About this mod
Adds a way to teleport your thralls at a target location. Should be compatible with every mod ever created (1.2).
- Requirements
- Permissions and credits
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Translations
- Russian
- Mandarin
- My stupid thralls are missing half of the fights, always far behind or Arkay knows where
- Followers are automatically teleported to you if they are too far, but thralls don't
- You always have to find where your stupid thrall corpses are when they are killed
Well no more!
This mod adds 3 spells:
- Bind Thrall, to bind/unbind the thrall to the player. First casting will display a green effect around the thrall, this means the thrall is binded, it will be teleported by the other spell. Recasting it will display a red effect, unbinding it.
- Teleport Thralls, to teleport all the binded thralls at once
- Unbind Thralls, unbind all thralls at once
You can also cast the bind thrall spell on a corpse (if you want to use it later). They will also be teleported by the Teleport Thralls spell, but you need to be a bit far from them.
Some corpses will never disappear, and other will. Well this mod doesn't change that, but if a corpse still exists and is binded, it will be teleported.
The 3 spells are automatically added to the player the first time the game is launched with this mod loaded.
In case they are not, I added 3 spell books that you can add with console commands (cf first post).
As an added bonus, this will also work on any non hostile summoned/raised creatures (for instance, if a follower raises a corpse).
1.2 is the most compatible and straightforward one, the spells are automatically added when you start a save with the mod installed.
1.3 is less compatible but more lore friendly, you can read the recent conjuration research of Phinis Gestor to learn the 3 spells (the book is in his room).
If you can't get the spells for some reasons, I added instructions in the first post.
Only require the base game, doesn't even require SKSE.
Compatible with Legendary Edition.
Source code included!