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robertgk2017

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robertgk2017

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41 comments

  1. topsideCoffeegrind
    topsideCoffeegrind
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    CWE and JKs United is listed as a requirement if using v1.0.7 yet Vortex tells me these files are redundant and completely overwritten by one plugin. Should I ignore this warning or disable?
  2. GoddHoward76420
    GoddHoward76420
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    Can't seem to get the JK - Dos Patch to work
  3. Shad0wAng3l09
    Shad0wAng3l09
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    anyone else get issues with flickering meshes in the cemetery area? Wall leading to it and coffins in the back are buggin out
    1. Adronikos
      Adronikos
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      I was having this issue with just Capital Windhelm and it's patches on the main page, I have no idea what could be causing it.
    2. Shad0wAng3l09
      Shad0wAng3l09
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      For me it was issues with icy windhelm. It didn't work well in my LO
    3. mickbal
      mickbal
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      try to disable "cwe-collision fixes patch", for me it was the culprit.
  4. WallRockTree
    WallRockTree
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    This ESP does not come ESLed. I ESLed it myself using ESPFE Follower - Eslify facegen and voices in SSEEdit.

    Is there any reason not to?

    Thanks!

    EDIT: Caused infinite load screen. Don't know what I was thinking...
  5. TheOldRogue
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    Hi Rob, I really appreciate you make and share all these bug fixes. I use a number of them so thank you.

    I found an oddity in this patch.

    When walking from the palace courtyard east into the back alley towards the wealthy part of town there should be an opening on the right that leads to the "cult of tsun" entrance and a staircase that goes up to a rooftop area with another shrine to Talos and beyond ...(edit)

    Resolved:  Load order issue.  Something got shuffled into the wrong spot.
  6. ZagarusTheOld
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    hey man, i'm kind of desperate i can't fix the bug of the back door that lead to the dunmer refuges that end up giving me infinite load screen, a lot of people complained and i thought that i fixed it with some patches but no... in a new game the bug is back, could you give it a look?
    1. robertgk2017
      robertgk2017
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      I can't get it to ILS for me.  Are you sure you've resolved any conflicts between your mods effecting windhelm?
    2. ZagarusTheOld
      ZagarusTheOld
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      hey man, i just double checked in SSEEdit64 and apart from jk skyrim, the Unofficial Skyrim Special Edition Patch and cutting room floor, mi theory is that the process to update to AE and then use the downgrader could cause some problem mostly because of the CC content added to it, btw i created a door and liked it outside of windhelm close to the back door and same result, and next i used player moveto and teleported to one of the dunmer camping outside and same, there is no visible incompatibility, i tested with a new game to, sorry to bother you, i know this is not a bug from you patch.
    3. robertgk2017
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      No worries ill always help people out.

      Thing is the downgrade patcher only reverts the game.exe file, if your using the Best of Both Worlds patch which you should.  Do not use the full patcher ever for any reason.

      If your using BOBW, then 100% of all non SKSE mods are entirely unaffected by reverting the exe.  as there is nothing in any plugin that relies on anything in the exe.  that is 99% a mod conflict issue with something in your load order.  I um bought the bundle so i have all 74 CCs, and i use the 1.5 exe so from that perpsective im certain theres no issues.

      You didn't install this on a save in progress did ya?
    4. ZagarusTheOld
      ZagarusTheOld
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      now that you mention it, i did start with Capital Windhelm Expansion and JK Skyrim - United, but not with your patch, i'm gonna give it a shot later and se if the bug persist and update you, thanks for your time!
      EDIT: ok i just did a test with only Capital Windhelm and its requirements and yes same, the only other mod enables is alternate start to quickly go and test the mod, mi game is relatively stable btw, so i just have to walk, i added a sticker to my monitor that says (don't use the windhelm back door) don't overwork yourself, i think this bug is beyond anyone skills.
    5. robertgk2017
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      everything is fixable and im certainly a stubborn person, if you can figure out what base plugin combo the issue starts at i can figure out how to fix it.
    6. Zaxist
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      Late comer to the thread, but I've encountered this myself, and believe I've narrowed it down to lux via as the conflicting mod, specifically `Lux Via - Plugin.esp`.
      Disabling that plugin gets me through the door, but unfortunately I've not been able to figure out what the offending change is.
      There were a few navmeshes both plugins edited, but loading this mod later than lux via did not fix the issue. 
    7. TheOldRogue
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      Anyone still dealing with this issue I recently found this patch for it:

      https://www.nexusmods.com/skyrimspecialedition/mods/93778
  7. YugoYugi
    YugoYugi
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    When i install this mod do i still need to have the ''Capital Windhelm Expansion and JK Skyrim - United patch'' ?
  8. jack829x
    jack829x
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    So wait this patch uses the current 1.5 version of Dawn of Skyrim but it says it requires the patch from Capitol Windhelms page, but that uses the 1.4 version of Dawn of Skyrim? what is the work around here?
    1. TheDarkDragon7
      TheDarkDragon7
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      DELETED BY BEING HIGH IN DEMENTIA
    2. robertgk2017
      robertgk2017
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      Dawn of skyrim.esp is already the master anyway?  I have never done anything using the old version of the mod.  This process is completely unecessary.
    3. TheDarkDragon7
      TheDarkDragon7
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      DELETED BY BEING HIGH IN DEMENTIA

      I just noticed that you already did an updated version of Capital Windhelm Expansion Dawn of Skyrim patch in your fixes mod for Capital Windhelm Expansion.
  9. dizzyliger
    dizzyliger
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    https://www.nexusmods.com/skyrimspecialedition/mods/49298 that mmod which is required in requirements tab is deleted and i cant use it anymore lol
    1. dantegoat
      dantegoat
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      don't you love it when they do that?
    2. 0zby
      0zby
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      Crap. So does this mean this mod cannot function anymore?
  10. heehatattt
    heehatattt
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    Nizorro's patch is hidden unfortunately, guess this mod can't be used then right? No missing master but description says its mandatory.
    1. dantegoat
      dantegoat
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      did it work?
    2. jonado1
      jonado1
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      It is not needed. This mod overwrites the file from the original mod.
    3. it44123
      it44123
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      1+