I've noticed that the air magic on npcs causes a glitch where the player is forced into a knock out camera, and it cannot be bypassed (either by the enableplayercontrols command, pushactoraway 14 1 to try to redo the animation, tfc to try to force the camera, saving and reloading the game, using a crafting station, or sitting in a chair). The only way to remove the effect is to reload an older save from before the thing happened.
This is really neat! Though, I think healer classes could use just a few more light based spells. Also, it would be really interesting if the Dawnguard/Vigilant/Silver Hand and Vampires got new spells based around damage dealing Light/Life leeching magic (basically to make the Dawnguard-Vampire feud more interesting. The Vigilant are fighting another form of dark daedra influence in Skyrim, so light magic would be nice for them as well. Silver Hand with light magic because in some ways their not totally wrong about werewolves, and they really were done wrong as far as anti-supernatural factions go, imo).
If you read about SPID and check out the super well documented _DISTR file in this mod, you could probably include your own lines doing just that! That would make an amazing complimentary patch to this mod, and I would definitely use it!
I know this might sound super dumb, but I have an idea. What if you introduced new mages into the levelled lists? What if dens full of Ice Wizards hung out with Wind Mages and whatnot? I only ask cause I feel like it would go a long way to improving the feel of these new schools of magic that use the old schools and help separate them. Idk. What do you think?
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I hope you use this in conjunction with either Phenderix Magic World or Phenderix Magic Evolved!
The beam is green, and when hitting the player creates a ball of light.