Hold on, I just compared and Optimized Scripts for Arcanum and scripts from this mod are identical, I checked like half a dozen of scripts and the content is the exact same, sometimes even including the date modified.
Have you incorporated the changes and forgot to remove it as requirement?
I think the original version has different effects on spellshot repeater and various other archery related spells. Do you know the name of that effect? So I can replace it myself, I prefer the original effects for those spells specifically.
Idk how this happened but my dwarven sword now has a permanent consecrated blade enchantment. I'm not complaining though lmao. Just thought I'd let you know because I believe this is a bug.
I'm using community shaders, with enb shaders for spells and effects. for some reason having crippling chill in hand lights up a whole room blue. im not sure how to tone this down, its only with this specific spell. ( i havent tested out all the spelling in this mod too see if it has the same effect)
Would you consider doing a Survival Patch for some of the spells? I feel like Mending Warmth, Blazing soul, and a lot of the Fire based spells should probably warm you up, or at least keep you from freezing
Rename it Arcanum Part 2. Do not ever merge any mod ever for any reason unless the mod description says so under installation. Or in the description of an update.
Tendrils Of agony are doing no damage whatsoever, and i have no idea how to fix it. (EDIT: I decided i should explain better. it will hit the enemies, and apply the effect, and very few enemies WILL take damage, where as the rest will completely ignore it for seemingly no reason, even if both are humans, it will function on one and not the other.)
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Have you incorporated the changes and forgot to remove it as requirement?
Do you know the name of that effect? So I can replace it myself, I prefer the original effects for those spells specifically.