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Created by
SyclonixUploaded by
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Activity logs
This page was last updated on 28 September 2023, 6:35PM
- Changelogs
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Version 1.3.4
- Fixed a bug where items could disappear instead of being dropped into a backpack if Nemesis quest failed to start due to aliases failing to fill properly.
- Added failsafe to detect if Nemesis quest fails to start for any reason. In this case Player will respawn without a Nemesis.
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Version 1.3.3
- Increased chance Player will respawn closer to last location if Nemesis is easier to defeat in a given dungeon.
- Increased chance Player will respawn in peaceful location if Nemesis is currently too difficult to defeat in a given dungeon.
- Added new flavor text to hint at how easy/difficult a given Nemesis is within a given dungeon.
- Optimized speed of dropping inventory items so that respawning is faster.
- Increased default setting for Respawn Starting Health from 50% to 100% to prevent death spirals.
- Lowered default setting for Hostile Location Respawn Chance from 30% to 20% to prevent death spirals.
- Lowered default setting to exclude enemies 10 levels above the Player from becoming a Nemesis (previously 20 levels above Player).
- Lowered default settings for Min/Max Drop Inventory Chance from 25%-50% to 20%-40% to lessen defeat penalty.
- Lowered default settings for Max Respawn Time Passed from 24h to 12h to lessen penalty when using needs mods.
- Changed default setting for Warn & Autosave to Off. Autosaving when entering dangerous locations is now turned off by default.
- Fixed dragon nemeses being too big to land. Now dragon nemeses will only be a maximum of 5% larger regardless of your creature size setting.
- Added Optional File to make "Trembling Hands" Debuff unequip weapons instead of dropping them
- Uploaded cleaned up "No Startup Message" Optional File (no need to redownload).
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Version 1.3.2
- *This update will reset all Nemeses, quests, buff/debuffs. You will be allowed to retrieve your dropped inventory when updating.
- Added MCM option to disable autosaving when entering a location where respawning is disabled (e.g. Azura's Star).
- Added Optional File to skip start up message when mod is loaded for the first time.
- Made autosaving more seamless when entering locations where respawning is disabled; now it only happens when going through load doors.
- Non-standard body slots are now re-equipped after respawn (unless they were dropped on defeat).
- Lowered default Nemesis Health/Magicka/Stamina Buffs to 15%.
- Lowered default setting to exclude enemies 20 levels above the Player from becoming a Nemesis.
- Fixed a potential CTD when saving after a random-encounter Nemesis despawns.
- Fixed a potential CTD when using the MCM to access inventory of a random-encounter Nemesis who has respawned.
- Fixed main weapon not re-equipping after respawn.
- Fixed non-nearby followers being able to revive the player.
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Version 1.3.1
- Fixed fade-to-black not disappearing after killing Nemesis.
- Fixed Player ragdoll bug/"invisible body" bug after killing Nemesis.
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Version 1.3.0
- *This update will reset all Nemeses, quests, buff/debuffs. You will be allowed to retrieve your dropped inventory when updating.
- Added preliminary support for defeat while in Werewolf/Werebear/Vampire Lord forms (previously, dying while transformed would exit Player to the Main Menu to reload a save).
- Now compatible with Moonlight Tales.
- Big improvements to Situational Respawn accuracy when determining nearby respawn locations.
- Nemesis kills by followers or summons are now attributed to the Player.
- Armor, weapons, and spells are now re-equipped after respawn (unless they were dropped on defeat).
- Now by default, only NPC Nemeses can take Player's Equipped Gear. Creatures and accidental defeats will no longer remove Player's Equipped Gear.
- Added MCM Option to drop Equipped Gear when defeated by creatures or on accidental defeats under MCM > Defeat > Chance to Drop Equipped Gear.
- Chance to Drop Equipped Gear is now independent of Chance to Drop Inventory (previously, Equipped Gear could still drop if Chance to Drop Inventory > 0%).
- Small speed optimization to dropping inventory items/gold.
- Changed the way Player invulnerability works to increase compatibility.
- Excluded Nemeses and some NPCs from being effected by Feared Hunter.
- Fixed occasionally incorrect landmark being displayed in quest objectives after respawning or fast traveling.
- Fixed fade-to-black upon defeat not working for some users.
- Fixed fade-to-white upon revive not working for some users.
- Fixed rare instances of floating backpacks.
- Fixed bug where Player was unable to attack/block/jump after respawn/revive.
- Fixed sound not unmuting after respawn when Alternate Death System is disabled.
- Fixed guards sometimes taking your inventory items when "Guards Skim" was disabled in the MCM.
- Fixed missing warning message when you try to revert to an older version of the mod on an existing save.
- Fixed respawn markers in Sleeping Tree Camp, Niranye's House, and Autumnwatch Tower.
- Excluded Castle Dour Tower respawn locations which cannot be escaped.
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Version 1.2.1
- Fixed Player always being spawned in the same hold, regardless of current location, if they visited an "Invalid Defeat Location" (e.g. Azura's Star).
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Version 1.2.0
- *This update will reset all Nemeses, quests, buff/debuffs. You will be allowed to retrieve your dropped inventory when updating.
- Added ability to use other Alternate Death mods. Turn off "Alternate Death System" under MCM > Respawn.
- Now compatible with Undeath Classical Lichdom. It *might* also be compatible with other alternate death mods.
- Added ability to see Nemesis Buffs under MCM > Tracker.
- Dropped items will never disappear now: If you fail to retrieve your dropped items after 10 defeats, they'll be moved into a container which can be accessed under MCM > Developer > Access Lost Items.
- Added MCM page for Developer Settings and Debug Info.
- Added SKSE version check to make sure SKSE is properly installed.
- Optimized speed of removing inventory items by 20%+.
- Changed backpack's NavMesh generation to "Filter" instead of "Collision".
- (Hopefully) Fixed MCM not initializing for some users.
- Fixed retrieving dropped items when disabling mod or when the mod asks to "Clean Update" (this will only work when updating to a version above 1.2.0).
- Fixed bug where picking up dropped torches near backpack prevented new Nemesis quests from initializing.
- Fixed quest items sometimes being removed upon defeat.
- Fixed invisible tokens used by other mods being removed upon defeat.
- Fixed "disappearing" backpacks caused by rare instances of Nemesis quests not fully initializing.
- Fixed Player not respawning when killed via script. This may also solve some mod compatibility issues.
- Fixed Troll's Blood Reward Buff not showing under Active Magic Effects.
- Fixed creatures not receiving a Nemesis Buff in rare instances.
- Fixed being stuck floating midair when respawning after being killed while mounted on a horse, dragon, etc.
- Fixed Buffs/Debuffs showing on MCM Tracker Page even when Buffs/Debuffs are disabled.
- Fixed "Debuff Removed" message still showing when Flavor Text is disabled.
- VR: Fixed being stuck floating midair when respawning after being ragdolled by a giant, werewolf, dragon, etc.
- Fixed respawn marker in Dead Men's Respite.
- Excluded Giants from getting Giant's Blood Buff (they're already giants).
- Excluded Emperor's Tower and Forebears' Holdout respawn locations which cannot be escaped.
- Excluded Dark Brotherhood Sanctuary respawn location which broke immersion.
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Version 1.1.1
- Added new respawn scenarios when defeated by bandits and animals.
- Balanced some respawn scenarios to prevent "respawn loops" of similar locations.
- Now compatible with Alternate Perspective and Realm of Lorkhan.
- Added "Alternate Start Compatibility" option under MCM > General > Developer Settings.
- Added "Bleed Out Style" option under MCM > Defeat. Now compatible with custom bleed out animations.
- Fixed mod not initializing correctly the first time it is enabled from the MCM Menu.
- Fixed dropped torches being named "Player's Backpack" instead of "Torch".
- Fixed missing physics simulation when player is defeated by unarmed or drowning.
- Small optimization to respawn code.
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Version 1.1.0
- *This update will reset all Nemeses, quests, buff/debuffs. You will be allowed to retrieve your dropped inventory when updating.
- Mod must now be started manually under MCM > General > Enabled. Mod no longer autostarts to prevent initialization issues some users were experiencing.
- Random Encounters Nemeses are now handled properly: Since Random Encounters despawn after the Player changes cells, they would disappear along with the Player's taken gear. Now when a Random Encounter Nemesis despawns they will be removed as a Nemesis; the Player's Debuff will be removed; the taken gear will be transferred to the dropped backpack.
- Player will no longer immediately hear of the Nemesis' death if the Nemesis dies or is killed by someone else; for immersion, it will take some time for the message to reach the Player now.
- A torch will now drop near your backpack to make it easier to find (thanks RaptorNz for the idea!).
- Added new respawn locations around Serpent's Bluff Redoubt, Shroud Hearth Barrow, Volskygge, Folgunthur, Halldir's Cairn, Gyldenhul Barrow, Ancestor Glade (I've made sure the respawn locations can be exited)
- Fixed respawn markers for Crystaldrift Cave and Bleakcoast Cave
- Fix backpack disappearing after you kill your Nemesis and reach your defeat location
- Fixed rare instances of backpacks floating in the air
- Fixed backpacks showing as empty in the MCM when they were not
- Fixed blank Nemesis names in the MCM after the Nemesis has been killed, but Player has not retrieved their backpack yet
- Fixed Nemesis name not showing in Flavor Text when they've defeated you more than once
- Fixed rare instance of Nemesis NPCs not being assigned a Title
- Fixed dragons not being able to land if they're physical size boost was too big (now capped to 20%)
- Fixed Bleedout Timer was accidentally set to 1s. Reverted back to minimum 3s to prevent issues.
- Default invulnerability time is now 7 seconds
- Default hostile respawn chance is now 30%
- Default award level for Reward Buffs is now at/above 90% the player's level
- Hid MCM Options: "Show Debug Messages", "Weather Changes".
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Version 1.0.2
- Fixed not being able to load a save and the screen not fading to black when the Player dies in an invalid defeat location (e.g. Azura's Star).
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Version 1.0.1
- ESL-Flagged the file.
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Version 1.0.0
- Initial Release for SSE/AE/VR.
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- Author's activity
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September 2023
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28 Sep 2023, 6:35PM | Action by: syclonix
Mod edited
'Compatibility List'
March 2023
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27 Mar 2023, 2:15AM | Action by: syclonix
Mod edited
'Compatibility List'
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27 Mar 2023, 2:14AM | Action by: syclonix
Mod edited
'Compatibility List'
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04 Mar 2023, 5:24PM | Action by: syclonix
File added
'Shadow of Skyrim [version 1.3.4]'
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04 Mar 2023, 5:19PM | Action by: syclonix
File added
'Shadow of Skyrim - No Startup Message [version 1.3.4]'
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04 Mar 2023, 5:08PM | Action by: syclonix
Changelog added
'Change log added for version 1.3.4'
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04 Mar 2023, 5:04PM | Action by: syclonix
File added
'Shadow of Skyrim - Hotfix [version 1.3.4]'
February 2023
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03 Feb 2023, 12:59AM | Action by: syclonix
Mod edited
'Compatibility List'
January 2023
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11 Jan 2023, 10:14PM | Action by: syclonix
Mod edited
'Compatibility List'
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11 Jan 2023, 12:33AM | Action by: syclonix
Changelog added
'Change log added for version 1.3.3'
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11 Jan 2023, 12:32AM | Action by: syclonix
File added
'Shadow of Skyrim - No Startup Message [version 1.3.3]'
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11 Jan 2023, 12:30AM | Action by: syclonix
File added
'Shadow of Skyrim - Trembling Hands Unequips [version 1.3.3]'
December 2022
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22 Dec 2022, 7:13PM | Action by: syclonix
Mod edited
'Compatibility List'
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17 Dec 2022, 8:24PM | Action by: syclonix
File added
'Shadow of Skyrim - No Startup Message [version 1.3.3]'
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17 Dec 2022, 8:19PM | Action by: syclonix
Attribute change
'File \'Shadow of Skyrim\' category changed to Old versions.'
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17 Dec 2022, 8:02PM | Action by: syclonix
File added
'Shadow of Skyrim - Hotfix [version 1.3.3]'
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17 Dec 2022, 8:01PM | Action by: syclonix
File added
'Shadow of Skyrim [version 1.3.3]'
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17 Dec 2022, 8:00PM | Action by: syclonix
Changelog added
'Change log added for version 1.3.3'
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15 Dec 2022, 8:17PM | Action by: syclonix
Changelog added
'Change log added for version 1.3.2'
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15 Dec 2022, 8:10PM | Action by: syclonix
File added
'Shadow of Skyrim - No Startup Message [version 1.3.2]'
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- Mod page activity
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April 2024
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25 Apr 2024, 12:03PM | Action by: Vagent
Endorsed
'Shadow of Skyrim - Nemesis and Alternative Death System'
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25 Apr 2024, 11:56AM | Action by: liummumu
Tracked
'Shadow of Skyrim - Nemesis and Alternative Death System'
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25 Apr 2024, 5:09AM | Action by: Extest19
Endorsed
'Shadow of Skyrim - Nemesis and Alternative Death System'
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24 Apr 2024, 9:40PM | Action by: Orleis
Tracked
'Shadow of Skyrim - Nemesis and Alternative Death System'
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24 Apr 2024, 2:25PM | Action by: MrCatboss
Endorsed
'Shadow of Skyrim - Nemesis and Alternative Death System'
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24 Apr 2024, 12:00PM | Action by: XEntity3000
Endorsed
'Shadow of Skyrim - Nemesis and Alternative Death System'
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23 Apr 2024, 8:12PM | Action by: Tristan27Arthur
Tracked
'Shadow of Skyrim - Nemesis and Alternative Death System'
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23 Apr 2024, 6:36PM | Action by: PhoenixKitsune
Endorsed
'Shadow of Skyrim - Nemesis and Alternative Death System'
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23 Apr 2024, 11:55AM | Action by: viven14
Endorsed
'Shadow of Skyrim - Nemesis and Alternative Death System'
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23 Apr 2024, 1:17AM | Action by: waterdhavian
Tracked
'Shadow of Skyrim - Nemesis and Alternative Death System'
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22 Apr 2024, 9:51PM | Action by: allmightybrii
Tracked
'Shadow of Skyrim - Nemesis and Alternative Death System'
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22 Apr 2024, 8:18PM | Action by: alistairmtodd
Endorsed
'Shadow of Skyrim - Nemesis and Alternative Death System'
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22 Apr 2024, 7:17PM | Action by: PhoenixKitsune
Untracked
'Shadow of Skyrim - Nemesis and Alternative Death System'
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22 Apr 2024, 5:13PM | Action by: Kingfunnner
Tracked
'Shadow of Skyrim - Nemesis and Alternative Death System'
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22 Apr 2024, 3:02AM | Action by: taloncard
Endorsed
'Shadow of Skyrim - Nemesis and Alternative Death System'
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21 Apr 2024, 11:05PM | Action by: 4nik8tor
Tracked
'Shadow of Skyrim - Nemesis and Alternative Death System'
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21 Apr 2024, 9:57PM | Action by: ErrorFiles
Endorsed
'Shadow of Skyrim - Nemesis and Alternative Death System'
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21 Apr 2024, 5:44PM | Action by: necromorem
Endorsed
'Shadow of Skyrim - Nemesis and Alternative Death System'
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21 Apr 2024, 3:02PM | Action by: Shronks
Tracked
'Shadow of Skyrim - Nemesis and Alternative Death System'
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21 Apr 2024, 1:12PM | Action by: cptskyphantom
Tracked
'Shadow of Skyrim - Nemesis and Alternative Death System'
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