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AFT Created by Dheuster and converted to SSE by Allie and AFKRoger

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  1. JohnNav
    JohnNav
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    Thank you Dheuster for creating AFT for Skyrim; as well as,Allie and AFKRoger for this 100% SSE conversion
    AFT HowTo/Overview Video by Dheuster: https://www.youtube.com/watch?v=3qWSqxY-zVY
    =================================================================================
    -When using MHiYH-SE: Use [Tweak>Action-> Dismiss, hangout here] to place any AFT Follower on MHiYH Schedule.

    MHiYH-SE Summary• Supports Home for up to 250 followers and assign and guard/sleep/work areas for up to 60 followers.
    •The assigned area can be anywhere, they will change locations to reach it. @
    http://www.nexusmods.com/skyrimspecialedition/mods/7096/
    ******************************************************************************
    From Sofia, Inigo and Vilja MOD Author: "It is absolutely fine to have with AFT in your game"
    HOWEVER: ""You shouldn't use any follower AI mods on (AI enhanced Follower) since this messes with her custom AI. You can use them alongside her with other followers but not on her."

    " ALWAYS put (Sofia, Inigo, Vilja) BELOW any follower managment mods such as AFT, UFO and EFF in your load order. "
    ===================================================================================================

    > If installing this AFT Main Version over another AFT-Version in an existing game will break AFT.
    Please wait until a New Game to upgrade to this AFT. <

    Try not to change your Loadorder during that current Play thru, or adding and deleting Mods; as with any scripted MOD this can cause a corrupted save. It is recommended to LooT Sort LO before new game @ http://loot.github.io/
    For initial trouble shooting: LooT sort MODs first to test, if necessary then place AFT last in LoadOrder will fix most AFT conflicts. Please review Dheuster Videos, Changes and Read Me; located at: http://www.nexusmods.com/skyrim/mods/15524/
  2. bseeder
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    Hey guys

    I was wondering if AFT can solve the problem of followers being able to open any lock regardless of skill.
    I know this is a bug in the base game, but I find it really annoying and immersion-breaking. It would be great if there was a mod that could solve this problem.


  3. ARViuff
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    So I don't see a bug tab nor do I know if this is a known issue, I guess it would be
    but I finally tracked down a problem that plagued my last play through, at first I thought it could be a mod conflict but it may just have been a game issue all along

    basically if you make a random enemy, say a bandit archer, your follower AND DON'T TURN OFF HIS IMMORTAL FLAG, you will have trouble with other bandit archers not dying.

    I had this issue in my last play through here I couldn't kill "some" bandits and had to open the debug menu and delete them from the game.

    I am 99% sure is this an issue you can run into with any mod that lets you turn enemies into companions.
    the work around was ofc, turn off the immortal flag first chance you get, so as to avoid unkillable enemy types.
    1. Gummiel
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      Ehmm you gonna have tons of and tons of problems if you try and turn generic(ie non named) enemies into followes, since they are all coming from a shared template, that is just how the game handles things, nothing that can be done about that
    2. ARViuff
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      See I didn't know that before, but I do now
  4. darkonturas
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    I'm running into a problem. AFT isn't allowing me to talk to my vanilla follower - I forget his name - the priest of Mara. This started happening as soon as Sofia joined the party. I was planning to dismiss him after getting Sofia. So now I'n in a party with Sofia, Recorder, Hel and him. One too many for my taste. Any ideas on how to clear this up, or if there's a console command or something that would allow me to dismiss him?
  5. popvirus2
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    If this subject has been addressed before, I apologize up front.

    I have been using AFT for at least two years and been in contact with Dheuster several times, both for Fallout 4 and Skyrim SE...(about various subjects, this one not addressed)

    My question has to do with the outfit manager...I have noticed that when changing cells that require outfit switchiing with followers in tow, there is definitely a lag and severe FPS drop....sometimes causing a frozen screen...music keeps on playing but the screen simply freezes....I have a nvidia 1060 so there should not be an issue for memory...unless my thinking is wrong...I use no more than 2k textures for the npcs and try to avoid anything greater...(bijin stuff mostly)

    Is there something that can be done to lessen the impact on resources when using the outfit management system.....I love the way it works and am wondering if there is something else causing this lag time....but it seems to only occur when the followers change cells that require outfit changing...

    by the way, I am using no mods that change the cities, towns, or villages....straight vanilla except for SMIM...
    I am currently in the process of starting a new game since Whiterun freezes everytime I enter now...

    Any insight anyone can give me will be greatly appreciated...I have a pretty large LO...somewhere between 235 and 245 plugins....I am not new to using mods and try to be very careful with my LO....

    As an afterthought, I will check the clothing/armor mods to see what their texture sizes are...

    machine info....
    Processor
    Intel Core i7-7700HQ
    Memory
    16 GB RAM
    Graphics Card:
    NVIDIA GeForce GTX1060/6GB GDDR5

    pops
    1. TheMalazan
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      I think it likely that the heart of your issue pertains to scripts as opposed to graphics. If you have a high script load when entering a new cell then it's likely your problem will occur. You could look at how many scripts and fragments you have running using ReSaver. You could also monitor script load when entering a new cell by temporarily enabling Papyrus logging.

      In my case I don't use that feature as I have a very large playlist (252 + 164) and have to keep watch on script load.
    2. popvirus2
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      ty for your response...what you say makes sense..

      pops


  6. john066
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    Please help! I'm trying to uninstall AFT but I keep getting a corrupted save game file. If I reinstall it works fine. I have read the readme and i've rest AFT, saved, and then disabled, but it does not work. What am I missing? Anyone have an idea?
    1. 7Avian
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      Use 'ReSaver' on your savegame file. It's actually called 'Fallrim Tools - Script cleaner'. You can get it here below. It has saved my game many, many times.

      https://www.nexusmods.com/skyrimspecialedition/mods/5031
    2. OMGOMG93
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      That not work. Same problem.
    3. TheMalazan
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      Deleting a mod such as this will almost always break your save. The instructions provided are a 'last gasp' measure to make the attempt. If you've tried the advice by @7Avian and that, too, hasn't worked, you're only other option is to start a new game.
  7. 7Avian
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    Works great with Skyrim VR. One problem though, I just had a strange issue with one of my followers (Eclipse from Pretty corpses follower pack). AFT seems to have lost control of her. Now when I tell my followers to stop, Eclipse just keeps following. Also, she sticks close to me like glue, even after checking 'NPC keep distance' option. I can't dismiss her now either. Basically, she is ignoring all AFT commands. Annoying, as I really like having her but not the way she presently is. Any ideas as to what I can do?
    1. TheMalazan
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      You could try to reset AFT. Here's what I do when I reset: Save game; open the AFT menu and call all the followers to my location; if they have multiple 'homes' I open the console click on each one and enter the command "tai" which freezes them in place; I dismiss the current ones then use the same console command; I reset AFT, save, quit; clean save with Fallrim Tools (ie, ReSaver); start game; click on an NPC, open console, type "tai" which enables them again; recruit them again...so on and so forth.
    2. 7Avian
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      Thanks for the reply. Unfortunately Skyrim VR doesn't allow clicking on NPC's to highlight them in console mode. I tried a bunch of things like you mentioned but couldn't get any results. I then decided to save game, then uncheck 'Pretty corpses follower pack' to remove from plugins in MO2. Restart Skyrim VR without that mod, save game again. Load ReSaver, clean that save from the stray scripts, save again, recheck said mod again in MO2, run LOOT again, run Skyrim VR again with new fixed save game, go to where 'Eclipse follower' resides, ask her to follow again, it worked. That was the only thing that worked. She is now like she was before.

      Thanks again for your suggestions. Cheers!!!
    3. TheMalazan
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      My bad. I see you listed VR and I missed that.
    4. 7Avian
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      No prob. Apparently someone has created a mod (not on Nexus) that will allow highlighting NPC's in VR but presently it isn't available. I tried finding it a while ago, but where it suppose to reside states it's not available. Hopefully they will upload it again.
  8. ogi411
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    Followers can die Option is not really working as I expected.

    They still take their knee position instead of dying.
    1. AFKRoger
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      The option only adds protection to followers they don't already have it, with it off its what ever the npc was before aft's added layer of protection.
    2. ogi411
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      I am sure that it is doable because I did it and tested and tested and made it that Faendal consistently dies in regular combat without ever going into revival position. But the problem is I started a new game and now suddenly it does not work anymore. I didn't change anything significantly, just some weather mods, definitely nothing that changes follower behavior. But not working. It is already very confusing.
  9. RottenRotten
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    works great! especially once i realized after fifteen minutes of troubleshooting that i forgot to check the box in MO2 that enables it... bwhahaha...
    1. 106001185
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      lol
  10. xen999
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    Can I safely install this mod on an existing save? I started a new game after having considerably reduced the number of mods I was using to help with performances issues (my computer is a dinosaur), and AFT was one I left out... And now I really miss it haha, but don't feel like restarting a new game (have +30 hours of playtime in this current one).
    1. TheMalazan
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      You most likely can make it work that way. The other way, far less likely. Be sure and dismiss a follower before you load it, though.
  11. Kion9001
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    Is there a way to stop my regular followers from attacking temporary followers? It's been a consistent issue for me, and the only thing I've been able to do is load an older file and hope to RNG that it doesn't happen again. An example of this would be Neloth in Solstheim, as he uses magic and aggros my followers when he accidentally hits them. I have forgive friendly fire on, so I don't know what else I can do.
    1. TheMalazan
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      99% of the time the ignore function works for me. Occasionally, however, there will be a fight. The first thing I do is open the AFT menu and click on 'stop'. They should all then sheath their weapons. Then I will open the console and click on one and type: resetaiI do that for all of them. That will usually stop their nonsense. Keep in mind that some authors may create a follower to be a bit hyper (won't go into the Creation Kit explanation), so you may want to experiment with different combinations of followers. Also, followers who spam AoE spells cause more problems. I usually go into the Creation Kit and remove those kinds of spells and have them use only targeted ones such as lightning strike. Stay away from chain lightning as that will get you in all kinds of agro.
    2. Kion9001
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      I actually did that before asking, my bad, I should have specified. The issue is that the temporary follower (i.e. Neloth) that I can't control with Tweak is still aggro (and was the one that started the aggro, by hitting my followers with a spell), and I can't seem to undo that. Is there anything to do about that?
    3. TheMalazan
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      Did you try the 'resetai' console command? Also, what mod is he with, or is he a vanilla follower? I don't recognize the name. Sometimes you can put them in the same faction using the console addfac command. You have to research which factions to use, though.
    4. scrufdawg
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      @TheMalazan I'm pretty sure Neloth is someone that accompanies you on a quest in Solstheim, hence "temporary follower".
    5. SirNuttzAlot
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      So is the "no friendly fire addon" in the files obsolete/will not work?
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