Initially, I had integrated Sketeton Marksman, Champion and Warlock and Ancient Deathlich as enemy. But later removed them due to realizing that they are more fitting as summonable than enemy, for example the skeleton armors are there to distinct them from enemy skeleton. As for ancient deathlich I think it would be appropriate to place it in some necromantic dungeons rather than leveled list, I will see what I can do when I start placing bone colossus to the dungeons.
I had two situations where they spawned in interesting locations where they shouldn't have...
And then this situation where one spawned appropriately in the place of a regular skeleton spawn.... but in a tiny cave where he was too big to move anywhere! It was pretty silly.
Some kind of in-game check to prevent them from spawning in caves and other tight places might be a good call.... but I've no idea how simple that kind of implementation would be.
A sad thing about skeleton leveled list is that there is only 1 record being used for pretty much all skeleton spawn. Maybe it's possible to use script to exclude Bone Colossus in some locations but it wouldn't be the most effective way to solve this.
A more effective way to implement this guy would be hand placing it to certain designated locations and get rid of the leveled list implementation, which I haven't got around yet (will take a lot of time to scout the right locations then find the right balance). I will try to come up with better implementation in the future, for now maybe I should revert colossus spawn chance to previous version which was lower.
No, my mod only add these things to leveled list, I haven't interfered with any spawn points. It seems you are using another mod that spawn skeleton in cities for some reason (random encounter?).
Have the same issue, but not just in cities. These will just randomly spawn anywhere when I change cells. I don't use any mod that adds any random encounter
I've uploaded a test version in optional file, can you try it and see if it fix the issue for you? And if it's not too much trouble, could you also share your mod list?
This is an awesome idea, thank you for implementing it! :D
As for location suggestions, I believe any place where you can fight a lot of undead in general will do nicely. Here are my suggestions, nothing too crazy here and feel free to also pitch in any good locations I might have forgotten.
Those are some locations that I think could already have some high leveled draugr or just a lot of undead to fight. (I could possibly be wrong when I listed a few of them. xD ) As long as the Bone Colossus behemoths only spawn when you're level 20+ then it's all good. :D
Obviously do not put those big guys in the respective Hall of the Dead in any city whatsoever, that would definitely be unimmersive and crazy. Imagine how idiotic the townspeople would be to IGNORE a giant undead monstrosity that is shaking the very earth when it's walking in the catacombs underneath the city streets. lol
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And then this situation where one spawned appropriately in the place of a regular skeleton spawn.... but in a tiny cave where he was too big to move anywhere! It was pretty silly.
Some kind of in-game check to prevent them from spawning in caves and other tight places might be a good call.... but I've no idea how simple that kind of implementation would be.
A more effective way to implement this guy would be hand placing it to certain designated locations and get rid of the leveled list implementation, which I haven't got around yet (will take a lot of time to scout the right locations then find the right balance). I will try to come up with better implementation in the future, for now maybe I should revert colossus spawn chance to previous version which was lower.
And if it's not too much trouble, could you also share your mod list?
Only thing ''weird'' that happened to me is that, near Hendraheim, two of them teleported out of nowhere right over me. Weird but funny hahaha.
I think you should give him glowing red eye and a special weapon and making him somekind of a "boss" in 2 or 3 places maximum.
As for location suggestions, I believe any place where you can fight a lot of undead in general will do nicely. Here are my suggestions, nothing too crazy here and feel free to also pitch in any good locations I might have forgotten.
Labyrinthian
Korvanjund
Saarthal
Folgunthur
Wolfskull Cave
Volskygge
Ustengrav
Those are some locations that I think could already have some high leveled draugr or just a lot of undead to fight. (I could possibly be wrong when I listed a few of them. xD ) As long as the Bone Colossus behemoths only spawn when you're level 20+ then it's all good. :D
Obviously do not put those big guys in the respective Hall of the Dead in any city whatsoever, that would definitely be unimmersive and crazy.
Imagine how idiotic the townspeople would be to IGNORE a giant undead monstrosity that is shaking the very earth when it's walking in the catacombs underneath the city streets. lol