Skyrim Special Edition
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LeucisticDinosaur

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LeucisticDinosaur

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About this mod

Adds an MCM that enables editing attributes, skill levels, resistances, and multipliers to skill leveling speeds. Requires SkyUI.

Requirements
Permissions and credits
Changelogs
What this mod allows you to do

  • View and edit base character stats like Health, Magicka, Stamina, and their corresponding base regeneration rates.
  • View and edit your character's skill levels.  Changing these will not level you up.
  • View and edit your character's base resistances (-100% to 100%, or 100% weakness to 100% resist).
  • Add a multiplier (0.0x to 10.0x) to the experience gain speed for each skill.  This multiplier should stack fine with similar bonuses/maluses from other mods.  You need to check the box to toggle on this feature for your settings to have any effect!
These numbers generally will not reflect bonuses from enchantments, spells, etc-- unless those bonuses are coded to affect the base value, which most are not.  For example, if you make a Nord character, your Frost Resist value in the menu will still show as a flat 0; the bonus 50% Frost Resistance is applied as a magic effect.  Setting Frost Resist to 50 in this mod's menu will make a Nord character immune to frost (as it adds the extra 50% frost resist).  To make a High Elf immune to frost you would need to set Frost Resist to 100 in the menu.

This is a plugin I created for personal use because I wanted a quick and easy way to set up characters with specific gimmicks, and other mods I've used were either missing a feature I wanted or more extensive than I needed.  I decided to share it in case it can be useful for anyone else.

This mod was designed to be as lightweight and compatible as possible, and won't make any changes to your character's stats unless the menu is open and you actively select an option to change.  (There is an exception if you modify HealRate, MagickaRate, or StaminaRate, in which case the mod will set these values again when you load a save because they would otherwise reset to vanilla when you close the game.)  Please let me know if you encounter any issues.


Alternatives / other features

For more fine-grained control over experience, check out Experience Multipliers and XP Editor.

If there's another option you want that this mod doesn't have, SkyTweak may cover the feature you're looking for.  I recall it being a pretty straightforward conversion to SSE, and there's a tutorial here which seems to lay out the procedure.  Another option to set character attributes or add perk points / experience directly is Immersive Cheat Menu.


Implementation & compatibility

This mod works primarily off of scripts which only fire while you have the MCM open.  Changing the available actor value stats with this mod is mechanically equivalent to using player.setav in the console.  If you toggle on the option to modify skill leveling speeds, a perk will also be added to the player character to make this feature work and a small amount of script work will also run when you load the game, to re-apply those multipliers.  To my knowledge this mod shouldn't conflict with any other.

This mod should be safe to add and remove at any point-- or as safe as removing any mod mid-game can be, anyway.  I would recommend toggling off the skill experience multiplier feature before uninstalling just in case.  Attribute and skill level changes made by this mod will remain after uninstallation, since this mod just makes a one-time alteration to the actor value.  If you wish to reset an attribute, please use the MCM to manually set it back to its original value.

Requires SkyUI and SKSE.  Plugin is an ESL-flagged ESP.


Configuration


Variables are available to control slider ranges:
  • __SetterVarMaxAttribute [2000] / __SetterVarStepAttribute [10] control the maximum attribute value settable with the sliders and the minimum interval between settable values
  • __SetterVarMaxResist [100] / __SetterVarMinResist [-100] / __SetterVarStepResist [1] control maximum, minimum, and interval of resistance sliders
  • __SetterVarMaxSkill [100] / __SetterVarStepSkill [1] control maximum and interval of skill sliders
  • __SetterVarMaxExpMult [10.0] / __SetterVarStepExpMult [0.1] control maximum and interval of experience multiplier sliders
  • With version 1.1 or above, __SetterVarMaxAttributeRate [10.0] / __SetterVarStepAttributeRate [0.1] control maximum and interval of health, magicka, and stamina regeneration rates.  If installed on a save that previously had version 1.0, it's possible the maximum and step values could always be the defaults but the mod will otherwise function correctly.
For example, if you have a skill uncapper and would like to be able to set skills up to 200, you can run in the console:
set __SetterVarMaxSkill to 200