-EDIT 2/27/2018 V4.1, Combat esp hopefully fully fixed now, the way Dragon Priest music was being handled just stopped working at some point and caused all music to go silent, it's now being handled in a different way and requires a new optional esp to use, without the new esp they should use the normal music. Several issues were found with time checks, I fixed all that I found but there may be more so report anything that seems wrong please. ------END EDIT
WARNING: BEFORE INSTALLING V4 BE SURE TO RENAME YOUR OLD 00DRAkE FOLDER to avoid confusion with categories that have been removed and changed
Possible changes for later -Personal Requirements extended esps (esps with slot count extended to my own needs which will not be even in any way) -Remove Fort - Warlock and let Warlock Lair handle Warlock Forts -Remove Riekling Camp and let Ice handle those locations -Adjust estimate placeholder slot counts to something more reasonable
Also added a Standard Dungeon Types overview list to show what is used where to the fourms tab
It was requested to open an 'ideas for music choices' topic on the old mod page feel free to join in.
To everyone using the Stingers esp, if you are experiencing periodic crashes it could be from this esp, it looks like the region stingers are likely to be causing it.
I was having crashes every now and then which until now I assumed were from npcs trying to spawn or other things trying to load and not having the memory to do so but I'm now almost sure it's from the region stingers just like how region perk tree couldn't be done because of this issue.
I have tested this by running back and forth from Kolskegger Mine -> Falkreath Watchtower, -> Riverwood -> Whitrun non stop, with the esp disabled it never crashes, with it enabled it crashes between Riverwood & Whiterun and Kolskegger & Sundered Gorge which pretty much assures it is the cause.
After deleting all of the region stingers while keeping a non restricted set of them (except for no dungeon restrictions) I can now run back and forth from Whiterun to Kolskegger multiple times with no crash, so the next update will have to cut that down to be like the explore perk trees in which it's everywhere outside and not region specific, time of day restrictions still work it seems as well.
For now go ahead and disable this esp, which it is safe to disable any DRAkE esp mid game and turn it back on later with possibly the exception of the Region Data esp since it's tied to the weather which is a little touchy.
You can also try to make the changes yourself if you feel you can which is very easy and doesn't take much time, you may wish to strongly consider doing this as I still am not quite ready to release the update.
Here's how to fix it yourself step by step 1. Open in Creation Kit 2. In the top left corner you should see filter, in the filter type in 0Exp 3. Once filtered highlight everything except ExpFall and delete all of them (it will take little while because of how many there are, I recommend holding down the enter key on your keyboard when asked yes or no for as long as it takes) 4. Edit the remaining ExpFall records by double clicking to open one record at a time 5. Click on the conditions tab 6. Scroll down to the bottom and remove the GetInRegion condition 7. Save and go see if you notice any difference
Hello, just wanted to know if there were any known issues with Immersive Sounds Compendium or Unofficial High Definition Audio Project? Sorry for bothering ^^
Nobody has said anything that I'm aware of, I use Immersive Sounds myself so that one should be one, the high definition audio I don't know, if it only replaces existing vanilla files and doesn't change records at plugin level it should be fine but if it includes replacements for the vanilla music tracks you'll want to duplicate those files into this mod's structure.
I don't have any of the weather mods listed for part B but I do have audio overhaul. Which option should I select? I currently have wonders of weather installed, if that makes a difference.
If I recall AOS no longer needs a patch so just try the main file, I would also recommend checking out the successor of this mod DCS (Dynamic Customizable Soundtrack), it's the same at the core just does away with the music groupings being changed per in-game day, but if that's what interests you in the first place then by all means go ahead.
Is there a version without Day of the Week? Like just: "Tundra - Day / Night" and that's it. No Day and night for every day of the week. If there isnt i may have to just copy paste the same thing in every folder.
Yeah, both the stinger as well as unique explore music during the eclipse time, use DCS if you want both, DRAkE only has the stinger if I remember correctly.
You can find DCS here https://www.nexusmods.com/skyrimspecialedition/mods/33054
Sorry if I missed this somewhere but, I downloaded "DRAkE SSE 4.1A"; "DRAkE 1.1B - Region Data - CoT-WC"; and "CDMS SSE 4.2C - Combat Music Alter (Optional)" But my Mod Organizer is saying that the DRAkE 1.1B and CDMS .esp files are Form 43 plugins. Would it be safe if I just save these through the SSE Creation Kit to convert them to Form 44?
Really? And nobody mentioned I missed this until now? To re-save the CoT-WC file you need to make sure to use SSE Edit to mark any master files as ESM before trying to save the patch in the CK otherwise you'll have issues.
Hey mate I wanted to ask how I can make all the music Vanilla except for the ones that I wanted to change which were Vampire Lord, Werewolf and Boss soundtracks. Seeing as these are the only things I want to change, I figured I could simply keep the Vanilla music for everything else, but obviously when I go in game everything is silent except for the music I added myself.
You'll have to extract & add the vanilla music files into the folders, (scroll down these comments a bit and you'll find where I listed the files with their official song names) removing changes to any Explore Music Types in the esp will stop Werewolf & Vampire Lord from working completely, if you don't mind the vanilla playing along with any category including those you can use TES Edit to drag & drop them back where they were.As for the bosses you need to place those combat tracks into the dungeon folder where they are encountered such as Sovngarde for Alduin (note if you re-add vanilla music by editing the esp Alduin will use the vanilla tracks in addition to what you add because he doesn't have his own Music Type like the DLC bosses).
As for any other bosses such as the Ebony Warrior, Forgemaster, Mercer Frey, ect... they are new additions to the now in testing DCS which will be a new mod page when it's released, mainly I'm waiting on help with a title image from a friend right now but there are still a few things I want to try and be sure of as well first.
As for progress on next version, I've been wanting to mention something so this gives me an excuse to do that now, thanks Exile, anyway it's mostly done, combat esp is taking forever plus Skyrim SE's Creation Kit is a massive pain to work with, I can save an esp with 20,0507 records in the LE CK but in the SE CK will crash without saving until I cut it down, so far the most I've been able to get out of it for DCS is 15796 records.
Previous plans for how to do the esp have changed a bit, there are now 5 types of combat music, Weak, Normal, Boss, Boss Special, & Dragon, the amounts will vary from place to place thanks to SE's limitations but I'm aiming for 30 Normal & 20 for Weak & Dragon, 5 for Boss Special, also dragons in dungeons are planned to use Boss while Dragon is exterior only.
What's the point of Weak you ask, well my sole inspiration for it was keeping the vanilla track 'Caught Off Guard' out of major fights and keeping it for small battles with easy wild life mostly, why I didn't do this much sooner is beyond me.
Progress so far on DCS below
Spoiler:
Show
01-ALL --Explore - DONE --Menu - DONE --Dungeon - DONE --Combat - DONE --Stingers - NOT STARTED 02-CASTLE --Explore - DONE 03-CHARGEN - DONE 04-CIVIL WAR --Special - DONE --Combat - DONE 05-DUNGEON - APOCRYPHA --Dungeon - DONE --Menu - DONE --Combat - DONE --Stingers - NOT STARTED 06-DUNGEON - ASH SPAWN --Dungeon - DONE --Menu - DONE --Combat - DONE --Stingers - NOT STARTED 07-DUNGEON - BANDIT CAMP --Dungeon - DONE --Menu - DONE --Combat - DONE --Stingers - NOT STARTED 08-DUNGEON - BLACKREACH --Dungeon - DONE --Menu - DONE --Combat - DONE --Stingers - NOT STARTED 09-DUNGEON - CAVE (Generic non Faction) --Dungeon - DONE --Menu - DONE --Combat - DONE --Stingers - NOT STARTED 10-DUNGEON - DRAGON PRIEST LAIR --Dungeon - DONE --Skills Menu - DONE --Combat - DONE --Stingers - NOT STARTED 11-DUNGEON - DRAUGR CRYPT --Dungeon - DONE --Menu - DONE --Combat - DONE --Stingers - NOT STARTED 12-DUNGEON - DWARVEN RUINS --Dungeon - DONE --Menu - DONE --Combat - DONE --Stingers - NOT STARTED 13-DUNGEON - FALMER HIVE --Dungeon - DONE --Menu - DONE --Combat - DONE --Stingers - NOT STARTED 14-DUNGEON - FORSWORN CAMP --Dungeon - DONE --Menu - DONE --Combat - DONE --Stingers - NOT STARTED 15-DUNGEON - FORT --Dungeon - DONE --Menu - DONE --Combat - JUST NEEDS PATHING --Stingers - NOT STARTED 16-DUNGEON - FORT - WARLOCK LAIR --Dungeon - DONE --Menu - DONE --Combat - NOT STARTED --Stingers - NOT STARTED 17-DUNGEON - GENERIC --Dungeon - DONE --Menu - ? --Combat - DONE --Town - ? --Stingers - NOT STARTED 18-DUNGEON - HAGRAVEN NEST --Dungeon - DONE --Menu - DONE --Combat - IN PROGRESS --Stingers - NOT STARTED 19-DUNGEON - HELGEN --Explore - DONE --Dungeon - DONE --Special - DONE --Combat - DONE --Stingers - NOT STARTED 20-DUNGEON - ICE --Dungeon - DONE --Menu - DONE --Combat - NOT STARTED --Stingers - NOT STARTED 21-DUNGEON - NORDIC RUINS --Dungeon - DONE --Menu - DONE --Combat - DONE --Stingers - NOT STARTED 22-DUNGEON - RIEKLING CAMP --Dungeon - DONE --Menu - DONE --Combat - NOT STARTED --Stingers - NOT STARTED 23-DUNGEON - SHIP/SHIPWRECK --Dungeon - DONE ? --Menu - DONE ? --Combat - NOT STARTED --Stingers - NOT STARTED 24-DUNGEON - SOUL CAIRN --Dungeon - DONE --Menu - DONE --Combat - NOT STARTED --Stingers - NOT STARTED 25-DUNGEON - SOVNGARDE --Dungeon - DONE --Menu - ? --Combat - DONE --Stingers - NOT STARTED 26-DUNGEON - VALE --Dungeon - DONE --Menu - DONE --Combat - NOT STARTED --Stingers - NOT STARTED 27-DUNGEON - VAMPIRE LAIR --Dungeon - DONE --Menu - DONE --Combat - NOT STARTED --Stingers - NOT STARTED 28-DUNGEON - WARLOCK LAIR --Dungeon - DONE --Menu - DONE --Combat - MOSTLY DONE --Stingers - NOT STARTED 29-EXPLORE - COAST --Explore - DONE --Combat - DONE --Stingers - ? 30-EXPLORE - ECLIPSE --Explore - DONE --Stingers - NOT STARTED 31-EXPLORE - ELDER SCROLL --Explore/Stinger - ? 32-EXPLORE - FOREST - FALL --Explore - DONE --Combat - DONE --Stingers - ? 33-EXPLORE - FOREST - PINE --Explore - DONE --Combat - DONE --Stingers - ? 34-EXPLORE - MARSH --Explore - DONE --Combat - DONE --Stingers - ? 35-EXPLORE - MOUNTAIN --Explore - DONE --Combat - DONE --Stingers - ? 36-EXPLORE - MOUNTAIN - SOLSTHEIM --Explore - DONE --Combat - DONE --Stingers - ? 37-EXPLORE - REACH --Explore - DONE --Combat - DONE --Stingers - ? 38-EXPLORE - SNOW --Explore - DONE --Combat - DONE --Stingers - ? 39-EXPLORE - SNOW - SOLSTHEIM --Explore - DONE --Combat - DONE --Stingers - ? 40-EXPLORE - TUNDRA --Explore - DONE --Combat - DONE --Stingers - ? 41-EXPLORE - VAMPIRE LORD --Explore - DONE --Skills Menu - DONE --Dungeon Explore - DONE --Combat - DONE ? 42-EXPLORE - VOLCANIC ASH --Explore - DONE --Combat - DONE --Stingers - ? 43-EXPLORE - WEREWOLF --Explore - DONE --Skills Menu - DONE --Dungeon Explore - DONE --Combat - DONE ? 44-GUILD - BLADES --Guild - DONE 45-GUILD - COLLEGE --Guild - DONE --Combat - DONE ? 46-GUILD - COMPANIONS --Guild - DONE 47-GUILD - DARK BROTHERHOOD --Guild - DONE --Dungeon - DONE --Combat - DONE ? 48-GUILD - DAWNGUARD --Guild - DONE --Dungeon - DONE --Combat - NOT STARTED 49-GUILD - THIEVES --Guild - DONE 50-GUILD - VAMPIRE --Guild - DONE --Dungeon - DONE --Combat - MOSTLY DONE 51-HIGH HROTHGAR --Castle - DONE BUT MOVING AGAIN 52-TOWN - HOME --Town - MOSTLY DONE --Menu - MOSTLY DONE 53-TOWN - MARKARTH --Town - DONE --Menu - DONE --Combat - DONE ? 54-TOWN - RIFTEN --Town - DONE --Menu - DONE --Combat - DONE ? 55-TOWN - SOLITUDE --Town - DONE --Menu - DONE --Combat - DONE ? 56-TOWN - TAVERN --Tavern - DONE 57-TOWN - TAVERN CITY --Tavern - DONE 58-TOWN - WINDHELM --Town - DONE --Menu - DONE --Combat - DONE ?
I'm also planning a more casual PM type version with just the basic dungeon types without specific factions, but it needs to be finished before any alternate versions can be done.
Actually I do kind of have things planned out rihgt now so why not...
Personal Version - only difference is ANY folders are not ANY but are locked to 06SAT Standard Version - As the list above shows Standard Version No ALL - possibly no ANY as well but I don't think so Casual Version - a lot of cutting down to be closer to vanilla & Personalized Music options,, basic dungeons, Ice, Nordic Ruins, Cave (all factions), Generic, Dwarven Ruins, Fort (all factions), Ship/Shipwreck, Soul Cairn, Apocrypha, Sovngarde (BossSpecial here is Alduin which should actually now work anywhere except Helgen), & Vale, also possibly no Town except from ALL & Tavern, Guilds might be removed completely I don't know yet.
As I think I mentioned before I am willing to accept help in testing which will make progress go a lot quicker, because it's a huge project with a lot to check and any bit of extra just send me a PM, mention you want to here in the comments or try and directly ask me on Discord I guess.
Anything not yet complete uses DRAkE file paths still so you probably won't have silence if you have a DRAkE set up already.
Also for all of those who were asking for boss music for Ebony Warrior, Ancano and the like, DCS can cover them now as CombatBoss or even CombatBossSpecial if need be. All I need to know is who needs to be designated as such in case I missed any.
EDIT 11-22-2019 As the time of this edit the way major bosses are being handled has been changed to their own BOSS folder with support for 17 categories in the Boss folder which are as follows... BOSS - ALDUIN BOSS - ANCANO BOSS - ANY BOSS - ARCH-CURATE VYRTHUR BOSS - DURNEHVIIR BOSS - EBONY WARRIOR BOSS - FORGEMASTER BOSS - GENERIC (for use by other mod's non dragon bosses and not actually used) BOSS - GENERIC DRAGON (also for use by other mods) BOSS - KARSTAAG BOSS - LORD HARKON BOSS - MERCER FREY BOSS - MIRAAK BOSS - MIRMULNIR BOSS - PAARTHURNAX BOSS - REAPER BOSS - TSUN
Due to issues with SE CK these may end up with a count of 3 or 5 or 10, aiming for 10 right now but strongly considering 5.
Sweet, I'll download it when I can, anyway i was asking because I'm working on a new version of that piece of music for an intro to the game. Was wondering when I finish it, if you want a copy, if you're interested.
If it's fanmade then sure, but why not upload it as your own mod for others?
If you want to help test it, I do have a test file ready just let me know. Think all that isn't yet done is just a few dungeon sets from Fort Warlock down now, as well as the stingers but those can come ater maybe.
yo HellLizard, I need your help, none of my friends can come up with a solution. I'm trying to figure out whether i should chop up and use only certain parts of this song or just use the whole thing and loop it. https://www.youtube.com/watch?v=Rh0Xbbw9mQo "Into the Trap" Star Wars
btw is there a way I can use two different fiiles under one "End" battle theme? or am I stuck with just one for that particular one, cuz I found through Star Wars Music, I edited both Rebellion Style and Empire Style Endings to a fight...
I have a test file already on my Skyrim saves, he's sitting around in the cell on the Live Another Live mod, I use him whenever I need to get anywhere quick and test music that i'm adding. Although, mostly I've been using just my regular characters.
I'm not done with my complete playlist, been working on it for a while. Couple years maybe, can't remember, pretty sure you remember my old profiile right? without the "gamer" at the end...Got a lot things going on, including having to make a new profile for Nexus. I was thinking about uploading my entire network of music that I made through your Mod whenever I'm done...I'm just not fully through with it yet. If we were robots and didn't have to go work to pay mortgage this would've been done a lot sooner. But with 30,000 tracks and tons of editiing, (including wanting to make my own music for skyrim) yea, Skyrim life would be a lot easier. LMAO!!!
Dude, I can't wait till this is done completely bro, there is so much potential for music in skyrim it's crazy. Idk if you remember but I've utilized your day to day system for different music, and it's coming along really well. I've got Skyrim and Oblivion for Sunday, Final Fantasy 7 for Monday, Final Fantasy 8 for Tuesday, Halo (Halo:CE, Halo2, Halo3 & HaloReach) for Wednesday, Final Fantasy X for Thursday, Zelda for Friday, Star Wars for Saturday...and dude, this is only the "All Folders", I'm also adding randoms of symphony remixes that I find every now and then, like music from Super Mario RPG... and other badass games
Like I said, I've found certain points in different spots where I've made my own Combat Win Music, and like I said, was wondering if there's any chance you can add an extra spot for each music for one victory theme or another...Or is that even possible...because I'm at a standstill for my Saturday Star Wars Music...I'm not sure whether to use my "Imperial Win" Theme or "Rebellion Win" Theme
Dude, I love your mod, but it comes with a lot of planning, which i REALLY don't mind. but it's going to take a lot time to fill in these, and if anybody doesn't mind, including you, I will upload my playlist when I'm through. BTW, the notes in each folder definitely help a lot. I can plug my typing into each notepad, leave a note for whatever song is in each section...and DAMN!!!! it's so helpful
Back to the fanmade Batman 90's theme I made (still not done yet...). You know you're Chargen folder you made, if I have the Live Another Life Mod, the Chargen Music works at the same time as you're in the cell figuring out whether or not you're going to use the "Vanille" Start or make your own (the whole LAL mod)... (To All Reading this) If you want to start a Vanilla start, and are using this mod, and are also using the Live Another Life Mod, Chargen02 is where you want your intro music to start, have Chargen01 as some silence 20 min music. and Chargen02 as your starting point. cuz it will play through perfectly. I had to re edit this a few times, and i was wondering why it wasn't working...if the Live another Life mod is active, and you have a song one Chargen01 long enough, i have mine at 20 min specifically, and you're only using it to choose your character and whatnot, in the LAL Mod, then, by all means "Chargen02" will work perferctly 'AFTER' Rolaf says that "This is Helgen", it almost hits, how do Mario players say....pixelperfect
Hmm well I guess it depends on what you want to use it for, to me it works for Weak, Normal, or Search as is but you might be able to cut it up into small pieces and get a suite out of it although the new version isn't going to be exactly loop friendly and I'm duplicating a few things literally 30 to 50 times for a folder. However I might do a loop friendly version, just keeping up with a lot of versions is not easy especially if I have to fix anything which can be a nightmare most modders probably wouldn't even bother with.
No, the game only supports one ending so you'll have to use an extra slot with the sme song different ending, which with DCS's new options you could use the alternate ending only for the boss tracks.
You and me both, I keep having to start over every time I make major changes like a completely new version, this is one of the things that delays testing, DCS is very nearly complete with only 2 categories left to finish now which I should get done with anywhere from today to a few days I think but my own converted files are not nearly as ready so I can't test properly yet.
It would probably be better for you to upload it as your own mod and I can link it in the recommendations which I think are mostly broken links now so new options are going to be needed.
Unfortunately DCS drops the Day of the Week idea and goes with just Time of Day but still more extensive than vanilla, and there are still plenty of categories including new & returning old ones.
I think your Chargen notes are a little invalid, one of the things I did was set everything to random, which vanilla actually only chose a starting track randomly and then proceeded down the list if I'm not mistaken.
My advice for how Chargen is supposed to work is it's meant to work with LAL and then goes from that into Helgen Explore, and try as I might I haven't been able to stop the Chargen from playing just outside of Helgen, so long songs will effectively eliminate Helgen Explore if you use LAL and skip the Chargen there, best to not use anything over 3 min or so in my opinion or you'll still have that song when Alduin appears and forces it into Helgen CombatDragon..
Sorry but this is confusing me a lot. "You don't need to fill all 30,000 slots, this is a reason for the Time of the Day only having 10 each. You only really need 1 song for each type of song possible (you can always leave some things empty if you want selective silence though)"
Does this mean, i have to put at least one song in each "Time of the day" folder? and if i leave one of those folders empty, the game will be silent at that part of the day? if i want my songs to play at any part of the day, do i have to add them to every time of day folder? also, will my new music play along with vanilla tracks, or just the custom songs?
i downloaded to see the folders. how do i add special music for bosses like alduin etc, (and combat music in general, i don't see the folder)?
(Sorry for so many questions xD) also, was the eclipse folder in the screenshots meant for the blood arrow effect in dawnguard?? was it removed in newer versions? i cant find it. also i would like to add music that plays only in solstheim
Word of warning I've been working on a new reduced & improved version of this for awhile so I may confuse some details with the new one but, if you use the ALL folder you will have less issues with silence but you still need at least one song in both Day & Night folders.
Boss music is done 2 ways, you have an overall CombatBoss in the ALL folder or you can go to the dungeon folder to add music for specific bosses such as Miraak boss tracks go in the Apocrypha folder, for Alduin battle music specifically you want the Sovngarde folder in Dungeon, however this does also play for Tsun because I didn't want to make more records for a single short battle. If I remember right the ALL folder has CombatBoss which plays for all major bosses including Alduin.
Eclipse was meant for both the stinger that gets played as well as special explore music, I ended up removing that thinking Night music was used at somepoint but I think I was wrong, it looks like a special palette atmosphere is used during that time instead, Eclipse explore is something that has been reintroduced in the new version I'm working on however.
Solstheim folders are all explore, I don't know if it's possible to do separate dungeons but that is something I wanted to look into for the new version actually, anyway the Solstheim folders are Mountain SH, Snow SH, & Volcanic.
If you want vanilla music you'll need to extract the files from the Sounds BSAs and add them
Here is the main & named vanilla track list to make that a little easier for you ---EXPLORE--- Dawn - mus_explore_morning_01 Distant Horizons - mus_explore_morning_02 Under an Ancient Sun - mus_explore_day_01 From Past to Present - mus_explore_day_02 & mus_town_day_02 Frostfall - mus_explore_day_03 The Jerall Mountains - mus_explore_day_04 (is TownDay05 in the CK and not used for Explore if I recall) The White River - mus_explore_day_05 Unbroken Road - mus_explore_day_06 (only used during reading the Elder Scroll sequence I think) Journey's End - mus_explore_day_07 Far Horizons - mus_explore_day_08 Wind Guide You - mus_explore_day_09 The Gathering Storm - mus_explore_dusk_01 Tundra - mus_explore_dusk_02 Sky Above, Voice Within - mus_explore_dusk_03 Kyne's Peace - mus_explore_night_01 Secunda - mus_explore_night_02 Masser - mus_explore_night_03 Solitude - mus_explore_night_04 Aurora - mus_explore_night_05 Standing Stones - mus_explore_night_06 Over the Next Hill - mus_explore_dlc2solstheim_01 Peaceful Waters - mus_explore_dlc2solstheim_02 The Road Most Travelled - mus_explore_dlc2solstheim_03 Blessing of Vivec - mus_explore_dlc2solstheim_04 Silt Sunrise - mus_explore_dlc2solstheim_05 Shed Your Travails - mus_explore_dlc2solstheim_06 Caprice - mus_explore_dlc2solstheim_07 ? - mus_explore_dlc2solstheim_08 ? - mus_explore_dlc2solstheim_09 ? - mus_explore_dlc2solstheim_10 ? - mus_explore_dlc2solstheim_11 ---TOWN--- The City Gates - mus_town_day_01 From Past to Present - mus_town_day_02 The Streets of Whiterun - mus_town_day_03 Ancient Stones - mus_town_day_04 ---TAVERN--- Out of the Cold - mus_tavern_01 The Bannered Mare - mus_tavern_02 A Winter's Tale - mus_tavern_03 A Chance Meeting - mus_tavern_04 Around the Fire - mus_tavern_05 ---CASTLE--- Imperial Throne - mus_castle_imperial_01 Dragonsreach - mus_castle_stormcloaks ---DUNGEON--- Into Darkness - mus_dungeon_01 Silence Unbroken - mus_dungeon_02 Silent Footsteps - mus_dungeon_03 Death in the Darkness - mus_dungeon_cave_01 ? - mus_dungeon_cave_02 Shadows and Echoes - mus_dungeon_cave_03 Shattered Shields - mus_dungeon_fort_01 Towers and Shadows - mus_dungeon_fort_02 Beneath the Ice - mus_dungeon_ice_01 & mus_dungeon_ice_02 (both of these make up the full song) Sovngarde - mus_sovngarde_chant_lp ? - mus_dungeon_dlc_soulcairn_01 ? - mus_dungeon_dlc_vampirecastle_01 ? - mus_dungeon_dlc_vampirecastle_02 ? - mus_explore_dlc_falmervalley_01 ? - mus_dungeon_dlc2apocrypha_01 ? - mus_dungeon_dlc2apocrypha_02 Wind from the Depths - mus_dungeon_01 (found in Skyrim - Patch.bsa in the creationclub folder in SE only) Tension - mus_dungeon_02 (found in Skyrim - Patch.bsa in the creationclub folder in SE only) Ancient Sorrow - mus_dungeon_03 (found in Skyrim - Patch.bsa in the creationclub folder in SE only) Deep Waters - mus_dungeon_04 (found in Skyrim - Patch.bsa in the creationclub folder in SE only) Unmarked Stone - mus_dungeon_05 (found in Skyrim - Patch.bsa in the creationclub folder in SE only) ---COMBAT--- Tooth and Claw - mus_combat_01 Steel on Steel - mus_combat_02 Caught Off Guard - mus_combat_03 Blood and Steel - mus_combat_04 & mus_combat_04_cg (they are the same unlike Beneath the Ice) Death or Sovngarde - mus_combat_06 ? - mus_combat_boss & mus_combat_boss_cg (these are the same) One They Fear - mus_combat_boss_02 Watch the Skies - mus_combat_boss_03 Daedra in Flight - bgssse016_mus_combat_boss_01 (found in Skyrim - Patch.bsa in SE only) ---STINGER--- Awake - mus_special_cartintro_01 Seven Thousand Steps - mus_discover_highhrothgar Night Without Stars - mus_dread_04
I don't know, I've been working on it for a long time, and it's already been scrapped and started over a few times but so far this one is nearing completion on building, Explore, Perk Tree, and most of Dungeon are done as of right now, it's changed enough it's going to be released as a new mod with current plans to call it Dynamic Customized Soundtrack or DCS for short. The largest change which I think most everyone will be happy about is no 'Day of the Week' folders anymore, just straight Any, Dawn, Day, Dusk, & Night with usually 50 slots each for almost all categories, however some categories are just Any.
It also has some new but still UNTESTED & UNCONFIRMED features such as quest specific music like guild tension to be used during the siege at the DB sanctuary or during a certain point in the thieves guild or College, I don't think I can do it for Companions though, and civil war finale victory.
I'm also planning to attempt 3 types of combat music, CombatWeak, CombatNormal, & CombatBoss (both dungeon bosses & dragons, as well as plans to link it to my EVW mod for the harder Assassins and such), I've already tested this a bit and it worked so it can be done but I'll definitely have to edit vanilla records both race & NPC to make it work right. I tested this on a Mudcrab & an SIC Dreugh , the Mudcrab was always a CombatWeak while the Dreugh was always a CombatNormal.
New categories as well as returning old ones are also planned or already done, which are Dungeon - Ash Spawn, Dungeon - Draugr Crypt (for non-Nordic Ruins), Dungeon - Hagraven Nest, Dungeon - Dragon Priest Lair, Dungeon - Generic (which should be undefined places like the Ratway, and the temple in the Vale, in DRAkE Cave does this but in DCS it's planned for Cave to be just Cave), Guild - Blades, Guild - Companions, & Guild - Dawnguard, & Explore - Eclipse.
I'm also hoping it's getting cut down enough it can be combined back into a single esp.
The Explore esp is pretty much done to the point I thought about releasing it by itself but decided against it, however I'm always willing to accept help with testing so if you want to try any of DCS I can give it to you through Discord or something,.
Idk about them, but I'm happy with the day of the week folders. FF on monday, Zelda on Friday, dah dah dah. Just wondering if you have a version that's got less guild music and more explore/dungeon music spots.
Edit...or is there a less complicated way I can change that myself?
Thank you for being one of the few who understood the Day of the Week idea
? I'm not sure what you mean, there are no more explore options possible, if you mean from what I listed those are just new, everything from current DRAkE is still there and the Region Data files should already be compatible with DCS even, the full DCS category list as of right now looks like this ALL CASTLE - (Any only) CHARGEN CIVIL WAR DUNGEON - APOCRYPHA (Any only) DUNGEON - ASH SPAWN (Any only because there are only like 3 or so vanilla locations that use this) DUNGEON - BANDIT CAMP (generally most dungeons are 50 slots each for all 5 times of day folders but some will go above 50 for personal needs all the way up to 100) DUNGEON - BLACKREACH (Any only) DUNGEON - CAVE DUNGEON - DRAGON PRIEST LAIR DUNGEON - DRAUGR CRYPT (Any only) DUNGEON - DWARVEN RUINS DUNGEON - FALMER HIVE DUNGEON - FORSWORN CAMP DUNGEON - FORT DUNGEON - FORT - WARLOCK LAIR DUNGEON - GENERIC DUNGEON - HAGRAVEN NEST DUNGEON - HELGEN DUNGEON - ICE DUNGEON - NORDIC RUINS DUNGEON - RIEKLING CAMP DUNGEON - SHIPWRECK (Any only possibly, haven't decided yet) DUNGEON - SOUL CAIRN DUNGEON - SOVNGARDE DUNGEON - VALE DUNGEON - VAMPIRE LAIR DUNGEON - WARLOCK LAIR EXPLORE - ECLIPSE EXPLORE - FALL (While 50 is the standard this time, I personally found I needed more so most explore are 50 - 100 for all 5 folders) EXPLORE - MARSH EXPLORE - MOUNTAIN EXPLORE - MOUNTAIN SH EXPLORE - REACH EXPLORE - PINE EXPLORE - SNOW EXPLORE - SNOW SH EXPLORE - TUNDRA EXPLORE - VAMPIRE LORD EXPLORE - VOLCANIC EXPLORE - WEREWOLF GUILD - BLADES GUILD - COLLEGE GUILD - COMPANIONS GUILD - DARK BROTHERHOOD GUILD - DAWNGUARD GUILD - HIGH HROTHGAR (was moved from CASTLE) GUILD - THIEVES GUILD - VAMPIRE (was moved from CASTLE) TOWN - HOME TOWN - MARKARTH TOWN - RIFTEN TOWN - SOLITUDE TOWN - TAVERN TOWN - TAVERN CITY TOWN - TEMPLE TOWN - WINDHELM
This time around I went the route of editing some cells for immediate effect like for temples and some of the guilds, unfortunately as we've seen in the past that probably won't play well with save games.
Also the longer than 6 min combat music I kept mentioning is still there but I don't think I'm going to do txt files for them to avoid confusion and instead if you really want to know will have to check the esp in which the records are named with an extended time if they have one like this 00DUNNordicRuinsDayCombatNormal30_zx10min or EXPReachCombatNormal01_zx6min30.
I haven't really started combat yet (dreading it actually with having to match all of the extended times to my own music choices) but the current thought is a standard of 30 tracks for each type.
EDIT - Well SE CK crashes when trying to save a merged esp so guess it's still going to be 3 or 4 esps.
Hi, I'm not sure if this is a problem that's been addressed already but I just didn't know how to fix it. So I thoroughly tested all my music in game before doing an actual play through, and I tested the dragon combat music per region by placing a dragon at me in each explore area. Everything was working fine but then I started my play through and got to the watchtower battle, and every single time I get there the game plays normal combat music instead of dragon combat, then every dragon I fight after that is accompanied by normal combat music instead. I don't know what happened so I switched the Region Data (Wet and Cold ver.) with the Region Data Normal file and the music worked fine again in testing, however when I got to the watchtower the same thing happened! I have no idea whats causing this so I thought I'd ask to see if anyone else has had this problem or if it's an issue on my part. Anyways, this is still a great mod and all the other music works perfectly, its just the dragon combat and normal combat mix up I'm having trouble with, if anyone could help me out I'd really appreciate it!
That's odd, tundra dragon music always plays for me there, but it used to be Fort though because the Watchtower is tagged as such.
Questions: Do you use the 'All' version or not, and when testing were you near locations or in the middle of nowhere? It does matter, dragon combat only works for in the middle of nowhere or at a lair, if near a location the 1st track in the set is the only one designated to be allowed for dragons if I remember correctly.
If I recall the All version records have a keyword mistake I fixed maybe a month ago relating to the dragon combat tracks which might be the issue.
I don't use the 'all version' Im just using the main file and the regular region data file. When I was testing I'm pretty sure I would test in both the middle of nowhere and around caves or lairs but I wasn't exactly conscience of that, I was only making sure I was in the designated explore area where I put the dragon combat tracks. I'll go back in game and test out around lairs and far away from any land mark to see if that makes a difference. Also, it might be the fact that the watchtower is tagged as fort since I use the same two normal combat tracks in every area, excluding vampire/werewolf fights or 'special area' fights like blackreach. Thank you for replying! I'll keep testing to try and find what's causing this and update on what I find!
Okay, so I did some testing and whenever I'm near a landmark like a cave, nordic ruin, fort, or camp (those are the ones I've tested so far) the music played for dragons is the normal combat music I have assigned to those areas instead, but when I fight a little ways away from those places it plays the music I had assigned to dragon combat for that area (tundra, reach, snow, etc) Just to see if it would make any difference I put dragon combat music in the fort dungeon folder (keeping it titled CombatDragon01.xwm), but it still played the normal combat music.
This is really late sorry, I didn't notice you replied, did you solve your issue or does it still persist?
Ah wait now I think I understand finally, if this is what I think where you fight a dragon near a location and you get CombatNormal music (when you say normal I think vanilla), instead of CombatDragon which is intentional, I set it so only CombatNormal01 in each dungeon group was allowed for dragons because I didn't want to break the flow of the dungeon music set, however I think I edited the Whiterun Watchtower to remove it's fort keyword because dragon music plays there for me but it didn't with older versions....hmm maybe I made that change and didn't upload the update.
142 comments
V4.1, Combat esp hopefully fully fixed now, the way Dragon Priest music was being handled just stopped working at some point and caused all music to go silent, it's now being handled in a different way and requires a new optional esp to use, without the new esp they should use the normal music. Several issues were found with time checks, I fixed all that I found but there may be more so report anything that seems wrong please.
------END EDIT
WARNING: BEFORE INSTALLING V4 BE SURE TO RENAME YOUR OLD 00DRAkE FOLDER to avoid confusion with categories that have been removed and changed
Possible changes for later
-Personal Requirements extended esps (esps with slot count extended to my own needs which will not be even in any way)
-Remove Fort - Warlock and let Warlock Lair handle Warlock Forts
-Remove Riekling Camp and let Ice handle those locations
-Adjust estimate placeholder slot counts to something more reasonable
Also added a Standard Dungeon Types overview list to show what is used where to the fourms tab
It was requested to open an 'ideas for music choices' topic on the old mod page feel free to join in.
http://www.nexusmods.com/skyrim/mods/79743/?tab=5&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D79743%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D5115415&pUp=1
To everyone using the Stingers esp, if you are experiencing periodic crashes it could be from this esp, it looks like the region stingers are likely to be causing it.
I was having crashes every now and then which until now I assumed were from npcs trying to spawn or other things trying to load and not having the memory to do so but I'm now almost sure it's from the region stingers just like how region perk tree couldn't be done because of this issue.
I have tested this by running back and forth from Kolskegger Mine -> Falkreath Watchtower, -> Riverwood -> Whitrun non stop, with the esp disabled it never crashes, with it enabled it crashes between Riverwood & Whiterun and Kolskegger & Sundered Gorge which pretty much assures it is the cause.
After deleting all of the region stingers while keeping a non restricted set of them (except for no dungeon restrictions) I can now run back and forth from Whiterun to Kolskegger multiple times with no crash, so the next update will have to cut that down to be like the explore perk trees in which it's everywhere outside and not region specific, time of day restrictions still work it seems as well.
For now go ahead and disable this esp, which it is safe to disable any DRAkE esp mid game and turn it back on later with possibly the exception of the Region Data esp since it's tied to the weather which is a little touchy.
You can also try to make the changes yourself if you feel you can which is very easy and doesn't take much time, you may wish to strongly consider doing this as I still am not quite ready to release the update.
Here's how to fix it yourself step by step
1. Open in Creation Kit
2. In the top left corner you should see filter, in the filter type in 0Exp
3. Once filtered highlight everything except ExpFall and delete all of them (it will take little while because of how many there are, I recommend holding down the enter key on your keyboard when asked yes or no for as long as it takes)
4. Edit the remaining ExpFall records by double clicking to open one record at a time
5. Click on the conditions tab
6. Scroll down to the bottom and remove the GetInRegion condition
7. Save and go see if you notice any difference
"Tundra - Day / Night" and that's it.
No Day and night for every day of the week.
If there isnt i may have to just copy paste the same thing in every folder.
Even tho im not going top use this one. Im still going to endorse it.
You can find DCS here https://www.nexusmods.com/skyrimspecialedition/mods/33054
But my Mod Organizer is saying that the DRAkE 1.1B and CDMS .esp files are Form 43 plugins.
Would it be safe if I just save these through the SSE Creation Kit to convert them to Form 44?
To re-save the CoT-WC file you need to make sure to use SSE Edit to mark any master files as ESM before trying to save the patch in the CK otherwise you'll have issues.
As for any other bosses such as the Ebony Warrior, Forgemaster, Mercer Frey, ect... they are new additions to the now in testing DCS which will be a new mod page when it's released, mainly I'm waiting on help with a title image from a friend right now but there are still a few things I want to try and be sure of as well first.
As for progress on next version, I've been wanting to mention something so this gives me an excuse to do that now, thanks Exile, anyway it's mostly done, combat esp is taking forever plus Skyrim SE's Creation Kit is a massive pain to work with, I can save an esp with 20,0507 records in the LE CK but in the SE CK will crash without saving until I cut it down, so far the most I've been able to get out of it for DCS is 15796 records.
Previous plans for how to do the esp have changed a bit, there are now 5 types of combat music, Weak, Normal, Boss, Boss Special, & Dragon, the amounts will vary from place to place thanks to SE's limitations but I'm aiming for 30 Normal & 20 for Weak & Dragon, 5 for Boss Special, also dragons in dungeons are planned to use Boss while Dragon is exterior only.
What's the point of Weak you ask, well my sole inspiration for it was keeping the vanilla track 'Caught Off Guard' out of major fights and keeping it for small battles with easy wild life mostly, why I didn't do this much sooner is beyond me.
Progress so far on DCS below
--Explore - DONE
--Menu - DONE
--Dungeon - DONE
--Combat - DONE
--Stingers - NOT STARTED
02-CASTLE
--Explore - DONE
03-CHARGEN - DONE
04-CIVIL WAR
--Special - DONE
--Combat - DONE
05-DUNGEON - APOCRYPHA
--Dungeon - DONE
--Menu - DONE
--Combat - DONE
--Stingers - NOT STARTED
06-DUNGEON - ASH SPAWN
--Dungeon - DONE
--Menu - DONE
--Combat - DONE
--Stingers - NOT STARTED
07-DUNGEON - BANDIT CAMP
--Dungeon - DONE
--Menu - DONE
--Combat - DONE
--Stingers - NOT STARTED
08-DUNGEON - BLACKREACH
--Dungeon - DONE
--Menu - DONE
--Combat - DONE
--Stingers - NOT STARTED
09-DUNGEON - CAVE (Generic non Faction)
--Dungeon - DONE
--Menu - DONE
--Combat - DONE
--Stingers - NOT STARTED
10-DUNGEON - DRAGON PRIEST LAIR
--Dungeon - DONE
--Skills Menu - DONE
--Combat - DONE
--Stingers - NOT STARTED
11-DUNGEON - DRAUGR CRYPT
--Dungeon - DONE
--Menu - DONE
--Combat - DONE
--Stingers - NOT STARTED
12-DUNGEON - DWARVEN RUINS
--Dungeon - DONE
--Menu - DONE
--Combat - DONE
--Stingers - NOT STARTED
13-DUNGEON - FALMER HIVE
--Dungeon - DONE
--Menu - DONE
--Combat - DONE
--Stingers - NOT STARTED
14-DUNGEON - FORSWORN CAMP
--Dungeon - DONE
--Menu - DONE
--Combat - DONE
--Stingers - NOT STARTED
15-DUNGEON - FORT
--Dungeon - DONE
--Menu - DONE
--Combat - JUST NEEDS PATHING
--Stingers - NOT STARTED
16-DUNGEON - FORT - WARLOCK LAIR
--Dungeon - DONE
--Menu - DONE
--Combat - NOT STARTED
--Stingers - NOT STARTED
17-DUNGEON - GENERIC
--Dungeon - DONE
--Menu - ?
--Combat - DONE
--Town - ?
--Stingers - NOT STARTED
18-DUNGEON - HAGRAVEN NEST
--Dungeon - DONE
--Menu - DONE
--Combat - IN PROGRESS
--Stingers - NOT STARTED
19-DUNGEON - HELGEN
--Explore - DONE
--Dungeon - DONE
--Special - DONE
--Combat - DONE
--Stingers - NOT STARTED
20-DUNGEON - ICE
--Dungeon - DONE
--Menu - DONE
--Combat - NOT STARTED
--Stingers - NOT STARTED
21-DUNGEON - NORDIC RUINS
--Dungeon - DONE
--Menu - DONE
--Combat - DONE
--Stingers - NOT STARTED
22-DUNGEON - RIEKLING CAMP
--Dungeon - DONE
--Menu - DONE
--Combat - NOT STARTED
--Stingers - NOT STARTED
23-DUNGEON - SHIP/SHIPWRECK
--Dungeon - DONE ?
--Menu - DONE ?
--Combat - NOT STARTED
--Stingers - NOT STARTED
24-DUNGEON - SOUL CAIRN
--Dungeon - DONE
--Menu - DONE
--Combat - NOT STARTED
--Stingers - NOT STARTED
25-DUNGEON - SOVNGARDE
--Dungeon - DONE
--Menu - ?
--Combat - DONE
--Stingers - NOT STARTED
26-DUNGEON - VALE
--Dungeon - DONE
--Menu - DONE
--Combat - NOT STARTED
--Stingers - NOT STARTED
27-DUNGEON - VAMPIRE LAIR
--Dungeon - DONE
--Menu - DONE
--Combat - NOT STARTED
--Stingers - NOT STARTED
28-DUNGEON - WARLOCK LAIR
--Dungeon - DONE
--Menu - DONE
--Combat - MOSTLY DONE
--Stingers - NOT STARTED
29-EXPLORE - COAST
--Explore - DONE
--Combat - DONE
--Stingers - ?
30-EXPLORE - ECLIPSE
--Explore - DONE
--Stingers - NOT STARTED
31-EXPLORE - ELDER SCROLL
--Explore/Stinger - ?
32-EXPLORE - FOREST - FALL
--Explore - DONE
--Combat - DONE
--Stingers - ?
33-EXPLORE - FOREST - PINE
--Explore - DONE
--Combat - DONE
--Stingers - ?
34-EXPLORE - MARSH
--Explore - DONE
--Combat - DONE
--Stingers - ?
35-EXPLORE - MOUNTAIN
--Explore - DONE
--Combat - DONE
--Stingers - ?
36-EXPLORE - MOUNTAIN - SOLSTHEIM
--Explore - DONE
--Combat - DONE
--Stingers - ?
37-EXPLORE - REACH
--Explore - DONE
--Combat - DONE
--Stingers - ?
38-EXPLORE - SNOW
--Explore - DONE
--Combat - DONE
--Stingers - ?
39-EXPLORE - SNOW - SOLSTHEIM
--Explore - DONE
--Combat - DONE
--Stingers - ?
40-EXPLORE - TUNDRA
--Explore - DONE
--Combat - DONE
--Stingers - ?
41-EXPLORE - VAMPIRE LORD
--Explore - DONE
--Skills Menu - DONE
--Dungeon Explore - DONE
--Combat - DONE ?
42-EXPLORE - VOLCANIC ASH
--Explore - DONE
--Combat - DONE
--Stingers - ?
43-EXPLORE - WEREWOLF
--Explore - DONE
--Skills Menu - DONE
--Dungeon Explore - DONE
--Combat - DONE ?
44-GUILD - BLADES
--Guild - DONE
45-GUILD - COLLEGE
--Guild - DONE
--Combat - DONE ?
46-GUILD - COMPANIONS
--Guild - DONE
47-GUILD - DARK BROTHERHOOD
--Guild - DONE
--Dungeon - DONE
--Combat - DONE ?
48-GUILD - DAWNGUARD
--Guild - DONE
--Dungeon - DONE
--Combat - NOT STARTED
49-GUILD - THIEVES
--Guild - DONE
50-GUILD - VAMPIRE
--Guild - DONE
--Dungeon - DONE
--Combat - MOSTLY DONE
51-HIGH HROTHGAR
--Castle - DONE BUT MOVING AGAIN
52-TOWN - HOME
--Town - MOSTLY DONE
--Menu - MOSTLY DONE
53-TOWN - MARKARTH
--Town - DONE
--Menu - DONE
--Combat - DONE ?
54-TOWN - RIFTEN
--Town - DONE
--Menu - DONE
--Combat - DONE ?
55-TOWN - SOLITUDE
--Town - DONE
--Menu - DONE
--Combat - DONE ?
56-TOWN - TAVERN
--Tavern - DONE
57-TOWN - TAVERN CITY
--Tavern - DONE
58-TOWN - WINDHELM
--Town - DONE
--Menu - DONE
--Combat - DONE ?
I'm also planning a more casual PM type version with just the basic dungeon types without specific factions, but it needs to be finished before any alternate versions can be done.
Actually I do kind of have things planned out rihgt now so why not...
Personal Version - only difference is ANY folders are not ANY but are locked to 06SAT
Standard Version - As the list above shows
Standard Version No ALL - possibly no ANY as well but I don't think so
Casual Version - a lot of cutting down to be closer to vanilla & Personalized Music options,, basic dungeons, Ice, Nordic Ruins, Cave (all factions), Generic, Dwarven Ruins, Fort (all factions), Ship/Shipwreck, Soul Cairn, Apocrypha, Sovngarde (BossSpecial here is Alduin which should actually now work anywhere except Helgen), & Vale, also possibly no Town except from ALL & Tavern, Guilds might be removed completely I don't know yet.
As I think I mentioned before I am willing to accept help in testing which will make progress go a lot quicker, because it's a huge project with a lot to check and any bit of extra just send me a PM, mention you want to here in the comments or try and directly ask me on Discord I guess.
Anything not yet complete uses DRAkE file paths still so you probably won't have silence if you have a DRAkE set up already.
Also for all of those who were asking for boss music for Ebony Warrior, Ancano and the like, DCS can cover them now as CombatBoss or even CombatBossSpecial if need be. All I need to know is who needs to be designated as such in case I missed any.
EDIT 11-22-2019
As the time of this edit the way major bosses are being handled has been changed to their own BOSS folder with support for 17 categories in the Boss folder which are as follows...
BOSS - ALDUIN
BOSS - ANCANO
BOSS - ANY
BOSS - ARCH-CURATE VYRTHUR
BOSS - DURNEHVIIR
BOSS - EBONY WARRIOR
BOSS - FORGEMASTER
BOSS - GENERIC (for use by other mod's non dragon bosses and not actually used)
BOSS - GENERIC DRAGON (also for use by other mods)
BOSS - KARSTAAG
BOSS - LORD HARKON
BOSS - MERCER FREY
BOSS - MIRAAK
BOSS - MIRMULNIR
BOSS - PAARTHURNAX
BOSS - REAPER
BOSS - TSUN
Due to issues with SE CK these may end up with a count of 3 or 5 or 10, aiming for 10 right now but strongly considering 5.
If you want to help test it, I do have a test file ready just let me know. Think all that isn't yet done is just a few dungeon sets from Fort Warlock down now, as well as the stingers but those can come ater maybe.
btw is there a way I can use two different fiiles under one "End" battle theme? or am I stuck with just one for that particular one, cuz I found through Star Wars Music, I edited both Rebellion Style and Empire Style Endings to a fight...
I have a test file already on my Skyrim saves, he's sitting around in the cell on the Live Another Live mod, I use him whenever I need to get anywhere quick and test music that i'm adding. Although, mostly I've been using just my regular characters.
I'm not done with my complete playlist, been working on it for a while. Couple years maybe, can't remember, pretty sure you remember my old profiile right? without the "gamer" at the end...Got a lot things going on, including having to make a new profile for Nexus. I was thinking about uploading my entire network of music that I made through your Mod whenever I'm done...I'm just not fully through with it yet. If we were robots and didn't have to go work to pay mortgage this would've been done a lot sooner. But with 30,000 tracks and tons of editiing, (including wanting to make my own music for skyrim) yea, Skyrim life would be a lot easier. LMAO!!!
Dude, I can't wait till this is done completely bro, there is so much potential for music in skyrim it's crazy. Idk if you remember but I've utilized your day to day system for different music, and it's coming along really well. I've got Skyrim and Oblivion for Sunday, Final Fantasy 7 for Monday, Final Fantasy 8 for Tuesday, Halo (Halo:CE, Halo2, Halo3 & HaloReach) for Wednesday, Final Fantasy X for Thursday, Zelda for Friday, Star Wars for Saturday...and dude, this is only the "All Folders", I'm also adding randoms of symphony remixes that I find every now and then, like music from Super Mario RPG... and other badass games
Like I said, I've found certain points in different spots where I've made my own Combat Win Music, and like I said, was wondering if there's any chance you can add an extra spot for each music for one victory theme or another...Or is that even possible...because I'm at a standstill for my Saturday Star Wars Music...I'm not sure whether to use my "Imperial Win" Theme or "Rebellion Win" Theme
Dude, I love your mod, but it comes with a lot of planning, which i REALLY don't mind. but it's going to take a lot time to fill in these, and if anybody doesn't mind, including you, I will upload my playlist when I'm through. BTW, the notes in each folder definitely help a lot. I can plug my typing into each notepad, leave a note for whatever song is in each section...and DAMN!!!! it's so helpful
Back to the fanmade Batman 90's theme I made (still not done yet...). You know you're Chargen folder you made, if I have the Live Another Life Mod, the Chargen Music works at the same time as you're in the cell figuring out whether or not you're going to use the "Vanille" Start or make your own (the whole LAL mod)... (To All Reading this) If you want to start a Vanilla start, and are using this mod, and are also using the Live Another Life Mod, Chargen02 is where you want your intro music to start, have Chargen01 as some silence 20 min music. and Chargen02 as your starting point. cuz it will play through perfectly. I had to re edit this a few times, and i was wondering why it wasn't working...if the Live another Life mod is active, and you have a song one Chargen01 long enough, i have mine at 20 min specifically, and you're only using it to choose your character and whatnot, in the LAL Mod, then, by all means "Chargen02" will work perferctly 'AFTER' Rolaf says that "This is Helgen", it almost hits, how do Mario players say....pixelperfect
No, the game only supports one ending so you'll have to use an extra slot with the sme song different ending, which with DCS's new options you could use the alternate ending only for the boss tracks.
You and me both, I keep having to start over every time I make major changes like a completely new version, this is one of the things that delays testing, DCS is very nearly complete with only 2 categories left to finish now which I should get done with anywhere from today to a few days I think but my own converted files are not nearly as ready so I can't test properly yet.
It would probably be better for you to upload it as your own mod and I can link it in the recommendations which I think are mostly broken links now so new options are going to be needed.
Unfortunately DCS drops the Day of the Week idea and goes with just Time of Day but still more extensive than vanilla, and there are still plenty of categories including new & returning old ones.
I think your Chargen notes are a little invalid, one of the things I did was set everything to random, which vanilla actually only chose a starting track randomly and then proceeded down the list if I'm not mistaken.
My advice for how Chargen is supposed to work is it's meant to work with LAL and then goes from that into Helgen Explore, and try as I might I haven't been able to stop the Chargen from playing just outside of Helgen, so long songs will effectively eliminate Helgen Explore if you use LAL and skip the Chargen there, best to not use anything over 3 min or so in my opinion or you'll still have that song when Alduin appears and forces it into Helgen CombatDragon..
"You don't need to fill all 30,000 slots, this is a reason for the Time of
the Day only having 10 each. You only really need 1 song for each type
of song possible (you can always leave some things empty if you want
selective silence though)"
Does this mean, i have to put at least one song in each "Time of the day" folder?
and if i leave one of those folders empty, the game will be silent at that part of the day?
if i want my songs to play at any part of the day, do i have to add them to every time of day folder?
also, will my new music play along with vanilla tracks, or just the custom songs?
(Sorry for so many questions xD)
also, was the eclipse folder in the screenshots meant for the blood arrow effect in dawnguard?? was it removed in newer versions? i cant find it. also i would like to add music that plays only in solstheim
Boss music is done 2 ways, you have an overall CombatBoss in the ALL folder or you can go to the dungeon folder to add music for specific bosses such as Miraak boss tracks go in the Apocrypha folder, for Alduin battle music specifically you want the Sovngarde folder in Dungeon, however this does also play for Tsun because I didn't want to make more records for a single short battle. If I remember right the ALL folder has CombatBoss which plays for all major bosses including Alduin.
Eclipse was meant for both the stinger that gets played as well as special explore music, I ended up removing that thinking Night music was used at somepoint but I think I was wrong, it looks like a special palette atmosphere is used during that time instead, Eclipse explore is something that has been reintroduced in the new version I'm working on however.
Solstheim folders are all explore, I don't know if it's possible to do separate dungeons but that is something I wanted to look into for the new version actually, anyway the Solstheim folders are Mountain SH, Snow SH, & Volcanic.
If you want vanilla music you'll need to extract the files from the Sounds BSAs and add them
Here is the main & named vanilla track list to make that a little easier for you
---EXPLORE---
Dawn - mus_explore_morning_01
Distant Horizons - mus_explore_morning_02
Under an Ancient Sun - mus_explore_day_01
From Past to Present - mus_explore_day_02 & mus_town_day_02
Frostfall - mus_explore_day_03
The Jerall Mountains - mus_explore_day_04 (is TownDay05 in the CK and not used for Explore if I recall)
The White River - mus_explore_day_05
Unbroken Road - mus_explore_day_06 (only used during reading the Elder Scroll sequence I think)
Journey's End - mus_explore_day_07
Far Horizons - mus_explore_day_08
Wind Guide You - mus_explore_day_09
The Gathering Storm - mus_explore_dusk_01
Tundra - mus_explore_dusk_02
Sky Above, Voice Within - mus_explore_dusk_03
Kyne's Peace - mus_explore_night_01
Secunda - mus_explore_night_02
Masser - mus_explore_night_03
Solitude - mus_explore_night_04
Aurora - mus_explore_night_05
Standing Stones - mus_explore_night_06
Over the Next Hill - mus_explore_dlc2solstheim_01
Peaceful Waters - mus_explore_dlc2solstheim_02
The Road Most Travelled - mus_explore_dlc2solstheim_03
Blessing of Vivec - mus_explore_dlc2solstheim_04
Silt Sunrise - mus_explore_dlc2solstheim_05
Shed Your Travails - mus_explore_dlc2solstheim_06
Caprice - mus_explore_dlc2solstheim_07
? - mus_explore_dlc2solstheim_08
? - mus_explore_dlc2solstheim_09
? - mus_explore_dlc2solstheim_10
? - mus_explore_dlc2solstheim_11
---TOWN---
The City Gates - mus_town_day_01
From Past to Present - mus_town_day_02
The Streets of Whiterun - mus_town_day_03
Ancient Stones - mus_town_day_04
---TAVERN---
Out of the Cold - mus_tavern_01
The Bannered Mare - mus_tavern_02
A Winter's Tale - mus_tavern_03
A Chance Meeting - mus_tavern_04
Around the Fire - mus_tavern_05
---CASTLE---
Imperial Throne - mus_castle_imperial_01
Dragonsreach - mus_castle_stormcloaks
---DUNGEON---
Into Darkness - mus_dungeon_01
Silence Unbroken - mus_dungeon_02
Silent Footsteps - mus_dungeon_03
Death in the Darkness - mus_dungeon_cave_01
? - mus_dungeon_cave_02
Shadows and Echoes - mus_dungeon_cave_03
Shattered Shields - mus_dungeon_fort_01
Towers and Shadows - mus_dungeon_fort_02
Beneath the Ice - mus_dungeon_ice_01 & mus_dungeon_ice_02 (both of these make up the full song)
Sovngarde - mus_sovngarde_chant_lp
? - mus_dungeon_dlc_soulcairn_01
? - mus_dungeon_dlc_vampirecastle_01
? - mus_dungeon_dlc_vampirecastle_02
? - mus_explore_dlc_falmervalley_01
? - mus_dungeon_dlc2apocrypha_01
? - mus_dungeon_dlc2apocrypha_02
Wind from the Depths - mus_dungeon_01 (found in Skyrim - Patch.bsa in the creationclub folder in SE only)
Tension - mus_dungeon_02 (found in Skyrim - Patch.bsa in the creationclub folder in SE only)
Ancient Sorrow - mus_dungeon_03 (found in Skyrim - Patch.bsa in the creationclub folder in SE only)
Deep Waters - mus_dungeon_04 (found in Skyrim - Patch.bsa in the creationclub folder in SE only)
Unmarked Stone - mus_dungeon_05 (found in Skyrim - Patch.bsa in the creationclub folder in SE only)
---COMBAT---
Tooth and Claw - mus_combat_01
Steel on Steel - mus_combat_02
Caught Off Guard - mus_combat_03
Blood and Steel - mus_combat_04 & mus_combat_04_cg (they are the same unlike Beneath the Ice)
Death or Sovngarde - mus_combat_06
? - mus_combat_boss & mus_combat_boss_cg (these are the same)
One They Fear - mus_combat_boss_02
Watch the Skies - mus_combat_boss_03
Daedra in Flight - bgssse016_mus_combat_boss_01 (found in Skyrim - Patch.bsa in SE only)
---STINGER---
Awake - mus_special_cartintro_01
Seven Thousand Steps - mus_discover_highhrothgar
Night Without Stars - mus_dread_04
It also has some new but still UNTESTED & UNCONFIRMED features such as quest specific music like guild tension to be used during the siege at the DB sanctuary or during a certain point in the thieves guild or College, I don't think I can do it for Companions though, and civil war finale victory.
I'm also planning to attempt 3 types of combat music, CombatWeak, CombatNormal, & CombatBoss (both dungeon bosses & dragons, as well as plans to link it to my EVW mod for the harder Assassins and such), I've already tested this a bit and it worked so it can be done but I'll definitely have to edit vanilla records both race & NPC to make it work right. I tested this on a Mudcrab & an SIC Dreugh , the Mudcrab was always a CombatWeak while the Dreugh was always a CombatNormal.
New categories as well as returning old ones are also planned or already done, which are Dungeon - Ash Spawn, Dungeon - Draugr Crypt (for non-Nordic Ruins), Dungeon - Hagraven Nest, Dungeon - Dragon Priest Lair, Dungeon - Generic (which should be undefined places like the Ratway, and the temple in the Vale, in DRAkE Cave does this but in DCS it's planned for Cave to be just Cave), Guild - Blades, Guild - Companions, & Guild - Dawnguard, & Explore - Eclipse.
I'm also hoping it's getting cut down enough it can be combined back into a single esp.
The Explore esp is pretty much done to the point I thought about releasing it by itself but decided against it, however I'm always willing to accept help with testing so if you want to try any of DCS I can give it to you through Discord or something,.
Edit...or is there a less complicated way I can change that myself?
? I'm not sure what you mean, there are no more explore options possible, if you mean from what I listed those are just new, everything from current DRAkE is still there and the Region Data files should already be compatible with DCS even, the full DCS category list as of right now looks like this
ALL
CASTLE - (Any only)
CHARGEN
CIVIL WAR
DUNGEON - APOCRYPHA (Any only)
DUNGEON - ASH SPAWN (Any only because there are only like 3 or so vanilla locations that use this)
DUNGEON - BANDIT CAMP (generally most dungeons are 50 slots each for all 5 times of day folders but some will go above 50 for personal needs all the way up to 100)
DUNGEON - BLACKREACH (Any only)
DUNGEON - CAVE
DUNGEON - DRAGON PRIEST LAIR
DUNGEON - DRAUGR CRYPT (Any only)
DUNGEON - DWARVEN RUINS
DUNGEON - FALMER HIVE
DUNGEON - FORSWORN CAMP
DUNGEON - FORT
DUNGEON - FORT - WARLOCK LAIR
DUNGEON - GENERIC
DUNGEON - HAGRAVEN NEST
DUNGEON - HELGEN
DUNGEON - ICE
DUNGEON - NORDIC RUINS
DUNGEON - RIEKLING CAMP
DUNGEON - SHIPWRECK (Any only possibly, haven't decided yet)
DUNGEON - SOUL CAIRN
DUNGEON - SOVNGARDE
DUNGEON - VALE
DUNGEON - VAMPIRE LAIR
DUNGEON - WARLOCK LAIR
EXPLORE - ECLIPSE
EXPLORE - FALL (While 50 is the standard this time, I personally found I needed more so most explore are 50 - 100 for all 5 folders)
EXPLORE - MARSH
EXPLORE - MOUNTAIN
EXPLORE - MOUNTAIN SH
EXPLORE - REACH
EXPLORE - PINE
EXPLORE - SNOW
EXPLORE - SNOW SH
EXPLORE - TUNDRA
EXPLORE - VAMPIRE LORD
EXPLORE - VOLCANIC
EXPLORE - WEREWOLF
GUILD - BLADES
GUILD - COLLEGE
GUILD - COMPANIONS
GUILD - DARK BROTHERHOOD
GUILD - DAWNGUARD
GUILD - HIGH HROTHGAR (was moved from CASTLE)
GUILD - THIEVES
GUILD - VAMPIRE (was moved from CASTLE)
TOWN - HOME
TOWN - MARKARTH
TOWN - RIFTEN
TOWN - SOLITUDE
TOWN - TAVERN
TOWN - TAVERN CITY
TOWN - TEMPLE
TOWN - WINDHELM
This time around I went the route of editing some cells for immediate effect like for temples and some of the guilds, unfortunately as we've seen in the past that probably won't play well with save games.
Also the longer than 6 min combat music I kept mentioning is still there but I don't think I'm going to do txt files for them to avoid confusion and instead if you really want to know will have to check the esp in which the records are named with an extended time if they have one like this 00DUNNordicRuinsDayCombatNormal30_zx10min or EXPReachCombatNormal01_zx6min30.
I haven't really started combat yet (dreading it actually with having to match all of the extended times to my own music choices) but the current thought is a standard of 30 tracks for each type.
EDIT - Well SE CK crashes when trying to save a merged esp so guess it's still going to be 3 or 4 esps.
Anyways, this is still a great mod and all the other music works perfectly, its just the dragon combat and normal combat mix up I'm having trouble with, if anyone could help me out I'd really appreciate it!
Questions: Do you use the 'All' version or not, and when testing were you near locations or in the middle of nowhere? It does matter, dragon combat only works for in the middle of nowhere or at a lair, if near a location the 1st track in the set is the only one designated to be allowed for dragons if I remember correctly.
If I recall the All version records have a keyword mistake I fixed maybe a month ago relating to the dragon combat tracks which might be the issue.
Ah wait now I think I understand finally, if this is what I think where you fight a dragon near a location and you get CombatNormal music (when you say normal I think vanilla), instead of CombatDragon which is intentional, I set it so only CombatNormal01 in each dungeon group was allowed for dragons because I didn't want to break the flow of the dungeon music set, however I think I edited the Whiterun Watchtower to remove it's fort keyword because dragon music plays there for me but it didn't with older versions....hmm maybe I made that change and didn't upload the update.