About this mod
Sigil Stones' glowmap redone for an enhanced and more interesting aesthetic. Plus optional ENB Light! No .esp :)
- Permissions and credits
- Changelogs
These stones are pretty big and intriguing (and animated). But the original glowmap is pretty boring.
So I took on the endeavour to make it more interesting and cool looking in a lore friendly way (I think).
These stones are totally related to conjuration... so... there you have my related daedric glyphs xD
I also included IconicDeath's AI upscaled textures for a cleaner look (those textures can be replaced, except for the glowmap, if you want).
AND of course there's an optional patch to get ENB Light too!! :D
I hope you like it ^-^
Check the images!! :O
INSTALLATION:
1) Choose any resolution, install one main file manually or using any mod manager.
2) Get the optional ENB Light PATCH if you want :)
3) If you installed the ENB Light PATCH... Be sure to have this settings in enbseries.ini file:
[EFFECT]
EnableComplexParticleLights=true
[COMPLEXPARTICLELIGHTS]
EnableBigRange=true
COMPATIBILITY:
-Compatible with other vanilla style retextures. You can replace the main textures except for "sigilstone_g".
CREDITS:
-IconicDeath for the vanilla upscaled textures. Thanks for the "unlimited freedom" :)
-The-Reko for the fixed meshes. Thanks for letting "anyone" go "nuts" xD :)
-Rudy102 for creating and giving permission to use some of his assets here on nexus (the ENB Light PATCH) :)