Skyrim Special Edition
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Corie1995

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corie1995

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About this mod

This mod seeks to add real economy to Skyrim - real supply and demand. Having merchant NPCs' travel between locations and add or remove items from stores, based on checking store inventories. Whiterun is meant to be a main trading hub in the middle of Skyrim.
Surprised this has not been done yet!

Requirements
Permissions and credits
Translations
  • Russian
Changelogs
This mod seeks to add real economy to Skyrim. Having merchant NPCs' travel between locations and add or remove items from stores. Whiterun is meant to be a main trading hub in the middle of Skyrim.
Surprised this has not been done yet!

This mod does NOT require SKSE

The merchant NPCs' have guard NPCs' to help protect them and they will respawn if killed.

Only a fairly low number of items will be added to inventories; the player may also steal it through pickpocketing.
If I added it to the store chest it would be lost when the chest respawns its content; so I had to add to an NPC.
Each time the merchant NPCs' reach a spot outside Whiterun more items will be added to the inventories of certain NPCs'.
I have also put a check in place so that once the number of an item reaches 1,000 it will be reduced by 500. This will make sure there are no issues with it breaking the game with crazy high numbers.

The NPCs' will travel to Whiterun on their own. The player does not need to do anything to start this.

For example; merchant arrives at Whiterun from Windhelm, checks Whiterun blacksmith for set amount of leather strips AND checks Windhelm blacksmith for set amount of leather strips, if more than 30 at Whiterun and less than 1,000 at Windhelm, take from Whiterun and add to merchant to take to Windhelm.

Whiterun NPCs' affected are Arcadia, Belethor and Adrianne. Dawnstar - Rustleif and Frida, Markarth - Bothela, Lisbet and Ghorza gra-Bagol, Riften - Elgrim, Balimund and Bersi, Winterhold - Birna, Windhelm - Quintus Navale, Niranye and Oengul War-Anvil, Solitude - Angeline Morrard, Beirand and Sayma, Morthal - Lami. Falkreath - Solaf, Lod and Zaria.
Items are; soul gems, hides, leather strips, ores and ingredients.
Merchants come from; Dawnstar, DushnikhYal, Falkreath, Morthal, Markarth, Riften, Narzulbur, Solitude, Windhelm and Winterhold.

The mod also has Blacksmiths create ingots and apothecaries create restoration potions.

Installation Instructions

Copy the Scripts and Source folders and paste inside your Data folder. Example: C:\Steam\steamapps\common\Skyrim Special Edition\Data
Also place the ESP file inside your Data folder.

Future Plans

Add more items to be traded and more merchant NPCs'.

Should Be Compatible With

Trade Routes - Regional Economy SE
Evolving Value Economy (SkyRem - Eve)