Skyrim Special Edition

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LeucisticDinosaur

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LeucisticDinosaur

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About this mod

Allows configurable growth to Health, Magicka, and Stamina stats upon recovering debuffs from Incremental Injuries. Carry weight now optionally supported as well.

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This mod is meant to complement Incremental Injuries by causing Health, Magicka, and Stamina to increase permanently upon sleeping and recovering from that mod's debuffs.  If you'd like to remove or reduce the vanilla stat gains on level up, you can use either (1) this mod or another version of the uncapper; or (2) No Level Up Menu / its MCM version.


What this mod does

  • When you sleep, this mod will check how large of a debuff you had for each stat upon going to sleep and how much of it was recovered
  • A configurable fraction of that debuff will be added to that stat permanently several seconds after you wake up; carry weight can also optionally be increased alongside your stamina
  • Base fraction can be changed and stats can be re-calculated to use that fraction at any time via the MCM
  • Settings also available for soft cap to attribute increase and percentage threshold for debuffs to convert to gains; these settings can be changed at any time but will not apply retroactively
With lowered or zero attribute gain on level up, I'd expect stat gains to be lower than vanilla in early levels, but to catch up as you use the stat more.  This depends on your playstyle and settings as well.  Increasing the transfer fraction for a stat will increase gains to that stat especially at first.  Increasing the soft cap will increase gain later in the game relative to initial gains; by default, the soft cap ensures that the fraction decays as the stat increases to avoid exponential stat progression.

Please let me know if you see any issues, whether functional or balance-related.

For a mod combo with a similar underlying idea but different implementation, you might also check out Exhaustion & Exercise.


Requirements

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Incremental Injuries is a hard requirement, naturally.  This mod's plugin requires IncrementalInjuries.esp.  If you're using the survival bars for something else or don't have that mod's esp enabled for any other reason, there's also an optional download available for a minimal version of IncrementalInjuries.esp that only includes the variables that this mod needs to function.  This minimal plugin won't enable or affect Survival Mode spoofing on your game.

SkyUI is a soft requirement; settings are available via the MCM, but most could be set via directly modifying a global variable with the console or xEdit instead.

I haven't tested uninstallation.  I think it should be reasonably safe, but please deactivate the mod via the MCM before uninstalling.  You could also simply deactivate it and leave it installed if you'd prefer to avoid removing the plugin but don't want to use the mod anymore.


Compatibility

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Possible incompatibilities for this mod include other mods that modify base health, magicka, and stamina.  Internally, this mod attempts to keep track of and respect stat changes made by other mods.  However, if another mod keeps its own record of how much base health, magicka, and stamina the player should have and doesn't keep track of changes made by other mods, it will overwrite Incremental Gains' changes.

Additionally, incompatibilities are possible with mods that also use the Survival Mode internals for something.  I think you can decrease the chance of this happening by deactivating the UI elements from either this or the other mod, but some folks still report issues, so be aware it's possible.  It may also help to use Survival Control Panel to deactivate parts of the Survival Mode spoof that you're not using (such as sleep to level up).

Reported incompatibilities at this time include:


Soft cap settings and stat growth (as of version 1.1)

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After some testing, I've reworked the soft cap formula so stats will increase in a more controlled fashion. As health, magicka, and stamina approach and pass the soft cap, the amount of a recovered debuff that gets converted to gains decreases. I've tried to set sensible defaults that I hope will work for most people, but if you'd like it to work differently the new settings are described below.

The MCM lets you control:
  • Soft cap, default 300, set independently for health / magicka / stamina; difficulty of increasing stats will build up more quickly if soft cap is small
  • Soft cap base, default 100; this is meant to be the value of stats your character starts at. The mod also works if your character initially has higher or lower stats, but stat increases will be added at the maximum rate until you pass the soft cap base.
  • Soft cap factor, default 0.5. Smaller values make difficulty increase more sharply after you pass the soft cap base. Specifically, after recovering an equivalent debuff percentage, the amount converted to gains when the stat equals the soft cap will be this fraction of the gains that would have been added if the stat equalled the soft cap base.
You can see the relative amount converted to gains out of a recovered 25% debuff for different factor values in this graph. Default values of 300 for soft cap and 100 for soft cap base are used. The solid red line, with factor = 0.5, represents default behavior.
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A value of 1.0 instead means that gains will be equal for debuffs that are the same fraction of the base stat regardless of that current max value-- so using a third of your bar with 100 magicka vs a third of your bar with 1000 magicka will grow magicka by the same amount upon recovering the debuff. With this setting, your stat increases would be restricted mostly by the fact that it becomes harder to build up a substantial debuff as you get a higher total stat value.

If factor is set to 0.0 exactly, a hard cap will instead be applied, with gains decreasing linearly until you reach or pass the "soft cap" value, at which point it will become impossible to increase that stat further.
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Known Limitations

This mod assumes that Incremental Injuries' debuffs are removed sometime in between the start of sleep and three seconds after waking up.  I don't know of any mods that change this, but if you do have such a mod, gains might not be added correctly.  Let me know if this happens and I can take a look at what would be needed to make them compatible.

If you sleep several times in a quick succession (specifically if you go to bed again within three seconds of waking up), stats recovered on all but the last nap will be ignored for the purposes of adding stat gains.