+558] 0x1DB85A2B4B0 (TES*)
[SP+560] 0x0 (NULL)
[SP+568] 0x1DC01E27030 (void*)
[SP+570] 0x1DB85A2B4B0 (TES*)
[SP+578] 0x0 (NULL)
[SP+580] 0x1DB85C06FB0 (void*)
[SP+588] 0x85C06F30 (u32):[2243981104]
[SP+590] 0x7FF772F87EA0 (SkyrimSE.exe+2F37EA0) (void*)
[SP+598] 0x0 (NULL)
[SP+5A0] 0x0 (NULL)
[SP+5A8] 0x0 (NULL)
[SP+5B0] 0x0 (NULL)
[SP+5B8] 0x0 (NULL)
[SP+5C0] 0x0 (NULL)
[SP+5C8] 0x8001 (u16):[32769]
[SP+5D0] 0x0 (NULL)
[SP+5D8] 0x1DB81617230 (Main*)
[SP+5E0] 0x7FF770603470 (SkyrimSE.exe+5B3470) (void*)
[SP+5E8] 0x1DB81617230 (Main*)
[SP+5F0] 0x0 (NULL)
[SP+5F8] 0x1DB81617230 (Main*)
[SP+600] 0x0 (NULL)
[SP+608] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+610] 0x7FF98A76AA28 (gameoverlayrenderer64.dll+9AA28) (void*)
[SP+618] 0x50628 (u32):[329256]
[SP+620] 0x7FF98B03E6CA (SkyrimSoulsRE.dll+3E6CA) (void*)
[SP+628] 0x1DB81617230 (Main*)
[SP+630] 0x0 (NULL)
[SP+638] 0x1 (u8):[1]
[SP+640] 0x0 (NULL)
[SP+648] 0x0 (NULL)
[SP+650] 0x7FF7705FF4F4 (SkyrimSE.exe+5AF4F4) (void*)
[SP+658] 0x0 (NULL)
[SP+660] 0x0 (NULL)
[SP+668] 0x0 (NULL)
[SP+670] 0x50628 (u32):[329256]
[SP+678] 0x1 (u8):[1]
[SP+680] 0x0 (NULL)
[SP+688] 0x0 (NULL)
[SP+690] 0x0 (NULL)
[SP+698] 0x0 (NULL)
[SP+6A0] 0xFFFFFFFFFFFFFF00 (i64):[-256]
[SP+6A8] 0x50628 (u32):[329256]
[SP+6B0] 0x14FE (u16):[5374]
[SP+6B8] 0x138911BC (u32):[327750076]
[SP+6C0] 0x1 (u8):[1]
[SP+6C8] 0x78000D6E994 (u64):[8246351292820]
[SP+6D0] 0x438 (u16):[1080]
[SP+6D8] 0x0 (NULL)
[SP+6E0] 0x7FF7705FCC05 (SkyrimSE.exe+5ACC05) (void*)
[SP+6E8] 0xA (u8):[10]
[SP+6F0] 0x0 (NULL)
[SP+6F8] 0xA (u8):[10]
[SP+700] 0x7FF700000002 (u64):[140698833649666]
[SP+708] 0x0 (NULL)
[SP+710] 0x7FF77139B17A (SkyrimSE.exe+134B17A) (void*)
[SP+718] 0xA (u8):[10]
[SP+720] 0x0 (NULL)
[SP+728] 0x0 (NULL)
[SP+730] 0x0 (NULL)
[SP+738] 0x0 (NULL)
[SP+740] 0x0 (NULL)
[SP+748] 0x0 (NULL)
[SP+750] 0x7FF9EDE67344 (KERNEL32.DLL+17344) (void*)
[SP+758] 0x0 (NULL)
[SP+760] 0x7FF9C77FC510 (usvfs_x64.dll+7C510) (void*)
[SP+768] 0x1 (u8):[1]
[SP+770] 0x6E0 (u16):[1760]
[SP+778] 0x0 (NULL)
[SP+780] 0x7FF9EEE826B1 (ntdll.dll+526B1) (void*)
[SP+788] 0x0 (NULL)
[SP+790] 0x0 (NULL)
[SP+798] 0x0 (NULL)
[SP+7A0] 0x0 (NULL)
[SP+7A8] 0x0 (NULL)
[SP+7B0] 0x0 (NULL)
[SP+7B8] 0x4E2B8C8400000000 (u64):[5632750257520508928]
[SP+7C0] 0x0 (NULL)
[SP+7C8] 0x0 (NULL)
[SP+7D0] 0x7FF9EC7FDC60 (KERNELBASE.dll+12DC60) (void*)
[SP+7D8] 0x47DAFE300 (void*)
[SP+7E0] 0x400007FF9A25450E (u64):[4611694812811576590] (f64):[2.00390549112547]
[SP+7E8] 0x7FF9A25450E4 (u64):[140710147018980]
[SP+7F0] 0x47DAFE300 (void*)
[SP+7F8] 0x7FF9EEE82690 (ntdll.dll+52690) (void*)
[SP+800] 0x0 (NULL)
[SP+808] 0x0 (NULL)
[SP+810] 0x0 (NULL)
[SP+818] 0x0 (NULL)
[SP+820] 0x0 (NULL)
[SP+828] 0x0 (NULL)
[SP+830] 0x0 (NULL)
[SP+838] 0x0 (NULL)
[SP+840] 0x0 (NULL)
[SP+848] 0x0 (NULL)
[SP+850] 0x0 (NULL)
[SP+858] 0x0 (NULL)
[SP+860] 0x0 (NULL)
[SP+868] 0x0 (NULL)
[SP+870] 0x0 (NULL)
[SP+878] 0x0 (NULL)
[SP+880] 0x0 (NULL)
[SP+888] 0x0 (NULL)
[SP+890] 0x0 (NULL)
[SP+898] 0x0 (NULL)
[SP+8A0] 0x0 (NULL)
[SP+8A8] 0x0 (NULL)
[SP+8B0] 0x0 (NULL)
[SP+8B8] 0x0 (NULL)
[SP+8C0] 0x0 (NULL)
[SP+8C8] 0x0 (NULL)
[SP+8D0] 0x0 (NULL)
[SP+8D8] 0x0 (NULL)
[SP+8E0] 0x0 (NULL)
[SP+8E8] 0x0 (NULL)
[SP+8F0] 0x0 (NULL)
[SP+8F8] 0x0 (NULL)
[SP+900] 0x0 (NULL)
[SP+908] 0x0 (NULL)
[SP+910] 0x0 (NULL)
[SP+918] 0x0 (NULL)
[SP+920] 0x0 (NULL)
[SP+928] 0x0 (NULL)
[SP+930] 0x0 (NULL)
[SP+938] 0x0 (NULL)
[SP+940] 0x0 (NULL)
[SP+948] 0x0 (NULL)
[SP+950] 0x0 (NULL)
[SP+958] 0x0 (NULL)
[SP+960] 0x0 (NULL)
[SP+968] 0x0 (NULL)
[SP+970] 0x0 (NULL)
[SP+978] 0x0 (NULL)
[SP+980] 0x0 (NULL)
[SP+988] 0x0 (NULL)
[SP+990] 0x0 (NULL)
[SP+998] 0x0 (NULL)
[SP+9A0] 0x0 (NULL)
[SP+9A8] 0x0 (NULL)
[SP+9B0] 0x0 (NULL)
[SP+9B8] 0x0 (NULL)
[SP+9C0] 0x0 (NULL)
[SP+9C8] 0x0 (NULL)
[SP+9D0] 0x0 (NULL)
[SP+9D8] 0x0 (NULL)
[SP+9E0] 0x0 (NULL)
[SP+9E8] 0x0 (NULL)
[SP+9F0] 0x0 (NULL)
[SP+9F8] 0x0 (NULL)
[SP+A00] 0x0 (NULL)
[SP+A08] 0x0 (NULL)
[SP+A10] 0x0 (NULL)
[SP+A18] 0x0 (NULL)
[SP+A20] 0x0 (NULL)
[SP+A28] 0x0 (NULL)
[SP+A30] 0x0 (NULL)
[SP+A38] 0x0 (NULL)
[SP+A40] 0x0 (NULL)
[SP+A48] 0x0 (NULL)
[SP+A50] 0x0 (NULL)
[SP+A58] 0x0 (NULL)
[SP+A60] 0x0 (NULL)
[SP+A68] 0x0 (NULL)
[SP+A70] 0x0 (NULL)
[SP+A78] 0x0 (NULL)
[SP+A80] 0x0 (NULL)
[SP+A88] 0x0 (NULL)
[SP+A90] 0x0 (NULL)
[SP+A98] 0x0 (NULL)
[SP+AA0] 0x0 (NULL)
[SP+AA8] 0x0 (NULL)
[SP+AB0] 0x0 (NULL)
[SP+AB8] 0x0 (NULL)
[SP+AC0] 0x0 (NULL)
[SP+AC8] 0x0 (NULL)
[SP+AD0] 0x0 (NULL)
[SP+AD8] 0x0 (NULL)
[SP+AE0] 0x0 (NULL)
[SP+AE8] 0x0 (NULL)
[SP+AF0] 0x0 (NULL)
[SP+AF8] 0x0 (NULL)
[SP+B00] 0x0 (NULL)
[SP+B08] 0x0 (NULL)
[SP+B10] 0x0 (NULL)
[SP+B18] 0x0 (NULL)
[SP+B20] 0x0 (NULL)
[SP+B28] 0x0 (NULL)
[SP+B30] 0x0 (NULL)
[SP+B38] 0x0 (NULL)
[SP+B40] 0x0 (NULL)
[SP+B48] 0x0 (NULL)
[SP+B50] 0x0 (NULL)
[SP+B58] 0x0 (NULL)
[SP+B60] 0x0 (NULL)
[SP+B68] 0x0 (NULL)
[SP+B70] 0x0 (NULL)
[SP+B78] 0x0 (NULL)
[SP+B80] 0x0 (NULL)
[SP+B88] 0x0 (NULL)
[SP+B90] 0x0 (NULL)
[SP+B98] 0x0 (NULL)
[SP+BA0] 0x0 (NULL)
[SP+BA8] 0x0 (NULL)
[SP+BB0] 0x0 (NULL)
[SP+BB8] 0x0 (NULL)
[SP+BC0] 0x0 (NULL)
[SP+BC8] 0x0 (NULL)
[SP+BD0] 0x0 (NULL)
[SP+BD8] 0x0 (NULL)
[SP+BE0] 0x0 (NULL)
[SP+BE8] 0x0 (NULL)
[SP+BF0] 0x0 (NULL)
[SP+BF8] 0x0 (NULL)
[SP+C00] 0x0 (NULL)
[SP+C08] 0x0 (NULL)
[SP+C10] 0x0 (NULL)
[SP+C18] 0x0 (NULL)
[SP+C20] 0x0 (NULL)
[SP+C28] 0x0 (NULL)
[SP+C30] 0x0 (NULL)
[SP+C38] 0x0 (NULL)
[SP+C40] 0x0 (NULL)
[SP+C48] 0x0 (NULL)
[SP+C50] 0x0 (NULL)
[SP+C58] 0x0 (NULL)
[SP+C60] 0x0 (NULL)
[SP+C68] 0x0 (NULL)
[SP+C70] 0x0 (NULL)
[SP+C78] 0x0 (NULL)
[SP+C80] 0x0 (NULL)
[SP+C88] 0x0 (NULL)
[SP+C90] 0x0 (NULL)
[SP+C98] 0x0 (NULL)
[SP+CA0] 0x0 (NULL)
[SP+CA8] 0x0 (NULL)
[SP+CB0] 0x0 (NULL)
[SP+CB8] 0x0 (NULL)
[SP+CC0] 0x0 (NULL)
[SP+CC8] 0x0 (NULL)
[SP+CD0] 0x0 (NULL)
[SP+CD8] 0x0 (NULL)
[SP+CE0] 0x0 (NULL)
[SP+CE8] 0x0 (NULL)
[SP+CF0] 0x0 (NULL)
[SP+CF8] 0x0 (NULL)
[SP+D00] 0x0 (NULL)
[SP+D08] 0x0 (NULL)
[SP+D10] 0x0 (NULL)
[SP+D18] 0x0 (NULL)
[SP+D20] 0x0 (NULL)
[SP+D28] 0x0 (NULL)
[SP+D30] 0x0 (NULL)
[SP+D38] 0x0 (NULL)
[SP+D40] 0x0 (NULL)
[SP+D48] 0x0 (NULL)
[SP+D50] 0x0 (NULL)
[SP+D58] 0x0 (NULL)
[SP+D60] 0x0 (NULL)
[SP+D68] 0x0 (NULL)
[SP+D70] 0x0 (NULL)
[SP+D78] 0x0 (NULL)
[SP+D80] 0x0 (NULL)
[SP+D88] 0x0 (NULL)
[SP+D90] 0x0 (NULL)
[SP+D98] 0x0 (NULL)
[SP+DA0] 0x0 (NULL)
[SP+DA8] 0x0 (NULL)
[SP+DB0] 0x0 (NULL)
[SP+DB8] 0x0 (NULL)
[SP+DC0] 0x0 (NULL)
[SP+DC8] 0x0 (NULL)
[SP+DD0] 0x0 (NULL)
[SP+DD8] 0x0 (NULL)
[SP+DE0] 0x0 (NULL)
[SP+DE8] 0x0 (NULL)
[SP+DF0] 0x0 (NULL)
[SP+DF8] 0x0 (NULL)
[SP+E00] 0x0 (NULL)
[SP+E08] 0x0 (NULL)
[SP+E10] 0x0 (NULL)
[SP+E18] 0x0 (NULL)
[SP+E20] 0x0 (NULL)
[SP+E28] 0x0 (NULL)
[SP+E30] 0x0 (NULL)
[SP+E38] 0x0 (NULL)
[SP+E40] 0x0 (NULL)
[SP+E48] 0x0 (NULL)
[SP+E50] 0x0 (NULL)
}
Modules
{
SkyrimSE.exe: 0x7FF770050000
ntdll.dll: 0x7FF9EEE30000
KERNEL32.DLL: 0x7FF9EDE50000
KERNELBASE.dll: 0x7FF9EC6D0000
apphelp.dll: 0x7FF9E9D90000
USER32.dll: 0x7FF9EE040000
win32u.dll: 0x7FF9EC6A0000
GDI32.dll: 0x7FF9ED290000
gdi32full.dll: 0x7FF9EC580000
msvcp_win.dll: 0x7FF9EC4E0000
ucrtbase.dll: 0x7FF9ECB60000
ADVAPI32.dll: 0x7FF9ECE60000
msvcrt.dll: 0x7FF9EDDB0000
sechost.dll: 0x7FF9EE1E0000
RPCRT4.dll: 0x7FF9ECFE0000
bcrypt.dll: 0x7FF9EC9D0000
SHELL32.dll: 0x7FF9ED620000
ole32.dll: 0x7FF9EE7D0000
combase.dll: 0x7FF9ED2C0000
WS2_32.dll: 0x7FF9EE4D0000
SETUPAPI.dll: 0x7FF9EE900000
cfgmgr32.dll: 0x7FF9ECD60000
OLEAUT32.dll: 0x7FF9EE540000
DINPUT8.dll: 0x7FF9D5710000
WINHTTP.dll: 0x7FF9E5D60000
binkw64.dll: 0x180000000
IPHLPAPI.DLL: 0x7FF9EB8F0000
steam_api64.dll: 0x695C0000
MSVCP140.dll: 0x7FF9C69A0000
WSOCK32.dll: 0x7FF9E70F0000
VCRUNTIME140.dll: 0x7FF9DBA60000
d3d11.dll: 0x7FF9E81D0000
d3dx9_42.dll: 0x7FF9DB070000
HID.DLL: 0x7FF9EAD50000
WINMM.dll: 0x7FF9E4260000
dxgi.dll: 0x7FF9EAD90000
SHLWAPI.dll: 0x7FF9EE390000
VCRUNTIME140_1.dll: 0x7FF9D1570000
X3DAudio1_7.dll: 0x695B0000
XINPUT1_3.dll: 0x400000
IMM32.DLL: 0x7FF9EDF70000
skse64_steam_loader.dll: 0x7FF9D55C0000
VERSION.dll: 0x7FF9E40A0000
inputhost.dll: 0x7FF9DF240000
shcore.dll: 0x7FF9EE280000
CoreMessaging.dll: 0x7FF9E99F0000
wintypes.dll: 0x7FF9E8FB0000
PROPSYS.dll: 0x7FF9E8050000
CoreUIComponents.dll: 0x7FF9E9690000
bcryptPrimitives.dll: 0x7FF9ECC60000
ntmarta.dll: 0x7FF9EB5F0000
kernel.appcore.dll: 0x7FF9EA3B0000
windows.storage.dll: 0x7FF9EA5B0000
Wldp.dll: 0x7FF9EBF10000
profapi.dll: 0x7FF9EC410000
usvfs_x64.dll: 0x7FF9C7780000
steamclient64.dll: 0x7FF98E4A0000
CRYPT32.dll: 0x7FF9ECA00000
imagehlp.dll: 0x7FF9EDD90000
PSAPI.DLL: 0x7FF9ECFC0000
tier0_s64.dll: 0x7FF9CFE80000
vstdlib_s64.dll: 0x7FF9D5500000
MSWSOCK.dll: 0x7FF9EBC70000
Secur32.dll: 0x7FF9DB6E0000
SSPICLI.DLL: 0x7FF9EC3C0000
CRYPTBASE.DLL: 0x7FF9EBE60000
NetScriptFramework.Runtime.dll: 0x7FF9DAF40000
dbghelp.dll: 0x7FF9E6A20000
mscoree.dll: 0x7FF97A790000
mscoreei.dll: 0x7FF97A6F0000
clr.dll: 0x7FF979D40000
VCRUNTIME140_1_CLR0400.dll: 0x7FF9DAD30000
VCRUNTIME140_CLR0400.dll: 0x7FF9CB7C0000
ucrtbase_clr0400.dll: 0x7FF979C70000
mscorlib.ni.dll: 0x7FF978660000
clrjit.dll: 0x7FF978530000
amsi.dll: 0x7FF9C9150000
USERENV.dll: 0x7FF9EC390000
MpOav.dll: 0x7FF9C90C0000
MPCLIENT.DLL: 0x7FF9D9020000
WINTRUST.dll: 0x7FF9ECCF0000
MSASN1.dll: 0x7FF9EC0A0000
gpapi.dll: 0x7FF9EAD60000
System.ni.dll: 0x7FF977910000
System.Core.ni.dll: 0x7FF9CF3F0000
urlmon.dll: 0x7FF9DD880000
iertutil.dll: 0x7FF9DDD90000
srvcli.dll: 0x7FF9DD850000
netutils.dll: 0x7FF9EBA00000
virtdisk.dll: 0x7FF9DB190000
FLTLIB.DLL: 0x7FF9D4CE0000
NetScriptFramework.SkyrimSE.dll: 0x7FF9CE6F0000
EngineFixes.dll: 0x7FF9CE580000
tbb.dll: 0x7FF9D5490000
tbbmalloc.dll: 0x7FF9CF380000
PrivateProfileRedirector.dll: 0x7FF9CF320000
skse64_1_5_97.dll: 0x7FF9CE430000
AHZmoreHUDInventory.dll: 0x1DB7DCF0000
AHZmoreHUDPlugin.dll: 0x7FF9CE310000
AnimatedStaticReload.dll: 0x7FF9CE2C0000
AuroraFix.dll: 0x7FF9CE260000
BarterLimitFix.dll: 0x7FF9CE6B0000
BeardMaskFix.dll: 0x7FF9CC590000
BehaviorDataInjector.dll: 0x7FF98E350000
CombatPathingRevolution.dll: 0x7FF98E220000
CommunityShaders.dll: 0x7FF98DFF0000
MSVCP140_ATOMIC_WAIT.dll: 0x7FF9D0E00000
D3DCOMPILER_47.dll: 0x7FF98DB90000
ContextualCrosshair.dll: 0x7FF9CBD60000
DisableFastTravel.dll: 0x7FF99ECC0000
dTryHitStop.dll: 0x7FF98DAE0000
DynDOLOD.DLL: 0x7FF98DA20000
EquipEnchantmentFix.dll: 0x7FF9CBC00000
Experience.dll: 0x7FF98D840000
FixNotesForSkyUI.dll: 0x7FF9CBD30000
GrassCacheHelperNG.dll: 0x7FF98D780000
GrassSamplerFix.dll: 0x7FF98D6F0000
HonedMetal.dll: 0x7FF98FF70000
ImmersiveEquipmentDisplays.dll: 0x7FF98D160000
ImprovedCameraSE.dll: 0x7FF98D020000
dwmapi.dll: 0x7FF9EA1D0000
ItemsStolenBugFix.dll: 0x7FF98CFB0000
JContainers64.dll: 0x7FF98CC70000
MaxsuAIProcessFix.dll: 0x7FF9C8A70000
MaxsuBlockSpark.dll: 0x7FF98CC20000
MCMHelper.dll: 0x7FF98CB40000
NativeEditorIDFix.dll: 0x7FF98CAE0000
NPCWaterAIFix.dll: 0x7FF98CA60000
OpenAnimationReplacer.dll: 0x7FF98C7A0000
PapyrusUtil.dll: 0x7FF98C620000
PlayerBlink.dll: 0x1DC4A430000
po3_AnimObjectSwapper.dll: 0x7FF98C530000
po3_BaseObjectSwapper.dll: 0x7FF98C410000
po3_ClassicParalysis.dll: 0x7FF98C370000
po3_DualCastingFix.dll: 0x7FF98C2D0000
po3_EnhancedInvisibility.dll: 0x7FF98C220000
po3_EnhancedReanimation.dll: 0x7FF98C180000
po3_EssentialFavorites.dll: 0x7FF98C0E0000
po3_KeywordItemDistributor.dll: 0x7FF98BF40000
po3_LanguageFixes.dll: 0x7FF98BE20000
po3_LockVariations.dll: 0x7FF98BD70000
po3_PapyrusExtender.dll: 0x7FF98BB00000
po3_ReadOrTakeBooks.dll: 0x7FF98BA60000
po3_RegionalSaveNames.dll: 0x7FF98B9C0000
po3_SimpleOffenceSuppression.dll: 0x7FF98B920000
po3_SpellPerkItemDistributor.dll: 0x7FF98B760000
po3_SplashesOfStorms.dll: 0x7FF98B6A0000
po3_Tweaks.dll: 0x7FF98B5A0000
po3_UseOrTake.dll: 0x7FF98B4F0000
PriorityMod.dll: 0x7FF98B4C0000
RoguesGallery.dll: 0x7FF98B350000
Rumble.dll: 0x7FF98B2A0000
ScrambledBugs.dll: 0x7FF98B240000
ScriptEffectArchetypeCrashFix.dll: 0x7FF98B1C0000
SimpleDualSheath.dll: 0x7FF98B130000
SkyReflectionFix.dll: 0x7FF98B0A0000
SkyrimSoulsRE.dll: 0x7FF98B000000
SoftShadows.dll: 0x7FF98AF50000
SoundRecordDistributor.dll: 0x7FF98AE70000
SSEDisplayTweaks.dll: 0x7FF98AD80000
SSMT_Fix.dll: 0x7FF98AD10000
StaggerEffectFix.dll: 0x7FF98AC30000
Subtitles.dll: 0x7FF98AA80000
VendorRespawnFix.dll: 0x7FF98AA00000
WhichKey-NG.dll: 0x7FF98A870000
uxtheme.dll: 0x7FF9E9EE0000
gameoverlayrenderer64.dll: 0x7FF98A6D0000
RTSSHooks64.dll: 0x1DD54B80000
MSCTF.dll: 0x7FF9ED170000
textinputframework.dll: 0x7FF9DF3A0000
amdxx64.dll: 0x7FF9DFE50000
atidxx64.dll: 0x7FF9E41E0000
amdenc64.dll: 0x69BD0000
amdihk64.dll: 0x7FF9E41A0000
dxcore.dll: 0x7FF9E42B0000
clbcatq.dll: 0x7FF9ECF10000
OneCoreCommonProxyStub.dll: 0x7FF9DC190000
OneCoreUAPCommonProxyStub.dll: 0x7FF9E42F0000
dcomp.dll: 0x7FF9E9110000
xinput1_4.dll: 0x7FF9CE240000
DEVOBJ.dll: 0x7FF9EC270000
deviceaccess.dll: 0x7FF9DDA70000
XAudio2_7.dll: 0x7FF9D8CE0000
MMDevApi.dll: 0x7FF9E3560000
resourcepolicyclient.dll: 0x7FF9E9FA0000
AUDIOSES.DLL: 0x7FF9D4DC0000
powrprof.dll: 0x7FF9EBB70000
UMPDC.dll: 0x7FF9EBB50000
Windows.UI.dll: 0x7FF9DF4A0000
WindowManagementAPI.dll: 0x7FF9E5CB0000
twinapi.appcore.dll: 0x7FF9E5AA0000
avrt.dll: 0x7FF9E6CD0000
DSOUND.DLL: 0x7FF9C5210000
winmmbase.dll: 0x7FF9CC9C0000
d3dcompiler_47.dll: 0x7FF9E8440000
CRYPTSP.dll: 0x7FF9EBE70000
d3dx11_42.dll: 0x7FF9E7EB0000
d3dcompiler_42.dll: 0x7FF98A450000
}
Plugins (4)
{
better_stealing
{
Name: "Better Stealing"
Version: 2
Author: "meh321"
Assembly: BetterStealing, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
}
bug_fixes
{
Name: "Bug Fixes SSE"
Version: 3
Author: "meh321"
Assembly: BugFixesSSE, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
}
craftingskill
{
Name: "Crafting skill changes"
Version: 3
Author: "meh321"
Assembly: CraftingSkill, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
}
grasscontrol
{
Name: "Grass Control"
Version: 8
Author: "meh321"
Assembly: GrassControl, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
}
}
Game plugins (261)
{
[00] Skyrim.esm
[01] Update.esm
[02] Dawnguard.esm
[03] HearthFires.esm
[04] Dragonborn.esm
[05] Unofficial Skyrim Special Edition Patch.esp
[06] Better Dynamic Snow SE - DisableRefs.esm
[07] BetterDynamicAsh-DisableRefs.esm
[08] RSkyrimChildren.esm
[09] MajesticMountains_Landscape.esm
[0A] DynDOLOD.esm
[0B] Guard Dialogue Overhaul.esp
[0C] Weapons Armor Clothing & Clutter Fixes.esp
[0D] TimingIsEverything.esp
[0E] YASH2.esp
[0F] YASH2_CustomRaces.esp
[10] YASH2 - Vanilla Boundaries.esp
[11] SMIM-SE-Merged-All.esp
[12] SkyUI_SE.esp
[13] Unique Flowers & Plants.esp
[14] NorthernGrass.esp
[15] Cathedral Landscapes.esp
[16] Landscape Fixes For Grass Mods.esp
[17] Better Dynamic Snow SE.esp
[18] Better Dynamic Ash.esp
[19] Audio Overhaul Skyrim.esp
[1A] Immersive Sounds - Compendium.esp
[1B] Enhanced Vanilla Trees SSE.esp
[1C] TrueStormsSE.esp
[1D] Wander.esp
[1E] ClassicWeathers.esp
[1F] dD - Enhanced Blood Main.esp
[20] dD - Realistic Ragdoll Force - Reduced.esp
[21] dD-No Spinning Death Animation.esp
[22] EmbersHD.esp
[23] DeadlySpellImpacts.esp
[24] Gildergreen Regrown.esp
[25] Rorikstead.esp
[26] Footprints.esp
[27] AcquisitiveSoulGemMultithreaded.esp
[28] AHZmoreHUD.esp
[29] UnreadBooksGlow.esp
[2A] RSChildren.esp
[2B] aAxeRSCtweaks.esp
[2C] PumpingIron.esp
[2D] DeadlySpellImpacts - Two Fire.esp
[2E] BlendedRoads.esp
[2F] Run For Your Lives.esp
[30] Darkwater Crossing.esp
[31] Dawnstar.esp
[32] Bring Out Your Dead.esp
[33] Shor's Stone.esp
[34] Ivarstead.esp
[35] Falkreath.esp
[36] Provincial Courier Service.esp
[37] Kynesgrove.esp
[38] Landscape and Water Fixes - Patch - Kynesgrove.esp
[39] Whistling Mine.esp
[3A] Soljund's Sinkhole.esp
[3B] Karthwasten.esp
[3C] Convenient Horses.esp
[3D] Dragon Bridge.esp
[3E] IHSS.esp
[3F] SoundsOfBarenziah.esp
[40] aMidianborn_Skyforge_Weapons.esp
[41] ArteFake.esp
[42] Book Covers Skyrim.esp
[43] Saeri_AetherialCrown.esp
[44] Icy Windhelm.esp
[45] Fluffworks.esp
[46] CollegeEntry.esp
[47] DynDOLOD.esp
[FE 000] RASS - Visual Effects.esl
[FE 001] DwemerGatesNoRelock.esl
[FE 002] StandingAmbusherFix.esl
[FE 003] FYX - Windhelm Graveyard.esp
[FE 004] UHDAP - MusicHQ.esp
[FE 005] UHDAP - en0.esp
[FE 006] UHDAP - en1.esp
[FE 007] UHDAP - en2.esp
[FE 008] UHDAP - en3.esp
[FE 009] UHDAP - en4.esp
[FE 00A] MajesticMountains_Moss.esp
[FE 00B] Landscape and Water Fixes.esp
[FE 00C] TheDragon Bridge.esp
[FE 00D] Navigator-NavFixes.esl
[FE 00E] alchemy_keywords_fixed.esl
[FE 00F] USSEP - MGEF Tweaks.esp
[FE 010] USSEP - MGEF Tweaks - AlchemyKeywordsFixed Patch.esp
[FE 011] RUASLEEP.esp
[FE 012] RUASLEEP - Alchemy Keywords Fixed Patch.esp
[FE 013] YASH2 - Scaling Tweaks.esp
[FE 014] NorthernCathedralGrass.esp
[FE 015] NoGrassias.esp
[FE 016] Landscape and Water Fixes - Patch - LFfGM.esp
[FE 017] Landscape and Water Fixes - Patch - Navigator.esp
[FE 018] MajesticMountains.esp
[FE 019] NorthernCathedralGrass - Patch.esp
[FE 01A] Cathedral - 3D Solstheim Grass.esp
[FE 01B] MCMHelper.esp
[FE 01C] ConfigurableNotificationMessages.esp
[FE 01D] StopOnSlash.esp
[FE 01E] Skyrim Save System Overhaul 2.esp
[FE 01F] EVE - Footstep Sounds Restored.esp
[FE 020] RUASLEEP - AOS Patch.esp
[FE 021] AOS_ISC_Integration.esp
[FE 022] Regional Sounds Expansion.esp
[FE 023] Reverb Interior Sounds Expansion.esp
[FE 024] Wander Patch - True Storms.esp
[FE 025] Wander Themed Add-on.esp
[FE 026] Classic Weathers Extended.esp
[FE 027] Classic Weathers - Wander Patch.esp
[FE 028] Classic Weathers - Interiors Addon.esp
[FE 029] Classic Weathers - True Storms Patch.esp
[FE 02A] Volumetric Lighting Fix.esp
[FE 02B] AOS_EBT Patch.esp
[FE 02C] Qw_ISC_USSEP Patch.esp
[FE 02D] RUASLEEP - ISC Patch.esp
[FE 02E] Qw_WACCF_AOS Patch.esp
[FE 02F] Qw_WACCF_ISC Patch.esp
[FE 030] Qw_DeadlySpellImpacts_AOS Patch.esp
[FE 031] Qw_DeadlySpellImpacts_ISC Patch.esp
[FE 032] RSChildren - WACCF Patch.esp
[FE 033] NARC SE for Vanilla.esp
[FE 034] Thundering Shouts (normal pitch).esp
[FE 035] Improved Traps - Slightly Dangerous.esp
[FE 036] Audio Overhaul Skyrim - Improved Traps Patch.esp
[FE 037] Extended UI.esp
[FE 038] BlendedRoadsFixes.esp
[FE 039] Finding_Derkeethus.esp
[FE 03A] NARC SE patch - Convenient Horses.esp
[FE 03B] Landscape For Grass Mods - Arthmoor's Falkreath PATCH.esp
[FE 03C] Landscape For Grass Mods Arthmoor's Shor's Stone PATCH.esp
[FE 03D] Landscape For Grass Mods - Arthmoor's Dragon Bridge PATCH.esp
[FE 03E] Landscape For Grass Mods - Arthmoor's Rorikstead PATCH.esp
[FE 03F] Landscape For Grass Mods - Arthmoor's Ivarstead PATCH.esp
[FE 040] HonedMetal.esp
[FE 041] Qw_BookCoversSkyrim_USSEP Patch.esp
[FE 042] Realistic AI Detection 3 - Lite.esp
[FE 043] Saeri_AetherialCrown - WACCF Patch.esp
[FE 044] No Volkihar Outfits on Regular Vampires SE.esp
[FE 045] Skyrim Landscape and Water Fixes - Light Sources.esp
[FE 046] Tavern Menu Remade.esp
[FE 047] Ill Met Bolar's Oathblade.esp
[FE 048] The Citadel of Snow - The Windhelm Bridge Reforged.esp
[FE 049] Stretched Snow Begone.esp
[FE 04A] Stretched Snow Begone - Icy Windhelm Patch.esp
[FE 04B] WindhelmFakeWindowsFix.esp
[FE 04C] Shadows Of Sunlight - In Small Exterior World Spaces.esp
[FE 04D] shalidor's maze fixes.esp
[FE 04E] Bee Hives.esp
[FE 04F] HD Stone Quarry and Clay Deposits SE.esp
[FE 050] AcolyteMasks.esp
[FE 051] AnthorDragonFix.esp
[FE 052] Nilheim.esp
[FE 053] NiyyasNewClothes.esp
[FE 054] PotemaMinionFixlet.esp
[FE 055] RespectTheLegate.esp
[FE 056] StalhrimSourceFix.esp
[FE 057] TempleKynarethSufferers.esp
[FE 058] TaarieDialFix.esp
[FE 059] WelcomeToTheBnB.esp
[FE 05A] ChillwindDephts.esp
[FE 05B] RiftWatchtowerNavFix.esp
[FE 05C] YASH2 - Provincial Courier Service Patch.esp
[FE 05D] YASH2 - aMidianborn_Skyforge_Weapons Patch.esp
[FE 05E] YASH2 - AOS Patch.esp
[FE 05F] YASH2 - Convenient Horses Patch.esp
[FE 060] YASH2 - Dragon Bridge Patch.esp
[FE 061] YASH2 - Bring Out Your Dead Patch.esp
[FE 062] YASH2 - Enhanced Vanilla Trees Patch.esp
[FE 063] YASH2 - ISC Patch.esp
[FE 064] YASH2 - NARC Patch.esp
[FE 065] YASH2 - No Volkihar Outfits On Regular Vampires Patch.esp
[FE 066] YASH2 - WACCF Patch.esp
[FE 067] YASH2 - Guards Wear Helmets.esp
[FE 068] YASH2 - Vanilla Quest Items.esp
[FE 069] YASH2 - Delphine Tweaks.esp
[FE 06A] Waking Nightmare - Delayed Start.esp
[FE 06B] House of Horrors - Delayed Start.esp
[FE 06C] A Daedra's Best Friend - Delayed.esp
[FE 06D] The Forsworn Conspiracy - Delayed Start.esp
[FE 06E] The Mind of Madness - Delayed Start.esp
[FE 06F] The Taste of Death - Delayed Start.esp
[FE 070] Blood On The Ice - Delayed Start.esp
[FE 071] DLC2MarchoftheDeadFix.esp
[FE 072] YASH2 - MCM Tweaks.esp
[FE 073] ArteFake - WACCF-AOS-ISC Patch.esp
[FE 074] ArteFake - YASH2 Patch.esp
[FE 075] Fusax2.esp
[FE 076] Fluffworks - Armored Trolls.esp
[FE 077] Fluffworks - White Stag.esp
[FE 078] FurPelts.esp
[FE 079] FurPelts - Sabrecat Pelts.esp
[FE 07A] Praedy's AncientFalmerThrone.esp
[FE 07B] Immersive Jail Bars.esp
[FE 07C] Immersive Display Overhaul.esp
[FE 07D] Skyrim Remastered - High Hrothgar.esp
[FE 07E] NoHornsDragonReplaceSkeleton.esp
[FE 07F] College of Winterhold Quest Start Fixes.esp
[FE 080] AngisCampTweaks.esp
[FE 081] RespectTheArchMage.esp
[FE 082] CompanionsTweaks.esp
[FE 083] LovelyLetter.esp
[FE 084] RoggvirsAmulet.esp
[FE 085] EVE - Arvak Burning Hooves Restored.esp
[FE 086] EVE - HeimskrEmotionalSpeech.esp
[FE 087] EVE - Jarls Gilded Wristguards Restored.esp
[FE 088] Unique Markarth Doors.esp
[FE 089] SensibleBribes.esp
[FE 08A] Bandit Lines Expansion.esp
[FE 08B] MissingMercerWorkaround.esp
[FE 08C] Thieves Guild Master Recognition.esp
[FE 08D] dunPOISoldiersRaidOnStartTweak.esp
[FE 08E] Praedy's Soulcairn.esp
[FE 08F] Durak Teleport Fix.esp
[FE 090] ExcuseMe.esp
[FE 091] CalcelmoFuckOff.esp
[FE 092] VampireAlliesFactionsFix.esp
[FE 093] MilitaryCampsBegone.esp
[FE 094] NPCs React To Necromancy.esp
[FE 095] WIZ_FoscsF.esp
[FE 096] Missile IED Meshes.esp
[FE 097] Sharpen Other Swords II.esp
[FE 098] Animals Swim.esp
[FE 099] TheCleverPrisoner.esp
[FE 09A] Experience Quests Tweak.esp
[FE 09B] StockadeSnowFix.esp
[FE 09C] Alikr Accusation Happens Only Once.esp
[FE 09D] NPCs Ain't Hachikos.esp
[FE 09E] The Companions Ain't Hachikos.esp
[FE 09F] Rock Traps Trigger Fixes.esp
[FE 0A0] Robber's Gorge Fixes.esp
[FE 0A1] CompanionsProgressionRequirements.esp
[FE 0A2] More Sensible Quartermasters.esp
[FE 0A3] Favor Jobs Overhaul.esp
[FE 0A4] Complemented Vanilla Smithing.esp
[FE 0A5] BeardMaskFix.esp
[FE 0A6] BeardMaskFix - WACCF Patch.esp
[FE 0A7] Conversations Raises Speechcraft.esp
[FE 0A8] CRS - Forsworn Conspiracy Delayed Patch.esp
[FE 0A9] CRS - Blood On The Ice Delayed Start Patch.esp
[FE 0AA] RelaxedKhajiits.esp
[FE 0AB] WICourierNotification.esp
[FE 0AC] Simplicity of Seeding.esp
[FE 0AD] zeroBountyHostilityFix.esp
[FE 0AE] bleedoutFix.esp
[FE 0AF] Dremora Combat Dialogue Tweak.esp
[FE 0B0] Show Follower Carryweight.esp
[FE 0B1] Dragonborn - No Skyrim Music.esp
[FE 0B2] Forgotten Vale - Disable Fallen Tree Branches.esp
[FE 0B3] Diverse Firewood Piles.esp
[FE 0B4] Scene Tweak - College of Winterhold Non-Novice Spells.esp
[FE 0B5] AdoptionAndMovingFix.esp
[FE 0B6] Lore Ghosts.esp
[FE 0B7] Simplicity of Sea - Water Mod.esp
[FE 0B8] AcousticTemplateFixes.esp
[FE 0B9] AcousticTemplateFixes_ReverbInteriorSounds.esp
[FE 0BA] Various Tweaks.esp
[FE 0BB] Bashed Patch, 0.esp
[FE 0BC] Occlusion.esp
}
The first two object are runtime generated activator base object and its reference ; this mod doesn't create new activator base object forms
the third is a 3D fade node in a fish spawner marker (3d object only visible in CK) probably was being unloaded during the crash ( based on the OnCellDetach mentions)
the forth is the cell within which the spawner was being unloaded, probably getting unloaded too ( in the river northwest of the ritual stone)
If the critter maker's nif file was the problem it would've crashed when loading. this mod doesn't alter those files anyway.
The following objects have to do with DynDOLOD generated LOD of a rock cliff mesh in the cell directly south of Fellglow keep
You'll probably need multiple logs to figure out a pattern but hopefully it's just one off thing.
I'm getting "Invalid category index: 46" when trying to install this via MO2, anyone else?Edit: This is a problem on my end, my bad
Papyrus profiler doesn't track CPU time as this speedscope graph implies, it records function call frequency: every bug spawner around you will run OnUpdate every couple of seconds and determine whether to test for spawn chance or not, that's normal.
A regular frame drop like you're describing usually implies something to do with rendering or animation : I'd usually check if these drops are correlated with the direction I'm looking, check for badly ported LE meshes / textures or otherwise bad formatted resources.
Feel free to send me a save file, i'll check if anything is irregular with the script stacks.
I was sure it was script based - but you're definitely right - I've been looking in the wrong places. Would you need anything else aside from the save file? I have over 1300 mods installed.
I'm afraid I can't look into your other mods, all I can say is, you'll probably have an easy time figuring it out using your camera and fps as a scanner, keep track at what assets are showing, any specific shrub, sign, animation etc.
I remember once finding a 4k subsurface scattering texture on some candles with extra enb lights, they looked majestic but they tanked my fps if I looked their way from a floor above :D
I have version 1.3, and I'm in the midst of a (hopefully long) game. I use game 1.6.353 and Vortex.
Is it safe for me to upgrade to your version 1.5 mid-game? Or would I need to do that Resaver Tool checking stuff (unfamiliar to me)? And if I'd need to learn to do that stuff, is version 1.3 safe for me to let it remain as it is?
The 1.3 update was intended to handle installs on ongoing saves that were running gunky vanilla scripts. And a year later thus far it seems that was efficient.
Thanks for your mod and all your hard work.
Every collider is assigned a collision layer in the Model file (*.Nif)
Collision layers determine if different types of things can Interract:
By default, L_Critter doesn't interact with L_Biped, it's even included in the internal description of the form.
You either have a model replacer messing with assigned layers, or one of the these forms are being edited by a esp-esl file.
The script engine is the thing responsible for executing instructions for things like quests, complex spells and papyrus mods.
This is code meant to be written by game designers and not necessarily programmers who built the game engine. Think of Macros in WoW but quite more powerful.
To keep the game performant, it's only allowed a limited number of instructions per frame.
The vanilla critter spawning script can get caught in itself and starts duplicating and hogging script engine resources indefinitely essentially clogging it, preventing other scripts from executing.
The symptoms are usually delayed executions of things like scripted spell effects, quest advancement, and sometime later failure to load or save the game.