Skyrim Special Edition

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Netrve and CyborgArmGun

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Netrve

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106 comments

  1. Netrve
    Netrve
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    I recently uploaded version 1.2.0 which fixes the keywords within the mod to no longer cause conflicts. I'm not exactly sure why these conflicts came up, it could have been an update to WAFR. Anyways, I recommend you to rebuild merges which contain this mod as well as smashed patches or similar. You can check within SSEEdit if the keywords have conflicts (which they shouldn't, they all should be in line with WAFR).

    Do note that I don't play SSE myself right now, so this was done completely in CK and SSEdit. Shall any issues occur, please report so in the "Bugs" tab. This mod has been a straight port of the Classic version, so there are some legacy options that might not apply anymore. Those shouldn't cause any issues though.

    I hope you have a fun time using our mod.
    -Netrve
  2. CyborgArmGun
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    The Original Description was ported from LE, and a lot of people are misunderstanding this. As such, at least for now, the bodyslide parts of the description have been deleted.

    Netrve does not moderate this mod anymore as he's no longer playing skyrim at all. I'm the only one here. My life is uber hectic atm so it'll take a while to rectify the description. It's really not a top priority right now anyway.

    TL;DR

    The mod description is hella old, don't treat it as law.
  3. CyborgArmGun
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    Any further comments asking for HDT will be hidden. I'm sick of getting them.
    Get over yourselves. Want HDT? Mod it yourself.
  4. Bambitazzilla
    Bambitazzilla
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    I’m having an issue where the scarf will auto unequip when I load into my game.
  5. bwfwa
    bwfwa
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    hi, i'm using it with Wildlander modlist and it just doesn't work, i tried all the different install options, all the same, nothing can be crafted in the tanning rack
  6. Tomzo711
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    I was wondering if you have considered using SPID for distribution? Would make it where you no longer needed to touch leveled lists for NPC's and would also make it easier for users to better customize the distribution to their personal liking.
    1. LuciusPortanius24
      LuciusPortanius24
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      I've made one here, in case you're still looking:
      https://www.nexusmods.com/skyrimspecialedition/mods/93253
    2. Tomzo711
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      Hey! Thanks! I really appreciate it.
  7. urbon
    urbon
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    Anyone know if there is a smp version of this mod? That would be sick.
    1. CyborgArmGun
      CyborgArmGun
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      No and it's not planned.
    2. OlasMarz
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      great idea though
    3. IzzacSturnburg
      IzzacSturnburg
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      if not planned, what about open source the mod for hdt support on a discord and just host the discord here or other alternatives to share the edit with credit listed to creator and support moderator?
    4. CyborgArmGun
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      Perms are fully open, but I'm not starting a discord.
    5. omena007
      omena007
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      There's a hdt version of the mod but it seems to be locked behind a paywall.
    6. CyborgArmGun
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      The Paywall is very much against both our and Nexus's TOS so thank you for bring this to my attention.
    7. a1racer
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      I really dislike the way people are Pay Walling mods now days like the dude that does the raytracing shader he says he will release it but its constantly under development and never ready for use or the folks who paywall armor and weapons, whatever either way thanks for the mod.  
    8. EgoDOUBLE
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      yeah I don't if you did but it's no longer behind a paywall
    9. CyborgArmGun
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      Because I had to interrupt Netrv's very busy day so he could DM the user and threaten a nexus ban if they did not comply, after I sent one I KNEW they'd ignore. Within an hour they unlocked it.

      I hate bothering Netrv but people just don't take me seriously just because I didn't upload the mod. Did over %50 of the xedit work and I have to bother Netrv, who isn't even active anymore to get the things I ask for the first time.

      Sorry for the rant, but I'm incredibly bitter about it, and bless Netrv being %200 behind making sure I get my credit.
  8. brandon3903
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    Scarves work with survival keywords right out of the box so they have warmth ratings of 27 (although some may find the values too high for scarves since they're higher than vanilla civilian clothing, but it's still a lump of thick clothing around your neck, right? I don't mind personally), but mufflers don't because the keywords are set to ClothingNecklace for them. Simply open the plugin via xEdit and find muffler entries under Armor tab, change ClothingNecklace to ClothingBody [KYWD:000A8657]. You'll get warmth ratings for mufflers then.
    1. urbon
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      Thanks a lot!
    2. ShiLilith
      ShiLilith
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      I tried this and sadly it didn't work for me

      edit: never mind i edited the black knitted muffler instead of the black muffler hehe
    3. Frolique
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      I'm very grateful to you for finding some time to write it down!
    4. affemitwaffemarc
      affemitwaffemarc
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      Thank you!
    5. CivilBindle
      CivilBindle
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      Thank you I will try this.
      EDIT: It worked, thank you. I used SSEEdit.
    6. dely11
      dely11
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      thanks king/ queen
    7. a1racer
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      well after 5 mins of copy paste repeat, I'm finished thanks a lot now my npc can be warm in them cold winter seasons.
    8. ZadeL2P
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      Instead of doing these changes one at a time, you can do them all at once:


      Highlight all of the records you want to change -> Right Click -> Compare Selected

      Change record from ClothingNecklace to Clothing Body as instructed in first column -> Right Click -> Copy to Selected Records -> Hit OK

      First record you touched is fine, the rest of them will have ClothingNecklace + ClothingBody -> Right Click ClothingNecklace from one of the other columns -> Remove From Selected -> Hit OK.
  9. keepsWotajh
    keepsWotajh
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    what's that  ebony armor with chainmail mod called? on the image
    1. CyborgArmGun
      CyborgArmGun
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      It's in the description under "Armor used in screenshots". Please read descriptions, my dude.
  10. hoskope
    hoskope
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    Nice touch . I don't see any warmth values for these, even it seems mod has been updated and keywords changed from the earlier stages.
    
  11. ongmdd
    ongmdd
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    After some time investigating why ground meshes of all scarves are invisible (I use the ones from update files), I checked them using NifSkope and found out that all of those meshes have 'Skinned' shader flag (found in BSFadeNode -> BSTriShape -> BSLightingShaderProperty -> Shader Flags 1). Removing this flag solved this issue.
    1. brandon3903
      brandon3903
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      Thank you for the tip! Now they appear on the ground and in menus.
    2. SavvyChad
      SavvyChad
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      Now I can see the preview in menus. Thanks
  12. argosy05
    argosy05
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    it seems its not compatible with ordinator perk especially the keen senses perk it lowers my base armor rating
    1. WolfsQuill
      WolfsQuill
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      Have you tried tagging the scarf you want as "Light Armor" in SSEEdit? Keen Senses requires you to wear only light armor. Since the scarves are tagged as clothing, it might cause Ordinator to think you're not wearing only light armor.
  13. ImPhoenixNB
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    Are these considered light armor for the purposes of light armor bonuses?
    1. CyborgArmGun
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      No, clothing.