I recently uploaded version 1.2.0 which fixes the keywords within the mod to no longer cause conflicts. I'm not exactly sure why these conflicts came up, it could have been an update to WAFR. Anyways, I recommend you to rebuild merges which contain this mod as well as smashed patches or similar. You can check within SSEEdit if the keywords have conflicts (which they shouldn't, they all should be in line with WAFR).
Do note that I don't play SSE myself right now, so this was done completely in CK and SSEdit. Shall any issues occur, please report so in the "Bugs" tab. This mod has been a straight port of the Classic version, so there are some legacy options that might not apply anymore. Those shouldn't cause any issues though.
The Original Description was ported from LE, and a lot of people are misunderstanding this. As such, at least for now, the bodyslide parts of the description have been deleted.
Netrve does not moderate this mod anymore as he's no longer playing skyrim at all. I'm the only one here. My life is uber hectic atm so it'll take a while to rectify the description. It's really not a top priority right now anyway.
TL;DR
The mod description is hella old, don't treat it as law.
hi, i'm using it with Wildlander modlist and it just doesn't work, i tried all the different install options, all the same, nothing can be crafted in the tanning rack
I was wondering if you have considered using SPID for distribution? Would make it where you no longer needed to touch leveled lists for NPC's and would also make it easier for users to better customize the distribution to their personal liking.
if not planned, what about open source the mod for hdt support on a discord and just host the discord here or other alternatives to share the edit with credit listed to creator and support moderator?
I really dislike the way people are Pay Walling mods now days like the dude that does the raytracing shader he says he will release it but its constantly under development and never ready for use or the folks who paywall armor and weapons, whatever either way thanks for the mod.
Because I had to interrupt Netrv's very busy day so he could DM the user and threaten a nexus ban if they did not comply, after I sent one I KNEW they'd ignore. Within an hour they unlocked it.
I hate bothering Netrv but people just don't take me seriously just because I didn't upload the mod. Did over %50 of the xedit work and I have to bother Netrv, who isn't even active anymore to get the things I ask for the first time.
Sorry for the rant, but I'm incredibly bitter about it, and bless Netrv being %200 behind making sure I get my credit.
Scarves work with survival keywords right out of the box so they have warmth ratings of 27 (although some may find the values too high for scarves since they're higher than vanilla civilian clothing, but it's still a lump of thick clothing around your neck, right? I don't mind personally), but mufflers don't because the keywords are set to ClothingNecklace for them. Simply open the plugin via xEdit and find muffler entries under Armor tab, change ClothingNecklace to ClothingBody [KYWD:000A8657]. You'll get warmth ratings for mufflers then.
Instead of doing these changes one at a time, you can do them all at once:
Highlight all of the records you want to change -> Right Click -> Compare Selected
Change record from ClothingNecklace to Clothing Body as instructed in first column -> Right Click -> Copy to Selected Records -> Hit OK
First record you touched is fine, the rest of them will have ClothingNecklace + ClothingBody -> Right Click ClothingNecklace from one of the other columns -> Remove From Selected -> Hit OK.
After some time investigating why ground meshes of all scarves are invisible (I use the ones from update files), I checked them using NifSkope and found out that all of those meshes have 'Skinned' shader flag (found in BSFadeNode -> BSTriShape -> BSLightingShaderProperty -> Shader Flags 1). Removing this flag solved this issue.
Have you tried tagging the scarf you want as "Light Armor" in SSEEdit? Keen Senses requires you to wear only light armor. Since the scarves are tagged as clothing, it might cause Ordinator to think you're not wearing only light armor.
106 comments
Do note that I don't play SSE myself right now, so this was done completely in CK and SSEdit. Shall any issues occur, please report so in the "Bugs" tab. This mod has been a straight port of the Classic version, so there are some legacy options that might not apply anymore. Those shouldn't cause any issues though.
I hope you have a fun time using our mod.
-Netrve
Netrve does not moderate this mod anymore as he's no longer playing skyrim at all. I'm the only one here. My life is uber hectic atm so it'll take a while to rectify the description. It's really not a top priority right now anyway.
The mod description is hella old, don't treat it as law.
Get over yourselves. Want HDT? Mod it yourself.
https://www.nexusmods.com/skyrimspecialedition/mods/93253
I hate bothering Netrv but people just don't take me seriously just because I didn't upload the mod. Did over %50 of the xedit work and I have to bother Netrv, who isn't even active anymore to get the things I ask for the first time.
Sorry for the rant, but I'm incredibly bitter about it, and bless Netrv being %200 behind making sure I get my credit.
edit: never mind i edited the black knitted muffler instead of the black muffler hehe
EDIT: It worked, thank you. I used SSEEdit.
Highlight all of the records you want to change -> Right Click -> Compare Selected
Change record from ClothingNecklace to Clothing Body as instructed in first column -> Right Click -> Copy to Selected Records -> Hit OK
First record you touched is fine, the rest of them will have ClothingNecklace + ClothingBody -> Right Click ClothingNecklace from one of the other columns -> Remove From Selected -> Hit OK.