1385 comments

  1. Chesko
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    Hey guys, I put together a short survey. I'd really like to know what you think and how I could improve the mod. I take your feedback very seriously. Thanks!
  2. Chesko
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    Frostfall 3.3.1 is now available on PC on the Nexus!

    The big changes in this release:

    - Detailed out-of-the-box compatibility with all equipment in Immersive Armors SE!

    - Fixed tons of bugs. Most of the bugs were related to clothing detection. I also fixed the issue where the game would crash to the desktop / Xbox Home screen when selecting Quit to Main Menu.

    - Bound cloaks are available once again. This means that all classic Frostfall spells are now available.

    - When equipping gear, you'll see the grade of its protection (poor, good, excellent, etc). This will help give some much-needed context to the numbers and help you compare equipment.

    - The Inspect Equipment power was added. Using this power, you can configure the protection of nearly any kind of gear, including mod-added equipment. (If you change the position of your armor mods in your load order, you may lose your custom settings, if you've set any. You'll have to set it again in that case.)

    - Added a few new tutorials regarding fire, shelter, and equipment protection, as a result of survey feedback.

    - The Endurance skill now progresses 25% faster.

    - Cloth cloaks now grant a bit more protection.

    - Mod authors can now add their own default equipment protection using injected keywords. Just follow this tutorial.

    For full patch notes, see this page.

    Cheers,

    - Chesko
    1. dizzyXcore
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      This should be a sticky, glad I surfed through the comments to read that Immersive Armors SE is compatible now with Frosftfall 3.3.1! I am bumping this post so others who come here wondering the same easily find it!
    2. Chesko
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      Great idea; done
  3. outonalimb76
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    First off, thank you Chesko for this awesome mod which I have been enjoying for years... and also thank you to @Dracotorre for this workaround:
    http://www.dracotorre.com/blog/frostfall-se-skse64/

    I feel like an idiot, cause it seems so simple to install the PapyrusUtil SE and then warmth values should appear after a few minutes given everything else is g2g... but somehow I'm still having issues getting any Warmth values to show up.
    I've even started several new characters to avoid any save game issues, but no values ever appear in my Gear no matter how many minutes I wait for the scripts to build the armor table.

    I can find the 'armor_default_values.json' file being created in the MO overwrite and it appears to be populated with good data, so I think its all happening correctly, but I must be missing something basic.
    I've even gone and added that same *.json file into SkyrimSE/Data/SKSE/Plugins/FrostfallData but still no values make it into the game.
    All else seems to work fine, I have MCM support for Frostfall and Campfire and the actual words 'Warmth' and 'Coverage' are there in the gear but no values next to them.
    Also, after a minute or two of Enabling Frostfall my gear is removed form my character and it then replaced. So again, it seems to be doing something, just not displaying the values in game.

    Anybody have any ideas?

    At this point I'm simply being stubborn... I am very happy to hear that Chesko is back (even part time is great!) and I know I should simply be patient... but now I wanna figure out the puzzle, ya know?... its driving me crazy.
    1. Dracotorre
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      Problem solving steps to guide your puzzle solving:
      1) when your character equips armor does the message notification show warmth for the item or total warmth?
      2) when using Inspect Equipment spell does it show total warmth and is it correct?
      3) did you follow the steps for SkyUIAddOn support? and did you place the files in the correct location?
      4) is MCM read-able and does using the armor menu show warmth?

      The first two will tell you if warmth and coverage is working as far as the game is concerned. Number three covers if warmth and coverage shows in inventory and crafting menus. The fourth tells you if SkyUI is working.
    2. outonalimb76
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      Hey Dracotorre, thanks for the speedy response.
      Well, I figured it out, and it was something I was afraid of... I have a 21:9 fix mod that was loading after Frostfall and it is interfering with the display of the Warmth and Coverage values. If I disable or move that mod ahead of Frostfall then the values display as they're supposed to.

      This is a bummer because I can't get rid of the 21:9 fix or SkyUI is unusable.
      OK, well, at least the root cause was discovered and I can sleep tonight. After all is said and done, I can live without the values being displayed and just live by the motto 'furry armor is warmer, and Skaal armor is warmest'. :-)
  4. XdaemonXaurielX
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    I want to use this mod with the Undeath Classical Lich add-on and was wondering if there is a patch that makes me immune to death from the cold if i become a lich, like it has a setting for vampires? i kinda dont want to have to respawn at my phylactery every time i freeze. so please let me know thank you.

    also is there a Patch somewhere for perk over hauls like Ordinator to replace Pickpocket and lockpicking like Perma did in the past to have a skill tree dedicated to hunterborn and Frostfall?
  5. ThanksForLosingMyEmailAddy
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    My SkyUI MCM Frostfall menu is littered with $ signs. I would show a pic but this post has no image support.
    1. Dracotorre
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      This is expected as noted on description, Frostfall v3.4.1 doesn't support SkyUI. Until updated for SKSE64 + SkyUI SE install PapyrusUtil SE, restart Frostfall using Options, and ignore MCM. I've posted an explanation on my site, www.dracotorre.com/blog/frostfall-se-skse64/, with details about how to handle playing with SKSE64 and SkyUI SE until Frostfall is updated.
  6. MedunaMacross
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    Dunno why this wasn't posted here yet but for those who didn't see his reddit post, Chesko posted this a few weeks ago. https://www.reddit.com/r/skyrimmods/comments/7ubave/hi_heres_where_i_am_and_my_plans_for_frostfall/

    "Hey folks,

    I've been gone a while; I hope you're all doing well! Happy new year!

    I decided to take some time away from modding to focus on my personal life (family, career, other hobbies, etc). I'm starting to poke my head back into modding this week as things have started to calm down.

    I'm "back", so to speak, but not in the way most are used to. The bottom line is that I'll never be able to devote as much time to modding as I used to. I need to focus on sharpening my saw on my career. So, to get the bad news out of the way first, Last Seed is something I'll probably never have time to finish. It's too much work for the amount of time I have. Sucks, but, is what it is.

    But, I still enjoy modding, and I'd like to maintain what I have. I'd like to talk about my plans for modding in 2018 and beyond.

    Frostfall is overdue for a refresh on both Skyrim platforms. There are some reported bugs that have some fairly easy fixes that I could knock out, and there are a few (minor) features I'd like to see implemented.

    Campfire could use a few minor refreshes as well. I'd like to finally implement the "glow when placing an object near a heat source" feature again in Campfire that was present in Frostfall 2.

    Now that things have matured a bit with SKSE, SkyUI, and PapyrusUtils on Skyrim SE, I'd like to see how many additional Classic Skyrim features I can turn on on the Skyrim SE version of Frostfall. At bare minimum, the MCM can probably get ported over.

    I think it would be cool if Frostfall could work in conjunction with Survival Mode on Skyrim SE, "taking over" the cold weather portion of the mode, and perhaps use some of Survival Mode's UI elements (sun and snowflake).

    Arissa needs to be ported to SSE. Need to just knock that out once and for all.

    All of this centers around improving what I've already built instead of things I haven't. I'd rather make sure that my existing library doesn't die on the vine than focus on building yet another thing that I probably can't finish.

    I see all of this happening this year, spread slowly throughout the year. I have no timeline on any of it.

    As I am no longer what I would consider an "active" modder for the time being, I will probably go ahead and close or permanently suspend my Patreon. I'm not delivering the kind of value I would expect out of something like that any longer and, quite honestly, I've already achieved most of the goals I set out to achieve with the Patreon in the first place (porting Frostfall to consoles, etc). So, I think it's time to close it. I've already been suspending it month after month anyway.

    Right now I'm trying to pare down the bug reports on the Nexus to just the ones that need to be addressed. I'll record those offline and then close the bug trackers as they're no longer serving their intended purpose, and they give the mods a bad impression if you're a new user.

    Anyway, just saying "Hi" and "I've been busy" and "I'm not dead". Let me know your thoughts. Cheers!"
  7. Kheldarath
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    Hey guys. Love this mod, but i am noticing an issue lately.

    I have recently reinstalled unfortunately frostfall appears to have an issue whereby it loses all the values for equipment exposue and coverage rating. I reset to default and it shows the correct ratings and then a second later changes it to 0.

    I am playing using the half giant custome race mod, i don't know if that might affect it?
    I also have SKSE64 / Sky UI 5 SE port

    any hjelp would be appreciated. i'm hoping Chesko or someone still reads this! Updates have been a while.
    1. Dracotorre
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      Frostfall v3.4.1 doesn't support SKSE64 or SkyUI SE resulting in zero warmth when running with SKSE64. You may either disable Frostfall until next update, which is expected soon-ish, or to get armor warmth working install PapyrusUtil SE and startup Frostfall again. Best results by loading a save from before starting Frostfall the first time or before adding SKSE64. One issue is you've been playing with the zero-armor-warmth issue then armor items you've seen may revert to incorrect default values, which is why I suggest re-starting Frostfall using the Options or loading older save if that doesn't work. Editing armor warmth in game using Inspect Equipment or MCM (after updated to work) is another solution.

      If you want SkyUI support including MCM then best to wait for update. If you have some basic modding knowledge (or instructions found by searching this forum for "SKSE64") you can attempt a workaround at your own risk by borrowing the files from Frostfall for classic Skyrim.
    2. Kheldarath
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      Hey dracotorre thank you very much! very prompt advice. i'll try it out. much appreciated
    3. iulenny
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      Ha! I've been wondering why I'm so cold all the time. I'm at level 40 and figured I should have acclimated to the climate a little bit by now. I've lost all my fingers and toes and a bit of me nose so I better work at the forge until the update. I might add I've got the option to have all of Skyrim harsh weather.

      I've been getting a lot of crashes and I use the falrim script cleaner quite a bit, wondering if some of these references and scripts are from FF/SKSE64 incompatibilities?

    4. Dracotorre
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      I've been getting a lot of crashes and I use the falrim script cleaner quite a bit, wondering if some of these references and scripts are from FF/SKSE64 incompatibilities

      No, these SKSE functions will not cause any crashes. Frostfall plays with SKSE64 without any CTD or freeze, but without PapyrusUtil your armor will provide no warmth.

      Crashing and having disconnected references reported by FallrimTools is often a symptom of having previously removed a plugin mid-game.
    5. Rainboscape
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      Many thanks for this explanation. I just bought SSE 2 days ago and I've run into a few of my mods not working the way they used to. This doesn't matter with small mods but I've found it unplayable with more comprehensive mods like Hunterborn, Frostfall and Campfire. I've decided to kick off gameplay without those until they work with MCM again, and until then I thank my lucky stars that at least iNeed is already there.

      I'm coming back for Frostfall and Campfire though. Played hours of Oldrim freezing to death and I want it back, but I'll wait.
    6. flattr
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      Yeah, Im having the same issues. I also get no status bar in the top right corner. Im guessing (hoping) it's all related. I guess Ill start my playthrough and add these later. Thanks for the info :)
    7. nazyperson
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      how do you use PapyrusUtil SE to fix the issue?
    8. Dracotorre
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      how do you use PapyrusUtil SE to fix the issue?

      Install PapyrusUtil SE and re-start Frostfall. That will rebuild the the armor warmth table so your armor has warmth and coverage values. If you've been playing with SKSE64 having the zero-warmth issue then default values may get stuck in your save. In which case you may try changing warmth on each armor as needed. It's best to start Frostfall for the first time after adding SKSE64 and PapyrusUtil SE together.
  8. Lvl80retpaladin
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    Help needed!

    I am unable to change my equipment's warmth and coverage via the "Inspect Equipment" power. I am able to go through all the menus and the game tells me the item has changed the warmth values. However when I inspect again, the values are the same for each piece. I've tried this with the Stormcloak cuirass and the pair of boots you get at the start of the game.

    Does anyone know what could be causing this?

    Here is my load order:


    Spoiler:  
    Show




    1. Dracotorre
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      Frostfall v3.4.1 doesn't work properly with SKSE64 and requires some extra work. You need PapyrusUtil SE then startup Frostfall again to rebuild your armor warmth table. Inspect Equipment spell may still not work as normally expected to use MCM which means waiting for update or attempting a workaround at your own risk.

      A Frostfall update is expected to be on its way according to the author's last post, but when depends on author's available time.

  9. Shavar89
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    For some reason https://www.nexusmods.com/skyrimspecialedition/mods/13048/?tab=posts just crashes my skse64 without an error. Maybe someone had similar issues? Tryed installing manually as well as older version with same result. Uncapper dll works fine. Can’t have a ultra immersive survival experiance in Skyrim without frostfall.:)
  10. hype83
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    Just setting up a new setup for skyrim se.
    Frostfall is the mod I loved the most, would love to see an update :-)
  11. thelegg77
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    Just adding this comment in the slim hope Chesko will read it.

    Please add 21:9 resolution support when the SKSE 64 update comes, atm have to use the Complete Widescreen fix for SkyUI by daisuke_niwa ( awesome quality of life mod ) and the warmth/coverage values on armour do not display on his .swf files.
    The native 16:9 .swf files from OLDRIM display the values correctly but have the SkyUI menu chopped top and bottom

    I know 21:9 are a niche corner of your downloaders and there is a LOT of other stuff to consider, but please try to fit it in.

    Thanks
  12. MangoMeower
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    I really want to add Frostfall and Campfire, but I'm really worried about scriptload :/ Rn I have 96 plugins, none of my mods are really script heavy as it is, the heaviest is Wildcat I guess, and a few mods of the same scriptload.

    I remember the original Skyrim crashing often cuz of the scriptload, do you think I can add Frostfall and Campfire safely? Or should I wait for new releases and updates? I have no idea what to do :/
    1. evanfalcon1564@gmail.com
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      If you disable frostfall from running scripts during combat through menu then that could help. Frostfall is well optimized, just try and organize your mods in such a way that out of combat frostfall/player headtracking or w/e runs then and in combat all those mods scripts are paused/disabled and wildcat/other combat mods run their scripts during that time instead.
    2. Dracotorre
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      I'll add that if you're using SKSE64 and SkyUI SE, you might consider waiting for next Frostfall update for proper SkyUI support. Before then if using SKSE64 with Frostfall then you'll also need PapyrusUtil SE.
    3. MangoMeower
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      Do you know how long it'll be for this update? And should I add Papyrus anyway? Does it have any benefits?
    4. MangoMeower
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      I'll try all this when the next updates comes along probably, I really don't want to mess up my game xd
    5. Dracotorre
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      Do you know how long it'll be for this update? And should I add Papyrus anyway?

      The author, Chesko, posted last week having started going through bug fixes and preparing an update to support SKSE64. How soon depends on his available time.

      You only need PapyrusUtil if a mod requires it and you want to install latest version. Mods that use it generally package PapyrusUtil with the mod or at least let you know in the requirements.
    6. MangoMeower
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      Hmm, I hope it will be soon then! Thanks for your reply
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