This mod adds a small animal den to the North of Whiterun named Dead Man's Refuge. Designed to be vanilla in style, the cave is lore-friendly, decorated, fully navmeshed, and set up for relevant radiant quests. Inside are enemies, some loot, and two journals which describe how an unfortunate trader met his end.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.1.2
Added plugin description.
Added C.Location Bash Tag.
Version 1.1.1
Removed unused masters.
Deleted wild edits to Azura Voice Cell.
Added persistence location to corpses.
Version 1.1.0
Added lots more plants, sacks, bones, and clutter.
Version 1.0.0
Initial release.
Dead Man's Refuge - A Vanilla-Style Cave
Dead Man's Refuge is my first proper mod. It adds a new cave North of Whiterun (see images) that is based on other vanilla caves. I am surprised there are not more vanilla-style dungeon mods out there, so perhaps I will make more soon. Please let me know if you encounter any issues and I will try to fix them.
Now available on Bethesda.net for PC, Xbox, and PS4.
Backstory
Dead Man's Refuge bears its name for good reason. A trader and his guards on the way to Whiterun took shelter in it to escape from a blizzard, and met their grizzly end soon after.
Loot & Enemies
Enemies: Two levelled bears. Loot: One small chest. Ingredients: A few White Cap and Imp Stool mushrooms, and some moss.
Compatibility
Should be compatible with almost all mods. Just watch out for any that edit cells (1, 5) and (2, 5).
Technical
Minimum level: 2 Teleport to cave interior: coc DeadMansRefuge01 Teleport to cave exterior cell (2, 5): coc DeadMansRefugeExterior
If you like this mod, please endorse it! If you find any bugs or notice anything that should be fixed, please leave a comment. Feel free to make and upload any patches you like.