Skyrim Special Edition
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Enojitothebrave

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About this mod

Just a little patch to get SCS and Requiem to play nicely, with my suggestions on balancing the goals of each

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My background which you probably don't care about
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I first got Skyrim as a Christmas present the year it launched on PS3, and played it for a few months, as I'd get about 100 hours in, do all the quests I could find in Whiterun and whichever hold I went to second, cap a few of my skills, and run into a save breaking bug. I never considered the DLC. However, a few years later, I found the Legendary edition on Steam for half of the then current price of $20, discovered Nexus, and then found I could play it for hundreds of hours without savegame death.

However, my computer was not top of the line, and while I could stack what seemed at the time like a lot of mods, I had to play at minimum graphics. Which meant the modlists I was seeing at the time weren't terribly useful. And then I found Requiem. If you're reading this, you probably came from the Requiem SE page, so you know what that first game was like and how it seemed that's how Skyrim was always meant to be played. And how choosing to include Requiem basically meant constructing your modlist around it (since a third of your LE mod slots were going to get eaten by Requiem patches), but it also simplified things since you only needed to install mods that had Requiem patches.

That PC also ran on Windows Vista, so when Steam stopped supporting it, I dropped out of Skyrim for a while. At the time, Requiem was starting to do some things which struck me as annoying, but I couldn't play to be sure, most notably the elimination of the +1000 carry weight option and the addition of weight to coins. A terrible idea I thought. I guess at some point the idea was you could carry gems to store large amounts of value easily and merchants were supposed to give you fair value buying or selling them. The gem part doesn't seem to be there anymore, but they found a way to give coins less weight than was possible in LE.

I was blessed with the opportunity to buy a new PC a couple years ago and found my way to SSE, where I could load up on all the patches I could want, but more importantly, I could add some graphical bells and whistles! Requiem was on it's way at some point, but I wanted to play now and eventually fell into the orbit of Lexy's LOTD modlist, which is great in itself and has taught me a lot. I added stuff on top of that, and adopted Skyrim Currency System last fall and absolutely loved it. Like that Requiem change, I'm sure it sounds annoying on the surface, but having to make change for some purchases, or store your wealth more efficiently, adds a great deal of immersion.

Requiem has found its way to SSE, without (as far as I can tell) the gem exchange, and the 400 septims per carry weight isn't as awful as I recall it being first described, but SCS can add some convenience and interesting decisions to Requiem's economy, with a little help.


The Problem: SCS gives weight to the basic currency ("Gold" in Vanilla, "Copper"" in SCS, "Septims" in Requiem), while Requiem causes you to have weight in your inventory due to the amount of basic currency you carry. If you load SCS first, some information it adds to the basic currency record gets blanked by Requiem, and if you load it after Requiem, they both use SCS' default weight of .1, which also then gets counted twice.

The Solution: About three minutes in SSEEdit forwarding the SCS info (and a line of Requiem dialogue warning when you don't have enough money). While I was at that, I adjusted the weight of the other coins from SCS to be in line with the Requiem weight, but enough different to justify the other coins' use (note that SCS automatically mixes in the other coins when you're awarded a pile of basic currency), and maybe swapping coins you're going to be carrying for a while.

Based on a few hours testing, this appears to be working as I intend. The Requiem money bag is operating as it's supposed to, and the .0025 weight of basic currency appears to be truncated to 0 (I tested by giving myself 4000 basic currency which correctly increased my overall carry weight by 10). And switching that value to other currencies reduced my burden appropriately.

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Just for reference, with my settings, 10000 copper has a weight of 25, in brass it's 10, in bronze it's 8, in silver it's 6, and in gold it's 5.


One oddity I ran into is that when talking to merchants, the first time I ask to exchange currency, the currency in my inventory doesn't appear, but the second time (reselecting the option without ending the conversation), it does. I don't know why that happens (it didn't when I used SCS with Lexy's LOTD list) - it might be something in my load order or it might be some AE weirdness.

My Recommendations
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First of all read the description on SCS' page for all the stuff it can do. Notably, you can add new items as currency through its MCM, and you can do so for specific factions!

There are a couple of coins I found mostly in ruins worth 3 and 5 which I think are from LOTD, which I'll be including as currency using SCS' MCM and giving the minimal weight of .01 to, in order to give a reason not to hang on to them.

I am deliberately including Exchange Currency SE on my personal list (No Counter/No Exchange version) just to get it's currencies into my game, which I will then add through the SCS MCM once I've acquired them. I'll be changing the values of the Khajit notes and weights as follows:
NoteCopper ValueWeightWeight for 10000
Merchant Guild    1000   0.44
Ahkari   1500   0.5     ~3.5
Risaad  2000   0.63
Madran 2500   0.65     2.6
East Empire Company5000   1.02

As far as SCS' settings go, I'd check Convert Rewards, uncheck Inject Coins and Location Percentages, as well as the Auto Convert options (unless you find you have a reason for them - the auto conversion works without penalty and reduces your interaction with the system, which defeats the immersion a bit, and every time currency is changed into copper it gets counted in your Copper Found record, also the auto convert while asleep is primarily for Ordinator). Steward Currency Amount can go up to 399, though you're unlikely to ever need it that high, 100 is probably enough. I'd set Exchange Reset Timer to whatever your merchants are set to restock at. Finally, I'd set the currency exchange fees (conversion from Copper) at Steward 10%, Exchange 6%, MCM 20%, and the Copper exchange fees (conversion to Copper) at half the currency rate. This I feel provides a bit of gold sink and disincentivizes flippant exchanges and prioritizes doing business with merchants (keeping the MCM 'magic' exchange use to a minimum).