I uploaded two versions, one for skysa 1.9 and the other for skysa 2 0. You can get exactly the same game experience as me by using skysa version 2.0 or above
Use SKYSA 1.9 version of the player, you need to change the SKYSA_SPRINTH2H and skysa_sprintpowerh2h in my folder back to the original version of the sprint attack named Otherwise you can't launch my sprint attack
Because skysa_sprint is the naming format since the start of version 2.0
I personally use SKYSA2.7, if you want to adjust the attack speed, please use 1.9, because SKYSA above 2.0 does not support the attack speed adjustment
For Precision users, add these at the beginning just under the "# annotations: #" line of the annotation file, then update the .hkx file. You can change the size of each collision node by change the "Scale()" value.
attack1
Spoiler:
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0.000000 Collision_AttackStart 0.200000 Collision_Add.Node(NPC L Hand [LHnd])|Scale(3) 0.390000 Collision_Add.Node(NPC R Hand [RHnd])|Scale(3) 0.500000 Collision_AttackEnd
attack2
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0.000000 Collision_AttackStart 0.433333 Collision_Add.Node(NPC R Hand [RHnd])|Scale(3) 0.766666 Collision_Add.Node(NPC L Hand [LHnd])|Scale(3) 0.966666 Collision_AttackEnd
attack3
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0.000000 Collision_AttackStart 0.366666 Collision_Add.Node(NPC L Hand [LHnd])|Scale(3) 0.599999 Collision_Add.Node(NPC R Hand [RHnd])|Scale(3) 0.833333 Collision_AttackEnd
attack4
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0.000000 Collision_AttackStart 0.149999 Collision_Add.Node(NPC L Hand [LHnd])|Scale(3) 0.583333 Collision_ClearTargets.Node(NPC L Hand [LHnd])|Scale(3) 0.783333 Collision_AttackEnd
powerattack1
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0.000000 Collision_AttackStart 0.433333 Collision_Add.Node(NPC L Calf [LClf])|ID(1)|Scale(1.5) 0.433333 Collision_Add.Node(NPC L Foot [Lft ])|ID(1)|Scale(2) 0.676666 Collision_Add.Node(NPC R Calf [RClf])|ID(2)|Scale(1.5) 0.676666 Collision_Add.Node(NPC R Foot [Rft ])|ID(2)|Scale(2) 0.876666 Collision_AttackEnd
powerattack2
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0.000000 Collision_AttackStart 0.600000 Collision_Add.Node(NPC R Calf [RClf])|ID(1)|Scale(1.5) 0.600000 Collision_Add.Node(NPC R Foot [Rft ])|ID(1)|Scale(2) 1.449999 Collision_ClearTargets.ID(1) 2.083332 Collision_Add.Node(NPC R Forearm [RLar])|ID(2)|Scale(1.5) 2.083332 Collision_Add.Node(NPC R UpperArm [RUar])|ID(2)|Scale(1.5) 2.283332 Collision_AttackEnd
powerattack3
Spoiler:
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0.000000 Collision_AttackStart 0.766663 Collision_Add.Node(NPC R UpperArm [RUar])|ID(1)|Scale(1.5) 0.766663 Collision_Add.Node(NPC R Forearm [RLar])|ID(1)|Scale(1.5) 0.766663 Collision_Add.Node(NPC R Hand [RHnd])|ID(1)|Scale(2) 1.233333 Collision_Add.Node(NPC L UpperArm [LUar])|ID(2)|Scale(1.5) 1.233333 Collision_Add.Node(NPC L Forearm [LLar])|ID(2)|Scale(1.5) 1.233333 Collision_Add.Node(NPC L Hand [LHnd])|ID(2)|Scale(2) 2.033333 Collision_Add.Node(NPC L Calf [LClf])|ID(3)|Scale(1.5) 2.033333 Collision_Add.Node(NPC L Foot [Lft ])|ID(3)|Scale(2) 2.233333 Collision_Add.Node(NPC R Calf [RClf])|ID(4)|Scale(1.5) 2.233333 Collision_Add.Node(NPC R Foot [Rft ])|ID(4)|Scale(2) 3.000000 Collision_ClearTargets.ID(4) 3.133333 Collision_ClearTargets.ID(3) 3.366666 Collision_AttackEnd
0.000000 Collision_AttackStart 0.583333 Collision_Add.Node(NPC R UpperArm [RUar])|ID(1)|Scale(1.5) 0.583333 Collision_Add.Node(NPC R Forearm [RLar])|ID(1)|Scale(1.5) 0.583333 Collision_Add.Node(NPC R Hand [RHnd])|ID(1)|Scale(2) 1.399999 Collision_Add.Node(NPC L UpperArm [LUar])|ID(2)|Scale(1.5) 1.399999 Collision_Add.Node(NPC L Forearm [LLar])|ID(2)|Scale(1.5) 1.399999 Collision_Add.Node(NPC L Hand [LHnd])|ID(2)|Scale(2) 2.566666 Collision_ClearTargets.ID(1) 2.566666 Collision_ClearTargets.ID(2) 2.766666 Collision_AttackEnd
Know it's been ages since the original post, but thanks for posting this template. Total noob when it comes to adding animations to my Skyrim or tweaking them.
I'm not a fan of these type of fancy show-off movesets, but this one in particular I have issues with. Every movement is bland, the hits lack power and some of the animations make the character look like they have a loose twisted arm. I shouldn't take into account the lack of inspiration in real martial arts because again, this is supposed to be a fantasy moveset but it really does look like 8 years old me punching air and doing random hand movements after having watched karate kid.
can you please make a siplistic 1 That works with Vanilla Game ?, for some reason every time i try to download nemesis the EXE File is always missing so i Can't Use SkySa.
78 comments
Use SKYSA 1.9 version of the player, you need to change the SKYSA_SPRINTH2H and skysa_sprintpowerh2h in my folder back to the original version of the sprint attack named
Otherwise you can't launch my sprint attack
Because skysa_sprint is the naming format since the start of version 2.0
I personally use SKYSA2.7, if you want to adjust the attack speed, please use 1.9, because SKYSA above 2.0 does not support the attack speed adjustment
attack1
0.200000 Collision_Add.Node(NPC L Hand [LHnd])|Scale(3)
0.390000 Collision_Add.Node(NPC R Hand [RHnd])|Scale(3)
0.500000 Collision_AttackEnd
attack2
0.433333 Collision_Add.Node(NPC R Hand [RHnd])|Scale(3)
0.766666 Collision_Add.Node(NPC L Hand [LHnd])|Scale(3)
0.966666 Collision_AttackEnd
attack3
0.366666 Collision_Add.Node(NPC L Hand [LHnd])|Scale(3)
0.599999 Collision_Add.Node(NPC R Hand [RHnd])|Scale(3)
0.833333 Collision_AttackEnd
attack4
0.149999 Collision_Add.Node(NPC L Hand [LHnd])|Scale(3)
0.583333 Collision_ClearTargets.Node(NPC L Hand [LHnd])|Scale(3)
0.783333 Collision_AttackEnd
powerattack1
0.433333 Collision_Add.Node(NPC L Calf [LClf])|ID(1)|Scale(1.5)
0.433333 Collision_Add.Node(NPC L Foot [Lft ])|ID(1)|Scale(2)
0.676666 Collision_Add.Node(NPC R Calf [RClf])|ID(2)|Scale(1.5)
0.676666 Collision_Add.Node(NPC R Foot [Rft ])|ID(2)|Scale(2)
0.876666 Collision_AttackEnd
powerattack2
0.600000 Collision_Add.Node(NPC R Calf [RClf])|ID(1)|Scale(1.5)
0.600000 Collision_Add.Node(NPC R Foot [Rft ])|ID(1)|Scale(2)
1.449999 Collision_ClearTargets.ID(1)
2.083332 Collision_Add.Node(NPC R Forearm [RLar])|ID(2)|Scale(1.5)
2.083332 Collision_Add.Node(NPC R UpperArm [RUar])|ID(2)|Scale(1.5)
2.283332 Collision_AttackEnd
powerattack3
0.766663 Collision_Add.Node(NPC R UpperArm [RUar])|ID(1)|Scale(1.5)
0.766663 Collision_Add.Node(NPC R Forearm [RLar])|ID(1)|Scale(1.5)
0.766663 Collision_Add.Node(NPC R Hand [RHnd])|ID(1)|Scale(2)
1.233333 Collision_Add.Node(NPC L UpperArm [LUar])|ID(2)|Scale(1.5)
1.233333 Collision_Add.Node(NPC L Forearm [LLar])|ID(2)|Scale(1.5)
1.233333 Collision_Add.Node(NPC L Hand [LHnd])|ID(2)|Scale(2)
2.033333 Collision_Add.Node(NPC L Calf [LClf])|ID(3)|Scale(1.5)
2.033333 Collision_Add.Node(NPC L Foot [Lft ])|ID(3)|Scale(2)
2.233333 Collision_Add.Node(NPC R Calf [RClf])|ID(4)|Scale(1.5)
2.233333 Collision_Add.Node(NPC R Foot [Rft ])|ID(4)|Scale(2)
3.000000 Collision_ClearTargets.ID(4)
3.133333 Collision_ClearTargets.ID(3)
3.366666 Collision_AttackEnd
powerattack4
0.383333 Collision_Add.Node(NPC R Calf [RClf])|ID(1)|Scale(1.5)
0.383333 Collision_Add.Node(NPC R Foot [Rft ])|ID(1)|Scale(2)
0.549999 Collision_ClearTargets.ID(1)
0.716666 Collision_ClearTargets.ID(1)
0.899999 Collision_ClearTargets.ID(1)
1.199999 Collision_ClearTargets.ID(1)
1.399999 Collision_AttackEnd
powerattack5
0.583333 Collision_Add.Node(NPC R UpperArm [RUar])|ID(1)|Scale(1.5)
0.583333 Collision_Add.Node(NPC R Forearm [RLar])|ID(1)|Scale(1.5)
0.583333 Collision_Add.Node(NPC R Hand [RHnd])|ID(1)|Scale(2)
1.399999 Collision_Add.Node(NPC L UpperArm [LUar])|ID(2)|Scale(1.5)
1.399999 Collision_Add.Node(NPC L Forearm [LLar])|ID(2)|Scale(1.5)
1.399999 Collision_Add.Node(NPC L Hand [LHnd])|ID(2)|Scale(2)
2.566666 Collision_ClearTargets.ID(1)
2.566666 Collision_ClearTargets.ID(2)
2.766666 Collision_AttackEnd
https://www.youtube.com/watch?v=FUrk22X93V0
But There is a Mod That Lets You Set Animation's To Player Exclusive Anim's.
i think it was Called Player Exclusive Animation's if i remember Correctly.
for some reason every time i try to download nemesis the EXE File is always missing so i Can't Use SkySa.
This mod remind me of when Judge Man said "There could be only one with Judge Eyes,Penumbra!" and go fought Penumbra guys.