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File credits
The Enigmatic Requiem team for creating the patcher The xEdit team for creating SSEEdit, without which it would not be possible to patch combat music mods
As part of the Enigmatic Requiem music project, we will be releasing combat music for specific scenarios. There is a problem, however: every combat music mod conflicts with each other.
This is due to how Bethesda implemented combat music. And so, to fix this glaring issue, we made an SSEEdit script to automatically resolve these conflicts. It is extremely simple to use.
Video Guide
Text Guide
1. Download the mod, and put the .pas file into your SSEEdit's Edit Scripts folder 2. Run SSE Edit, load all of your mods 3. Select your mods on the left -> Right-click -> Apply Script 4. Select AAAER - Combat Music Patcher in the Script drop-down list 5. Click OK 6. Wait for the script to process 7. When it has finished, it will say so on the big messages window on the right, and a new mod will have been made on the left 8. Close SSEEdit, and make sure to click OK on the Save changed files window 9. Activate the newly created mod in your load order 10. Done!
If you have any questions or issues, feel free to leave a comment. We're more than happy to help.