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Author notes
This author has not provided any additional notes regarding file permissions
File credits
This patch has been in development for a long time before I received permission to improve and fix it. Thanks to all the modders before me:
SilverGreatSword, rynosaur94 and MeteoricTrail
Novocain for the Requiem 2.0 update
lilmoefow for maintaining the mod in the past
Special thanks for ANoobinDisguise for getting this started
Donation Points system
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Changelogs
Version 1.17
- Skeletons in Bruma now have proper perks (e.g. deal more damage) and skeleton physical damage resistances
- Zombies in Bruma now have proper (Draugr) physical damage resistance, rebalanced the damage done based on level (more damage for lower level, lower damage for higher level)
- Ayleid Pelinaga (Dragonpriest variant) renamed to Ayleid Lich, now have proper (Dragon Priest instead of Draugr) physical damage resistance
- Ayleid Pelinaga (Draugr variant) archers now have 10-13 arrows instead of 1
Version 1.15
- Ogre Teeth/Fire Petal/Minotaur Horn reduced paralysis duration to 1 second
- Blue Entoloma now provides Invisibility effect as intended
- Lady's Mantle Leaves now provides Night Eye effect as intended
Version 1.14
- Fixed some chests not appearing properly
Version 1.13
- Reduced the health of Ogres by about 350, level from 70 to 60, damage reduced by about 10-20% (depending on the weapon)
- Ogres and Minotaurs no longer have flat 300 armor but instead use the physical damage resistances of Giants and Trolls
- Increased the health of a Minotaur boss by 100 and added some additional perks
- Mudcrabs have proper physical damage resistances
Version 1.12
- Removed a high level mage from a leveled list, this fixes an issue that caused some zones like Anga having level 46 mages
Version 1.11
Fixed arrow weight of Bruma ammunition
Fixed a problem that caused Ogres to not appear in Bruma
Version 1.10
Rebalanced all Pelts and Hides to better reflect their Skyrim counterpart
Fixed leather recipes, they now require the Craftmanship perk, rebalanced them
Remaining sources of Bruma Boar Meat replaced with Dragonborn Boar Meat (if the Bruma DLC patch is used)
Improved/Fixed the loot tables of Bears, Lions, Minotaurs, Deer, Foxes
Added inbuilt compatibility with mods that add additional 1H Ayleid weapons to leveled lists
Removed bugged Iron Falchion recipe
Many quests now reward more gold (from 50 to 100)
Dar'Taqto bear pelt quest reward from 50 to 200 Soulgem for Elintius quest reward from 50 to 150
Renamed many Goblins (e.g. Goblin Bruiser) to "Goblin", some of them retained their old name (e.g. Goblin Shaman)
Reduced the chance that Goblins wear honed Goblin weapons
Reduced the chance that Goblins wear high level staffs
Zombies now always drop at least 1 Bone Meal
Ayleids and Wights now always drop at least 1 Meteoric Iron Ore
Completely reworked Bruma Bandit loot (way more variance)
Low level mage bandits can no longer cast spells but use scrolls instead (like in Requiem)
Increased the chance that low level bandits spawn instead of high level ones
Version 1.02
- Balanced weight/value/damage of all Iron and Steel weapons (they are as strong as their skyrim counterpieces, as intended)
- Renamed Iron and Steel weapons to "Cyrodilic" Iron/Steel
- Now includes all the changes made by the original Requiem - Bruma Patch
Compatibility patch for Requiem and Beyond Skyrim - Bruma SE. This is an updated and improved version of Requiem - Bruma Patch (Updated)
Balanced the content of Bruma for Requiem: - NPCs and enemies - Weapons and Armor - Crafting - Ingredients - Leveled Lists - Food (+ added Survival Mode support) - Replaced some Bruma items that were identical with skyrim ones (e.g. Glass Shield that was duplicated for Bruma and not balanced for Requiem now uses the standard Glass Shield)
And much more! (check out the changelog for more information)