Skyrim Special Edition
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dTry

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dTry

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About this mod

SKSE hitstop&screenshake plugin to give you a feeling of actually hitting something while swinging your weapon.

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Translations
  • Mandarin
Changelogs
If you've installed the older version of Stop On Slash before, Delete StopOnSlash.ini in your overwrite/MCM/Settings folder. I've reworked MCM structure so the old version of ini will cause weird glitches.
-<|HitStop&ScreenShake|>-
One of a modern action game's goal is to make the player feel the "action"-the force of its punches and swings-through visual means. One of the means to achieve it, is hitstop. A well-tweaked hitStop mechanism makes every hit feel unique and visceral, and this feature has been lacking from Skyrim for 10+ years. Stop On Slash(SOS) brings the feature to Skyrim.


 
Monster Hunter series, arguably the best action game series, has phenomenal hitstop effects that gives you a 
visual orgasm every time you land a hit

-<|Features|>-
  • Customizable hitStop based on weapon type and attack type.
  • Customizable screen shake based on weapon type and attack type.
  • Built in MCM to tweak the duration&magnitude of hitStop&screen shake.
  • Works on objects. You can feel the strength of your hit even when hitting a stone wall.
  • Works for NPCs. NPC's attacks feel much more impactful too.
  • Script-free & lightweight. Everything is handled by SKSE. Zero script lag, zero performance impact, and you may install/uninstall it freely.
  • Compatibility with every major combat framework: Skysa, ABR, CGO, ADXP...
  • Compatibility with AE.

-<|Customization|>-

TIME AND SPEED
There are two key factors that affect the punchiness of a hitStop: stop time and stop speed.
Stop time: the length of time of a single hitStop, in miliSeconds. longer stop time == heftier slash
Stop speed:
 the proportion of your attacking speed to your normal attacking speed. lower stop Speed == more solid hit
SOS offers per-weapon hitStop multiplier. For example, having both multipliers of dagger set to 1 simply means its stop time and speed are identical to the base stop time and speed.

The default stop times are all 0.1s and stop speeds 0.1. Customize it as you wish. Thanks to MCM helper your settings persist through multiple saves.

The default values are not very customized. Every weapon has similar hitstop time and speed so I highly encourage you to tweak it. All settings are stored in overwrite/MCM/Settings/StopOnSlash.ini. Settings persist across saves and you can share you presets simply by sharing your .ini file.
Tweak Examples



This NPC's hitstop is subtle, because I tweaked both the time and speed multiplier for sword to 0.7,
resulting in a hitstop that suits lighter weapons.



Here, I set the multiplier for both stop time and stop speed for power attacks to 2,
effectively distinguishing the strength between normal and power attacks.


 I further cranked up my time&speed multipliers for battleAxe.
The hitstop of its power attack now feels similar to Monster Hunter's greatsword.

-<|FAQ|>-
Q: How is this different from Zxlice's hitstop&TK Hitstop?
A: TK Hitstop pauses the entire game; Stop On Slash only slows down the character/the world depending on your settings(however you can set the speed to 0, which emulates TK hitstop's "hard stop" feeling). This makes SOS feel way more fluid. TK Hitstop uses papyrus scripts which will lead to script lags.
Zxlice's Hitstop lacks customization options, and since the author has retired from modding, many of its compatibility issues remains unresolved. My original intention was to create a Zxlice hitstop alternative that works with my own setup.

Q: I become crazy fast when I hit anything, what do I do?
A: Something is messing with your vanilla speedMult through scripts. I've did everything I can to avoid this situation but if this still happens to you, send me your load order.

Q: is it compatible with &*%^*?
A: There shouldn't be any hard incompatibilities and this mod does its best to avoid soft incompatibilities. It's surely incompatible with other mod's hitStop feature. Having two hitStop mods wouldn't hurt, but you're likely to not experience fully what this md has to offer.

Q: Why are you re-releasing it?
A: I promised AE users to make an AE release so they don't need to constantly refresh the pages. Also just to keep things organized.

Q: can you port it to LE/VR?
A: I cannot because I myself don't play LE/VR. You're more than welcome to port it yourself and publish it as a separate mod.


-<|Credits|>-


-<|Source|>-
GitHub


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