I am currently tying to learn how to, and its not really working. Would you be willing to make a level list for these weapons? Just makes playing with these spells for fun earning them rather then just grabbing them all in markarth. I have one thats like 2% working, nobody has it that I can check except bandits and every like 1000 bandits have it. I'd just like someone who is more experienced with modding do this
I'm not actually playing or modding Skyrim at the moment. I would suggest looking at how other spell mods distribute their tomes and using that as a reference to make similar changes for Colorful Bound Weapons. There are likely also some guides or possibly even automated patchers around that can help you get something working the way you'd like.
@LeucisticDinosau there's a script for SSEDIT called Automated Leveled Lists Addition and you can add items to leveled list, create enchanted versions of weapons+armors, and add crafting recipe.
why is the Verdant/green absorbing health and the Relentless/red absorbing stamina? shouldn't Verdant absorb stamina=green and Relentless absorb health=red?
No real reason, or at least not one I remember. I'm guessing I wasn't thinking about the default UI bar colors at all, but more along the lines of a spriggan drain for green weapons absorbing health.
Hm, no, I didn't make such a change intentionally and from a quick glance in xEdit I don't see an obvious mistake that would make it so. Definitely possible I made an error somewhere, though; thanks for letting me know! I'll put it on the list to take a look at sometime.
Circling back around-- this should be fixed in version 1.02. All looked (sounded?) good to me in a quick ingame test, but let me know if anything doesn't work properly.
If you set the UNAM Idle Sound keyword of each weapon to "MAGConjureBoundWeaponAppear [SNDR:000FF782]" instead, the sound will play. While I was there, I also deleted the NAM8/NAM9 Equip/Unequip fields too, as I think bound weapons shouldnt play those sounds (maybe thats just me though). I also switched the Swing sounds out in the TNAM field to instead reference the dedicated bound weapon sounds from "Immersive Sounds - Compendium".
Just thought i'd throw this out there in case it helps anyone out!
It's interesting that editing the sounds there gets it working for you! After a bit of experimentation it looks like the root issue is actually with how I set up the enchantment record for the bound weapons, but I'm guessing replacing the idle sound that way makes it play regardless. Thanks for letting me know; I'll keep it in mind if I can't get things working properly on the enchantment side.
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and add crafting recipe.
was it intentional that the weapons had no drawing sounds
its completely silent when i summon them
(e.g:bound shadow sword equip sound is missing with this add on)
Sorry if I never pointed it out first thing
Was easy enough to forget for me until now
If you set the UNAM Idle Sound keyword of each weapon to "MAGConjureBoundWeaponAppear [SNDR:000FF782]" instead, the sound will play. While I was there, I also deleted the NAM8/NAM9 Equip/Unequip fields too, as I think bound weapons shouldnt play those sounds (maybe thats just me though). I also switched the Swing sounds out in the TNAM field to instead reference the dedicated bound weapon sounds from "Immersive Sounds - Compendium".
Just thought i'd throw this out there in case it helps anyone out!
(The lights addon basically does what the ENB lights mod does)