This page was last updated on 08 January 2025, 2:10PM
Changelogs
Version 2.1
- (Hopefully) Fixed an issue when sneaking prior to entering the water, which resulted the player sneaking through water. ("Andre, Sneak Swimming mod when?")
- Re-added options to customize sprint swimming speed.
Version 2.0
- Now requires po3 papyrus extender!
- Added Godmode exception for stamina drain.
- "Why choose when you can have both?" Merged both dolphin kick and freestyle animations. When you sprint swim above water, freestyle animations will be used and when done underwater, the dolphin kick ones will be used.
Version 1.5
- Added a global to enable toggling between the toggling sprint button or holding down the sprint button.
Version 1.4
- Attempted to fix some more bugs, involving land sprint animations being played when sprint swimming.
Version 1.3
Attempted to fix reported bugs:
- "Running through water": as far as I know this was caused due to DAR needing some time to update the animations. Due to script optimizations or papyrus going too fast for DAR to keep up, this was causing desynch aka "running through the water". To work around this I added a delay timer.
- Speed buff not working properly, either not increasing the speed, or keeping the speed permanently buffed. I replace the script functions to modify the speedmult by a magic effect. This might take a bit longer to respond, but should be more reliable and better compatible.
- Conflicts with animation mods. I raised the priority of the DAR replacement animations.
Version 1.2
- Fixed a bug which caused the player to run through water when sprint swimming, if they had weapons/magic unsheathed prior to entering the water.
Version 1.1a
- Added an optional file which includes freestyle swimming sprint animations, by ADRI (BotUser998).
Version 1.1
- Added anti-spam system
- Added a new global to control the speed increase. (see description)