1611 comments

  1. Chesko
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    Hey guys, I put together a short survey. I'd really like to know what you think and how I could improve the mod. I take your feedback very seriously. Thanks!
  2. Chesko
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    Frostfall 3.3.1 is now available on PC on the Nexus!

    The big changes in this release:

    - Detailed out-of-the-box compatibility with all equipment in Immersive Armors SE!

    - Fixed tons of bugs. Most of the bugs were related to clothing detection. I also fixed the issue where the game would crash to the desktop / Xbox Home screen when selecting Quit to Main Menu.

    - Bound cloaks are available once again. This means that all classic Frostfall spells are now available.

    - When equipping gear, you'll see the grade of its protection (poor, good, excellent, etc). This will help give some much-needed context to the numbers and help you compare equipment.

    - The Inspect Equipment power was added. Using this power, you can configure the protection of nearly any kind of gear, including mod-added equipment. (If you change the position of your armor mods in your load order, you may lose your custom settings, if you've set any. You'll have to set it again in that case.)

    - Added a few new tutorials regarding fire, shelter, and equipment protection, as a result of survey feedback.

    - The Endurance skill now progresses 25% faster.

    - Cloth cloaks now grant a bit more protection.

    - Mod authors can now add their own default equipment protection using injected keywords. Just follow this tutorial.

    For full patch notes, see this page.

    Cheers,

    - Chesko
    1. dizzyXcore
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      This should be a sticky, glad I surfed through the comments to read that Immersive Armors SE is compatible now with Frosftfall 3.3.1! I am bumping this post so others who come here wondering the same easily find it!
    2. Chesko
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      Great idea; done
  3. _Fra_
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    https://www.reddit.com/r/skyrimvr/comments/8abqtd/hey_there_im_the_developer_of_frostfall_and/
    Keep calm! :-)
    1. Lomesa
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      I'm planning on starting a new play through and am waiting for this to update. Been using Frostfall for years and can't imagine playing without it. Keeping my fingers crossed that Chesko has had the time and inspiration to finish this up.
  4. Andizzzzy
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    urghhhh hurry up Chesko, I have over 430 mods but my game still feels empty without your amazing Frostfall, Campfire and Wearable Lanterns U_U

    This mod is literary the reason why, years ago, i purchased a PC to mod Skyrim <3
    1. Bahumut
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      I know this mod will probably be updated soon (why I checked the page was hoping for update with new features), but the interface work around gets everything working just fine (warmth, meters, hotkeys etc..). I have been using it for hundreds of hours without issue on a load order with 250 plugins. only takes a few minutes to get it all setup and going. I was very surprised at how well it worked in my game
    2. Andizzzzy
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      youre right! after i posted that comment i thought, why not try the workaround, and its been working! Im using all three of those! took me about a half an hour too :)

      Thanks anyways!
    3. aristotle99
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      I'll probably try it too. But really, if it's that simple, it would take him half an hour (or less) to finally port this one mod.
    4. Milk101
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      Could someone provide a link on how to perform this fix? Thanks.
    5. Dracotorre
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      Could someone provide a link on how to perform this fix? Thanks.

      There are several around. My page provides some bits of info on reasons behind the steps involved. The general idea is to borrow interface files from 32-bit Campfire, Frostfall, and Wearable Lanterns along with grabbing Chesko's updated scripts for SKSE64+SkyUI_SE and getting PapyrusUtil SE.

      www.dracotorre.com/blog/frostfall-se-skse64/
    6. Andizzzzy
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      Thanks for this! Its been running fine for me, I've run that process manually with Wearable Lanterns and Campfire, but i downloaded the FrostFall/Campfire fix as well and have overwritten the originals with it. Works great!

      So yeah i wonderred obviously how and why this works, so thanks for providing this, now i can finally understand haha.

      https://www.youtube.com/watch?v=P7BP6fDt6kQ
      I just did what DirtyWeasalMedia did with Wearable Lanterns and repeated it for Campfire. Used the fix afterwards.

      PS i have the widescreen fix mod as well, and they dont reeeeally conflict like it says on the page.

      Load order:
      ...
      Campfire (ported and merged) - extracted oldrim bsa
      Campfire fix
      Frostfall (SSE) - still in bsa
      Frostfall fix
      PapyrusUtil SE
      ...
      Wearable Lanterns (ported and merged) - extracted oldrim bsa
      ...
      It works fine for me :)
    7. Dracotorre
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      PS i have the widescreen fix mod as well, and they dont reeeeally conflict like it says on the page

      No conflict, but may appear out of place on screen. Search these posts and you'll find wide-screen SkyUI players asking how to fix (one shared a screen capture). It's an easy fix using a Flash editor to update Frostfall swf-files to get everything lined back up properly, and others have shared solutions for wide-screen.

      I didn't edit the Flash files for wide-screen or include a convenient download of my resulting workaround steps, because I lack permission from SkyUI team to edit or distribute those Flash files found in Frostfall.
    8. Milk101
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      @Andrizzy

      I downloaded the fix and it gave me some error messages but apparently that's normal.

      Any other steps to make the fix work? Download Oldrim Frostfall or anything like that?
    9. rogueang3l
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      If the error msg ur talking about is the skyui error in game, you can turn that off by going into skyui MCM and disabling old version alerts.
    10. Andizzzzy
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      Thanks for the clarrification @dracotorre

      @milk101 I've seen reports that an error message should appear, but this wasnt the case for me, and like @rogueang3l says, its more to do with SkyUI.

      TL;DR what you have done should be enough. :)

      Just FYI; I personally would recommend not playing around with the Frostfall MCM menu for the time being, at least when you first install it, do it the traditional way by looking up at the starts between 7pm and 7am, then reading the Survival guide that appears in your books inventory afterwards and your done. I also just use the Frostfall spell to tweak the mods presets.

      FYI I installed Frostfall SSE normally, and relied on just the Frostfall 3.41 SE Release_fix mod to overwrite it, i also made sure that PapyrusUtil SE was loaded directly afterwards. Both the Frostfall mod and the fix come packaged into a BSA. Wearable Lanterns and Campfire were extracted into loose files, and had their interface and SKSE plugins from the oldrim mod extracted and merged. With Frostfall i didnt do any of that.

    11. Milk101
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      Got it! Also yeah I read on the fix page that the error is to be expected.

      I'm gonna test it out, I've got a 190 mod plus game that's running really stable so I'm gonna see how this fix plays with it.

      Thanks for the help guys!
    12. Milk101
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      Played for about 6 hours with Frostfall and fix and am starting to have periodic outdoor CTDs, anyone else have this issue?
  5. Maicol0815
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    Frostfall doesn't wok in my game. I can use the power and change setting etc. but nothing actually happens... I don't get cold, I don't get the exposure bars, when I inspect equipment, and edit it to change warth and coverage values, they change, but when I wear them and inspect again the menu says I have 0 warmth and coverage still...
    1. Dracotorre
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      Frostfall v3.4.1 for SE does not support SKSE64 and SkyUI SE and will cause zero warmth if using SKSE64. You may disable Frostfall in game until updated, or you may attempt a workaround. When SKSE is detected then Frostfall needs PapyrusUtil which has since been updated for 64-bit at PapyrusUtil SE. For exposure bars and MCM you can borrow the interface files from 32-bit Frostfall.

      I have explanations and advice on my site, www.dracotorre.com/blog/frostfall-se-skse64/. The easy way is to wait for Chesko's update. Read more about Chesko's 2018 plans at www.reddit.com/r/skyrimmods/comments/7ubave/hi_heres_where_i_am_and_my_plans_for_frostfall/ and an updated post in April at www.reddit.com/r/skyrimvr/comments/8abqtd/hey_there_im_the_developer_of_frostfall_and/
    2. Maicol0815
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      So, to get armour warmth and coverage values working I need to add them manually into the .esp?
    3. Dracotorre
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      No, you need PapyrusUtil SE. Frostfall uses PapyrusUtil to lookup the armor table. Install PapyrusUtil SE, startup Frostfall (or restart) in game and wait for the table to build. After that you should have non-zero warmth and coverage values.

      The plugin (Frostfall.esp) does not contain warmth & coverage values. These values come from a table built by scripts. If SKSE is detected then the scripts use a different method to build the table with SKSE functions which require PapyrusUtil. For SE that means 64-bit PapyrusUtil SE not included with Frostfall v3.4.1.
    4. Maicol0815
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      OK, I see. I did make a merge of Oldrim and SE version, adding the interface folder to SE. I even archived them with BSA, I hope there's not something I don't know about ´BSAs and ESPs that means my merge is broken.
    5. Dracotorre
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      Merge should be fine. The only differences between Frostfall LE and SE is that SE-Frostfall is missing those interface files, PapyrusUtil, and Frostfall scripts need updating to properly detect SkyUI SE since it's been renamed from "SkyUI.esp" to "SkyUI_SE.esp" which Campfire and Frostfall explicitly look for by name. Since you moved the interface files you might as well grab Chesko's updated scripts from his GitHub to support SkyUI_SE.

      See my guide, step 5-option-1 for which script files to get. Don't grab all from Chesko's GitHub, because they include development files. Just those updated script files. After that you should have all features working with SkyUI. --The updated .pex files are easy to identify if you look at GitHub history updated on 2018 April 03.
  6. lavarob
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    Mod doesn't work... mod menus filled with cash signs and then there's this: https://steamcommunity.com/sharedfiles/filedetails/?id=1389695433 ... just wtf
    1. lavarob
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      Damn immune to frostbite indeed. The value system is fockd
    2. Dracotorre
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      Undying bug has been reported and expected to be fixed in next update, and v3.4.1 for SE does not support SKSE64 and SkyUI SE until next update. You may disable Frostfall until update or perform a workaround. Read more about it in recent posts here, or straight from Chesko's 2018 plans at www.reddit.com/r/skyrimmods/comments/7ubave/hi_heres_where_i_am_and_my_plans_for_frostfall/.
  7. Renthal721
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    I'm having an issue with frostfall causing ctds while in inventory or at vendors. It occurs after a couple of minutes in the menus. Sometimes it has happened outside of inventory menus - but this has been rare. I think it's frostfall since with frostfall disabled there is no longer an issue. I have a lot of mods installed so it's possible that there is a conflict. Are there any known conflicts with frostfall? The last script in the papyrus log has to do with frostfall warmth ratings.

    [04/28/2018 - 10:29:20PM] [_Frost_Interface (1B065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - (requested call)
    [04/28/2018 - 10:29:20PM] [param 0]: "Frost_OnSkyUIInvListGetEntryChangeData"
    [04/28/2018 - 10:29:20PM] [param 1]: "Imperial Light Bracers"
    [04/28/2018 - 10:29:20PM] [param 2]: 374.000000
    [04/28/2018 - 10:29:20PM] [param 3]: [Armor < (00013EDA)>]
    [04/28/2018 - 10:29:20PM] Dumping stack 9332845:
    [04/28/2018 - 10:29:20PM] Frame count: 2 (Page count: 2)
    [04/28/2018 - 10:29:20PM] State: Waiting on other stack for return (Freeze state: Freezing)
    [04/28/2018 - 10:29:20PM] Type: Normal
    [04/28/2018 - 10:29:20PM] Return register: False
    [04/28/2018 - 10:29:20PM] Has stack callback: No
    [04/28/2018 - 10:29:20PM] Stack trace:
    [04/28/2018 - 10:29:20PM] <unknown self>.UI.IsMenuOpen() - "<native>" Line ?
    [04/28/2018 - 10:29:20PM] IP: 0

    I understand that the papyrus log isn't a crash log, but it did help narrow down this pesky ctd.

    My load order is really long and I have a bunch of mods merged together as well... I have an addiction to modding...

    Can anyone help shed light on this issue?

    Thanks!
    1. Dracotorre
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      Looks like you're using SKSE64 and possibly SkyUI SE. Since Frostfall 3.4 doesn't support SKSE64 + SkyUI SE this interface error can be expected. Did you perform a SkyUI workaround? Or normal Frostfall installation (including with Papyrus Util SE)? If regular installation without workarounds you might consider disabling Frostfall in game and wait for the official Campfire and Frostfall updates which are expected soon.
    2. saintgadreel
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      I've been living with this CTD for a bit waiting for the update. I've noted the following:

      - Reduced scripted or cloak features associated with followers (I get the crash in follower inventory mostly).
      - Reinstalled using SkyUI workarounds.
      - Limit time in inventory screens and save a whole lot.

      It seems to go away if I switch over to a strictly non-skyUI/skse64 install of frostfall, but that basically guts a bunch of other mods my stubbornness won't allow me to give up on. I don't think this problem will be going anywhere until FF341 and skse64 play nice with each other.

      Edit: Also forgot to mention that the above shenanigans somehow made profiles work again (though I fiddled a lot to get there). It seems like the trigger for the crash is the warmth and coverage data updating on added armors from other mods.
    3. rogueang3l
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      HA! Ok so Im not the only one seeing this in there Papyrus log! woooot.

      I too get the crash when in invintory usualy selling stuff to merchants. It happens if I spend to long or try to sell stuff to fast. I found a way to deal with the pain and thats to just do my trading in short bursts of 5-10 second sell a few items close out open back up trade sell a few more items.....not fun. I am using the 1440x3440 ultra widescreen fix/workaround for frostfall to work on SSE (method where you take oldrim files and combine it with newrim files etc...) Glad to of found the issue, I might just take out frostfall until Chesko releases the new version of campfire/frostfall.
    4. cristian6970
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      There are a couple of mods i cannot live without in SSE, Tendos Perma and Frosfall(which actually work together well, tnx to the wayfarer perk tree perma adds) are the only that i can't wait to put my hands on, sure hope Cesko updates it, and Sam the Nord finishes up with Perma

      But if you say it will be updated soon, you just made my day!
    5. BlacksburgNick
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      Same issue. My CTDs are purely when transferring items from one container to another (me to merchant, me to horse, me to follower, me to chest and vice versa). I get the CTD when I try to go to quickly, but If I go very slowly it helps prevent some of the crashes. I just decided to forgo using Frostfall at the moment since I was starting a new playthrough. I'll add it back once Chesko releases the new version.
    6. saintgadreel
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      Yeah all these symptoms are spot on. Good point on the moving item from inventory to container trigger. That is what is happening to me as well. I'm also using the "trade in short bursts solution", which is a pain cuz it isn't foolproof. Biggest problem is followers using AFT. Thankfully it also provides a way to grab the follower's full inventory so you can always just grab it all and hand back what they usually wear/wield.
    7. DarkDominion
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      Hold your horses guys: papyrus logs are NOT crash logs
    8. rogueang3l
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      @DarkDominion

      No Papyrus logs are NOT crash logs, they do infact at least point us sometimes in the GENERAL direction of what MIGHT be causing the issue. There is a reason I did not come to frostfall posting my papyrus log screaming you crash my game. We NEEDED to make sure that its not just 1 person having the issue, which it clearly is not. There are MULTIPLE people speaking out about the same issue, and you know what they say for every person that speaks out there's more that suffer but remain silent.
    9. DarkDominion
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      Let me be more clear.
      What people THINK they read in papyrus logs is NOT the cause of the crashes. It could well be this mod, but it is NOT this mod because people THINK they see something in papyrus logs, and it could be ANOTHER mod as well.
      I hope it's clear now ?
    10. Renthal721
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      Yes, Dracotorre, I am using SKSE64 and SkyUI SE. I am also using a workaround as well to make the mcm work. I haven't had this error before recently - unfortunately, I've modding too much to really pinpoint when it started - I think it started after I did the workaround.

      I am also aware that the Papyrus logs are not crash logs; however, it's the only clue I've got. I was able to run without CTD when I disabled frostfall and tried trading without it.

      While I'm glad to see that I'm not alone with this issue, I'd rather just not have the issue at all, haha.

      That's great to hear that an update is coming! I can live with short burst inventory for a bit longer.

      Keep up the good work Chesko!
    11. Dracotorre
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      Like others stated, that _frost_interfacehandler error may not be the cause of CTD and may be happening due to some other problem, or unrelated and Papyrus just can't handle all the errors at once. Some of us aren't getting a CTD (I don't see that error, either), so curious about the cause. If something else is contributing, may need to compare notes with others.

      Check to make sure your workaround isn't missing anything. If using MCM, meters, or SkyUI51AddOn then besides the interface files borrowed from 32-bit Frostfall, need one of the following:

      1) fake/empty SkyUI.esp trick (my guide step 5 option 2 - www.dracotorre.com/blog/frostfall-se-skse64/) -OR-
      2) modified scripts for "SkyUI_SE.esp" (see Chesko's GitHub and my guide step 5 - option 1 for which files to grab)

      Keep in mind workaround results are best when applied prior to starting Frostfall. If continue to have trouble then disable Frostfall in game, and hopefully the official update comes soon as Chesko indicated three weeks ago.
    12. saintgadreel
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      I haven't tried the updated scripts, so I may give that a shot. I do have the emtpy skyui.esp option in place, but maybe that isn't playing nice w/ something else. If that does the trick I'll let you know.

      Update: No dice. Tried with the updated scripts and it still occurs. Was worth a shot.
    13. Dracotorre
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      That's good to know the updated scripts may not solve the issue once started.

      On a new game (or un-modded character load) and after starting Frostfall up, does the "_frost_interfacehandler" error show up in log, or CTDs? (edit to add): also try without other mods then add each mod in later until breaks

      If so that could indicate something isn't set up right or another mod is somehow interfering. Does it take significant time before that error or CTDs start happening? If new character works fine then it may indicate the other save-game has bad data which may happen if playing SKSE64 with Frostfall before adding PapyrusUtil SE or applying workarounds.
    14. saintgadreel
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      The problem seems to snowball after I pick up a follower. It also seems to become more pronounced with longer inventory lists in both the player and remote inventory. I haven't caught it in container or vendor inventory before getting a follower, but would need to do more focused testing to be sure if the CTD occurs before that point.

      Edit: One more thing I noticed while troubleshooting - scripts that add cloak spells/effects seem to expedite the crashing. This includes shaders from Wet and Cold, Frostfall, and anything that applies this type of effect on NPCs and followers seems to make the problem more severe. I was able to extend the time before the issue pops up in each session by turning as much of those features "off" as possible . Whether that points to a bad script interaction or just an issue with script load isn't clear unfortunately. Ultimately I wouldn't necessarily suspect any of those features to be the direct issue since it only happens in the inventory screens and not during active play.
    15. goshenRU
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      I'm having the same inventory CTDs with the Frostfall Fix installed on two seperate playthroughs, brand new games. I have pinpointed it exactly to Frostfall as others have stated. When I scroll through my inventory too fast I get CTDs. When I try and place objects in containers too fast, I get CTDs. I'm pretty sure it's the script that is checking the warmth/coverage rating on each and every item and getting bogged down when going too fast. That's just my educated guess. I disabled Frostfall and waiting a minute and then scrolled through my entire inventory up and down like 20 times with zero crashes. I would have DEFINITElY CTD' just scrolling fast halfway down my inventory. This really sucks because I'm really far into this playthrough. It's pretty much to the point where opening my inventory, selling items, and trading is a ticking time bomb and I'm walking on eggshells. Playing without Frostfall really sucks though. I'm not sure if I'll leave it disabled or be forced to start a new playthrough and do some further testing.

      Edit: Safely uninstalled (as per Chesko's instructions,) the "fixed" version and installed the current version and CTDs have gone away. This was mid playthrough so we'll see if any errors surface later. At this point I'm just happy its working and I can use my inventory again.
  8. Nimarus
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    Love this mod. However, is there a setting to disable the frost effect on NPCs? I see Mud Crabs, Deer, etc. covered in the frost effect and it makes them stand out unnaturally against the scenery. Any way to remove it without disabling the effect on my character?
    1. Nimarus
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      I take that back, it doesn't appear to be the frost effect I think. Every NPC has a very faint glow to them, like a faint enchantment. Trying to find out what is doing it. Makes people stand out in the dark.
    2. Nimarus
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      Lol, I take that back yet again. I disabled Frostfall and saw the visual effect disappeared. Hopefully after enabling it AND keeping the frost effect off, this visual effect will stay away. Anyone else run into this?
    3. rogueang3l
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      I had a sort of same thing happen...kind of.......

      by chance are you using NAT? if so try disabling some of the features in the options. Should be some discussion on the mod page about it if you are running NAT and we are talking about the same issue.
  9. neldon35
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    Hello! I'm wondering if there will be and update to add in the sky ui interface as was done in the original version if this is a dumb question or has already been answered can you redirect me please and thank you :D
    1. Dracotorre
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      Yes full SKSE64 plus SkyUI SE support is expected. See Chesko's plans for 2018: www.reddit.com/r/skyrimmods/comments/7ubave/hi_heres_where_i_am_and_my_plans_for_frostfall/ and an update in April with some info about Skyrim VR: www.reddit.com/r/skyrimvr/comments/8abqtd/hey_there_im_the_developer_of_frostfall_and/
  10. Sheresh
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    In response to post #59936086. #59966036, #59968111, #59994816, #60091056 are all replies on the same post.


    Spoiler:  
    Show


    Could someone provide a link on how to perform this fix? Thanks.

    There are several around. My page provides some bits of info on reasons behind the steps involved. The general idea is to borrow interface files from 32-bit Campfire, Frostfall, and Wearable Lanterns along with grabbing Chesko's updated scripts for SKSE64+SkyUI_SE and getting PapyrusUtil SE.

    www.dracotorre.com/blog/frostfall-se-skse64/
     


    Just wanted to say a huge
     
    T-H-A-N-K Y-O-U!!!!!!!
     
    I was starting to lose hope that I wasn't going to be able to get Frostfall working correctly with Skyim SE but it works flawlessly now with your interface work around.
     
    I also wanted to offer some advice for your blog walk-through. I was a bit confused at step B after I had everything in separate folders. I ended up starting over with one folder labeled FrostfallSkyUI and extracted all the Interface folders there from the BSA's. Once that was done I zipped up the folder using 7z and then skipped straight to option 5-2 and used your Optional download for the empty plugin. I also wasn't sure whether or not to disable my Campfire/Frostfall/Wearable Lanterns but I left them on and installed your plug as well as the new FrostFallSkyUI and enabled them both. After that I just ran LOOT and Bash and it worked for me.
     
    I hope my explanation helps someone in the future who might get confused where I did.
    1. Dracotorre
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      Totally okay to be confused when learning new things. As noted under "DIY Overview" the instructions may be confusing to beginners lacking experience in modding basics. Thanks for the feedback.
      I was a bit confused at step B after I had everything in separate folders.

      I'll edit for consistency. One working folder is easier.
      I also wasn't sure whether or not to disable my Campfire/Frostfall/Wearable Lanterns but I left them on and installed your plug...

      Yes, keep plug-ins activated. I had not considered this as a point of confusion, but I could describe step 5 in more detail. Step 5 option-2 is just an empty plug-in that does nothing to the game; it only tricks Campfire and Frostfall scripts that specifically look for "SkyUI.esp" instead of "SkyUI_SE.esp" (which option 1 handles using updated scripts without an empty-plug-in trick). So, 5-2 is like adding a patch plug-in where the original plug-ins are still necessary. Without Campfire and Frostfall plug-ins activated then Campfire and Frostfall wouldn't be seen by the game and wouldn't work, and you'd also get warning from the game about missing plug-ins.
  11. Milk101
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    I honestly don't know why but apparently I'm the only one who's Frostfall is working with SKSE. I've checked the equipment screen and my totals checkout, I've experimented with changing exposure rate and different environments/weather/wetness all of which works. Even my immersive Armor/Hunterborn Skeimshaw gives coverage! Also the campfire extension works fine too, just got a peek yesterday and leveled it up fine.

    I did not download a patch or use a manual conversion method. I use mod organizer but besides that no idea why mine is working so well. 20-30 plus hours with no problem.
    1. saintgadreel
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      Do you have SkyUI? I suspect it might be causing some inventory crash issues depending on what combination of mods are in place, and whether certain fixes are in play (in my case racemenu converted for SSE and frostfall/campfire/wearable lanterns MCM workaround). Looking at someone's working config might be useful for comparison.
    2. Patpewpew
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      Frostfall menus/config (just everything!) with SKYUI_SE confirmed working with:

      the UI Fix https://www.nexusmods.com/skyrimspecialedition/mods/14355 installed with NMM
      Papyrus Util SE https://www.nexusmods.com/skyrim/mods/58705 installed with NMM
      and sorted loadorder with LOOT

      screenshots:

      https://imgur.com/a/tPgP68K(8 screens from loadorder with 140 mods and ingame mcm
    3. Patpewpew
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      playing with this for over 40 hours now and not a single crash or missing/corrupted text or bug
    4. x0evenstar0x
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      So basically all we need is Papyrus Utilities installed for Frostfall to work normally?
    5. Patpewpew
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      looks like it ^^
    6. saintgadreel
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      Unfortunately I have tried using the SSE fix and I've got PapyrusUtil installed as well. I've also put together my own fix using the guide, and no dice. Same problem reported a post or two down by Renthal721, with same/similar log output calling out frost_ parameters from Frostfall.
    7. Patpewpew
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      did you load one of your savegames? maybe thats the issue. i installed everything in my loadorder before starting a new game and never changed anything since i started, so there are no missing infos from old, uninstalled mods in the gamecache after loading or missing references for new mods added.
    8. Milk101
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      Mine works fine with no crashes while not having papyrus fix, the SkyUI menu is still messed up but I just use the spell.
    9. Milk101
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      Just to add a comment to Pat, I am playing on a fresh new save (but I have roughly 180 mods and 150 plugins). I just started modding again and am doing several 10 hour test plays before my main play through.

      I'm gonna try the Payrus fix to fix my SkyUI Frostfallmenu but for all intensive purposes, this version of Frostfall works fine out of the box using the spell to customize my parameters.
    10. Milk101
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      Ok, I used the Papyrus fix and it did fix my Frostfall menu, but it gave me other SkyUI error codes when using other menus such as the cooking menu or my inventory.

      I'm just going to continue with my broken UI but functioning Frostfall without this fix. If my game begins to crash and I can pinpoint that's it's Frostfall causing it then I will came back to give an update.
    11. x0evenstar0x
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      Sweet I tried out installing Papyrus Utilities and everything appears to be working, coverage and all!
    12. Milk101
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      Haha a broken UI and working features is better than the alternative I guess.
    13. Milk101
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      Hey guys some bad news. After some more testing it seems it's not working. I'm gonna try adding Payrus scripts and the SSE fix and see how it goes.
  12. mellophonist
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    Has anyone else come across an issue where if you try and equip any spell it brings up an infinite amount of warmth and coverage text boxes and then crashes? very strange bug and Im not sure as to what might be causing it :/
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