Skyrim Special Edition
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DrMonops

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  1. DrMonops
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    Happy New Year! With the recent update of my Path of Sorcery - Elemental Destruction Magic Patch, all of my patches have now been updated for Patch of Sorcery 2.0+. At this point, I intend to take an extended break from making Path of Sorcery patches, although I'll still be around to address any bugs which may arise (hopefully none!).
  2. Lupinfan665
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    Someone may need to make a patch for dark arts because bonecraft and that mod require crouching to harvest bodies.
    Edit: nevermind had another mod with it that changes it a little
  3. DameEveKnight
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    https://www.nexusmods.com/skyrimspecialedition/mods/76606

    This mod alters a script that Path of Sorcery also alters, so I'm afraid to try it without a compatibility patch.
  4. mattski123
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    Hey, can you patch this?

    Path of Sorcery - Magic Perk Overhaul\meshes\PathOfSorcery\ChestTreasures.nif
        0 BSFadeNode: Name "Chest:0" is reused in block linked by 0 BSFadeNode\Children\Children #6
        0 BSFadeNode: Name "Chest:0" is reused in block linked by 0 BSFadeNode\Children\Children #9
        0 BSFadeNode: Name "Chest:0" is reused in block linked by 0 BSFadeNode\Children\Children #10
        0 BSFadeNode: Name "Chest:0" is reused in block linked by 0 BSFadeNode\Children\Children #11
        0 BSFadeNode: Name "Chest:0" is reused in block linked by 0 BSFadeNode\Children\Children #12
        0 BSFadeNode: Name "Chest:0" is reused in block linked by 0 BSFadeNode\Children\Children #13
        169 NiNode: Name "CDynamo:1" is reused in block linked by 169 NiNode\Children\Children #1
        1 BSXFlags: External_Emit flag is set but no shaders found with the same flag
        71 NiTriShapeData: all white #FFFFFFFF vertex colors
        166 NiTriShapeData: all white #FFFFFFFF vertex colors
        177 NiTriShapeData: all white #FFFFFFFF vertex colors
        109 NiTriStrips: NiTriStrips block crashes Skyrim SE
        118 NiTriStrips: NiTriStrips block crashes Skyrim SE
        128 NiTriStrips: NiTriStrips block crashes Skyrim SE
        135 NiTriStrips: NiTriStrips block crashes Skyrim SE
        142 NiTriStrips: NiTriStrips block crashes Skyrim SE
        149 NiTriStrips: NiTriStrips block crashes Skyrim SE
        156 NiTriStrips: NiTriStrips block crashes Skyrim SE
        161 NiTriStrips: NiTriStrips block crashes Skyrim SE
  5. Daresouma
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    Would it be possible to create a Patch for "Enhanced Familiars"? That mods lets your Familiar spell kinda level up, changing the animal and the stats of it summoned depending on your level. All the Conjuration perks work, except the "Witch's Familiar" as it says that it can't be chosen. I assume that it is due to it not being a vanilla spell anymore as it was edited. It would be appreciated. Also, not sure if it is needed, but a Patch for "Dawnguard Arsenal" would also be amazing, as it adds Restoration spells for the undead and vampire hunting. Maybe that one doesn't need a Patch, but just in case. Thank you for your work.

    Oh, and "Fabulous Familiars" has the same issue. Can't save the Familiar spell using the lesser power granted by that perk mos surely due to the edits to the spell. It also patches "Elemental Destruction Magic" with the mod, so it adds mutliple element familiar spells. If both could be patched would be awesome. I'm also using "Ethereal Beasts", but it is a graphic overhaul, so I doubt it causes conflcit, but just in case.
    1. DrMonops
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      I'll try to put some patches for these together as time permits, but I'm not sure when I'll be able to get to them.
  6. nanashi50
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    Does the Apocalypse PoS patch need to be updated for PoS 2.6? The changelog indicates 2.6 has some changes for patches.
    1. DrMonops
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      It does not. Except for one minor point which I don't believe affects any of my patches, Steelfeathers was able to make her changes in 2.6 without impacting existing patches. (I could remove a bunch of entries from some formlists, and will whenever an update is warranted, but the formlists themselves are no longer used and Steelfeathers confirmed there no issue leaving the entries.)
    2. nanashi50
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      Thanks
  7. Djlegends
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    think you can take on mysticism to integrate with path of sorcery?
    1. DrMonops
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      Sorry, but given Mysticism's size, and the fact that I don't use it myself, it's unlikely I'll make a patch for it.
  8. Ivanmand
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    Do you know if these patches are needed if I use path of sorcery as a part of Vokrii Black?
    1. DrMonops
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      Presumably those mods would still need to be patched, but I'm not particularly familiar with what changes Vokriinator Black makes, so it's probably best to ask corpseletter over on the Vokriinator - Choice Cuts page. As I understand it, my Apocalypse patch definitely isn't needed though if you're using theirs.
  9. domthome
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    conduct perk from destruct magic are not working
    1. DrMonops
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      The patches on this page make changes to specific spells for compatibility, but don't generally touch the Path of Sorcery spells perks (edit: accidentally said "spells" instead of "perks") or change the way they work. I see you've downloaded the Apocalypse and Immersive Sounds patches, but neither of those changes the perks. Are there specific spells that aren't working, or is the Conductivity perk not working in general? Are you using any other Path of Sorcery patches from other pages?
  10. steelfeathers
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    Thank you so much for creating the CC patches! Very useful!

    One thing I noticed - Undying Ghost is supposed to have a cost of 0. I noticed that you "fixed" that, but that change needs to be removed.
    1. DrMonops
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      Thanks for letting me know! I'll get that unfixed.
  11. mordaredrom
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    The blood mage perk doesn't work with apocalypse spells, any idea what might be?
    1. DrMonops
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      Make sure the leveled lists in the patch aren't being overwritten by another patch (if you're using multiple patches, they probably are). You'll want to either manually merge the changes to those lists or use Wrye Bash to create a Bashed Patch.