About this mod
Only Bloodskal Blade attack animations, using Payload Interpreter, DAR, AMR, compatible with vanilla and SkySA, inspired by Chinese Long Sword Technique in Wubei Zhi (Chinese: 《武备志》; Treatise on Armament Technology or Records of Armaments and Military Provisions)
- Requirements
- Permissions and credits
- Changelogs
skysa_power2hm1 / 2hm_attackpower —— 银蟒势,Bloodskal Strike horiz.
skysa_power2hm2 / 2hm_attackpowerforward —— 举鼎势,Bloodskal Strike vert.
Before the release of Payload Interpreter, only Bloodskal Blade - Tweaks and Enhancements fixed the problem of Bloodskal Blade. If you don't like my way, you can look at this mod, the author of that mod has done many good works too.
Introduction
Only HKX files, no enchantment edit, no esp.
Compatible with vanilla and SkySA.
NPCs can also use Bloodskal Strike properly.
Can perfectly open the stone door.
Like vanilla, unlimited use Bloodskal Strike.
Bloodskal Blade retrieved from console or AddItemMenu will still work.
Almost no delay.
Requirements
Payload Interpreter —— Must have.
Dynamic Animation Replacer —— Another must have.
Animation Motion Revolution —— Another must have.
(SGC) SkySA - Combat Behavior Compulsion —— Of course, if you use SkySA, also recommend.
Credits
black123456, friend who help me learn and make animation.
Tyuan, author of Payload Interpreter.
Felisky384, author of DAR.
distar66, author of SkySA.
alexsylex, author of AMR.
虽然我的作品可能不怎样,但是也不希望出现在任何Mod整合里,除非经过我同意,特别是无良整合,这里点名火锅味、吟殇、原子、旋旋、沙耶等等这些出了名的盗卖者,未经允许不可转载到9DM、3DM、贴吧等网站。