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Changelogs
Version 1.0.1
Update support for AE >= 1.6.629
Version 1.0
Initial release.
When creating a custom spell with a custom magicka cost, the game will give the skill EXP based on the spell's auto-calculated magicka cost. Many of the spells from magic mods do not set the magic effect cost correctly and using manually set magicka cost instead. This causes the spell to reward too little amount of EXP most of the time, while some of the spells do not give any EXP at all.
This mod will fix the problem by giving the amount of EXP based on the base cost of a spell when it is not created with auto-calculated cost on. The amount of EXP given is equals to the magicka cost of the spell multiply by the costliest spell effect's skill use multiplier.
Features - The EXP reward of the spell which has its magicka cost manually set is now corrected. (Auto-calc spells are not affected) - Report the amount of EXP rewarded in the console. (Default = ON, can be disabled in the INI) - Optional option to ignore skill use multiplier and use the magicka cost directly. (Default = OFF)
Credits SKSE - SKSE team CommonLibSSE - Ryan and powerofthree Address Library - meh321 Source code example - powerofthree