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23BLUENINJA

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23BLUENINJA

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288 comments

  1. 23BLUENINJA
    23BLUENINJA
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    Version 2.30 is live! Buffed Auriel's Bow and changed many descriptions to properly display magnitude increases. School is starting soon so I will be slowing down with updates, none the less, comment what you find.

    NOTE: for the pieces that add the Spirit effects, you MUST remove and re-add the item using console commands if you are upgrading to 2.3, IE the ancient shrouded chest piece.
  2. Snakesrc
    Snakesrc
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    This is one of my must have mods.
    I do have a suggestion though, if possible, would be nice if fortify two-handed was added to white phial too.

    Thank you! :)
  3. Mooproxy
    Mooproxy
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    I'm having an issue in that the staff of Magnus and aetherial staff, both if which have been changed by this mod to have "infinite charge" are actually showing up in game to have no charge and no way to recharge them. 
  4. chestgui
    chestgui
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    I can't temper rueful axe, but can temper miraak's sword, is that normal?, i added by console command both of them
  5. Crng3
    Crng3
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    The Aetherial staff would be really cool if instead of spawning things, when you hold attack, it causes nearby items to fly around you, in some sort of "telekinesis cloak" that increases armor rating and damages opponents, and might even throw targets away like with the whirlwind cloak. I mean, it would look really cool, and would be super unique. Ooo, and when you let go, it shoots the items that were around you to wherever you're pointing.
  6. Phant0mThund3r
    Phant0mThund3r
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    Did you not edit The Bow of the Hunt and The Glass bow of the Stag Prince bc you thought they didnt need it or you forgot?
  7. Reonidasu
    Reonidasu
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    I actually found a way to fix Konahrik. Kinda. You have to change "fakeforceball1024 [EXPL: 75C57" to "fakeForceBall1024NoKnockdown [EXPL:0402BFA5]" in EnchDragonPriestUltrawMaskEffect in the Magic Effects tab. This still staggers the player, but without a full ragdoll knockdown.

    Edit: "04" in my load order is the Dragonborn DLC, so I think the explosion is found originally from there.
    1. 23BLUENINJA
      23BLUENINJA
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      Thank you for this, I may look into updating the mod soon.
    2. ElectricSparx
      ElectricSparx
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      I fixed Konahrik simply by going into xEdit and copying vanilla's "fakeForceBall1024ByFormula [EXPL:0010FC11]" over "fakeForceBall1024 [EXPL:00078C57]" in that same tab. No ragdoll, no staggering the player. Just make sure that nothing reverts the change made, of course...
    3. GlcNAc
      GlcNAc
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      Thanks a ton! this helped a lot!
  8. FelipeGames2000
    FelipeGames2000
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    Any chances of someone to make an option to keep the temperable feature for the artifacts?
  9. norive
    norive
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    <blockquote class="ipsBlockquote" data-author="Toppan" data-cid="53178843" data-time="1504234672">
    <div>
    <p>Hey, so I have a bit of an issue with getting Dawnbreaker with this mod. My character is in no way a vampire, but because I have a power that controls vampire settings from 'Better Vampires' I seem to be getting flagged as a vampire from Dawnbreaker, and its draining my health. At least that's what I'm assuming is making it happen, since I can put it on my followers and they have no health drain active. Is there any way to fix this without uninstalling 'Better Vampires' or somehow editing the health drain out of Dawnbreaker?

    Edit: Removed the health drain with CK, but the explosion still instantly kills me and crashes the game. Any ideas?</p>
    </div>
    </blockquote>
    <p>had same issue, fixed it by changing MagicEffect/ArtificerDrainHealthUndead the condition from IsUndead to HasKeyword ActorTypeUndead. Also changed the explosion condition IsUndead.

    Now i dont get the dot but undead/draugr and vampires still get it (tested it by placing Dawnbreaker in their inventory).</p>
  10. XStrongWarrior9
    XStrongWarrior9
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    Is there any possibility of this being ported to oldrim? :)
  11. Mikaeo
    Mikaeo
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    Question: Does this mod only give the Nightingale Bow ebony smithing, but neither the Nightingale sword or armor? If so, was this intended to only do part of the set?
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