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wankingSkeever

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wSkeever

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21 comments

  1. deleted244486103
    deleted244486103
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    • 0 kudos
    Why USSEP Team dont add this in USSEP?
  2. hoangdai94
    hoangdai94
    • member
    • 177 kudos
    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖
  3. TKHBMVP
    TKHBMVP
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    The quest 'Experimental Subject (A)' - DLC2TTR4a, has been finished, but the spell effect seems still true but not displayed on the list. Ending up in not fast traveling anymore from the map, getting noticed not be able to fast travel during taking health damage. Survival Mod is disabled.
    Skyrim:Experimental Subject (A) - The Unofficial Elder Scrolls Pages (UESP)
    Even this script installed, it will not finish. Any ideas?
    Playing SE 1.6.1170 + USSEP 4.3.2
  4. awoods12345
    awoods12345
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    • 0 kudos
    Worked like a charm. I thought I would have to play the rest of the game with the hit to my health. What an annoying bug.
  5. maxen1416
    maxen1416
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    • 1 kudos
    How is this feature not in USSEP?
  6. snubbis
    snubbis
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    Is this compatible with Vanilla Scripting Enhancements
    1. Kedavix
      Kedavix
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      • 28 kudos
      For posterity sake, yes it is compatible. Vanilla Scripting Enhancements (v2.0) modifies the following script files:
      MG01NiryaScript.pex
      MQ105PhantomFormScript.pex
      MQ105ShoutTargetScript.pex
      MQ106DragonScript.pex
      MQ204PaarthurnaxScript.pex
      MQ206AlduinScript.pex
      MQ206PaarthurnaxScript.pex
      MQ304AlduinScript.pex
      MS08SaadiaScript.pex
    2. snubbis
      snubbis
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      • 0 kudos
      Thanks for the response! I guess I'll use this then!
  7. OSPBalzamon
    OSPBalzamon
    • member
    • 0 kudos
    Does this fix the bug where after you complete the quest you still have the sideeffect everytime you move into water?
  8. Tyler799
    Tyler799
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    • 9 kudos
    I thought I was taking crazy pills when this quest bugged out for me years ago. Surely I had done something wrong. UESP doesn't even mention the bug.

    Nope. It's real. Thanks for the fix!
  9. EPLatham
    EPLatham
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    Thanks for this. This quest was CTD every time he would cast the first spell. After a few restarts and checking my load order didn't work I gave this a go. Worked like a charm. 
  10. fangnebula
    fangnebula
    • member
    • 17 kudos
    Does Vanilla Script (micro) Optimizations address this script? The change logs just says x number of scripts optimized.

    I just don't want to risk fixing something that it optimizes.
    1. diskdevl
      diskdevl
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      • 25 kudos
      Vanilla Script micro optimizations does include the same DLC2TTR4a script, you should ask that author for specifics of what they changed. Odds are you have to choose one or the other implementation though.
    2. fangnebula
      fangnebula
      • member
      • 17 kudos
      Thank you very much for answering my question
    3. Daemonjax
      Daemonjax
      • supporter
      • 72 kudos
      Vanilla Script micro optimizations does NOT include the script: DLC2TTR4aPlayerScript
      I just checked the extracted bsa. 
      EDIT: Woops, it's in the newest version of VSMO... Looking at it, it looks like he added his own kind of fix to this script... instead of relying on the original RegisterForUpdate(5) to continue looping, he changes it to a RegisterForSingleUpdate(5.0) which is also called each time it updates.  It should work, but then again the original script should've worked, too.  Personally, I'll combine both of them :D
    4. Glanzer
      Glanzer
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      • 256 kudos
      I was thinking of doing both too, but looking at the code it might not a good idea. In wSkeever's version, the OnUpdate routine essentially calls itself over and over every 5 seconds until the condition is met. If you add in the location change code, wouldn't you get multiple instances of the OnUpdate running, each calling itself every 5 seconds? I'm going with wSkeever's change only.
    5. NYKevin
      NYKevin
      • supporter
      • 8 kudos
      I have not actually looked at the code, but if it's (only ever) using RegisterForSingleUpdate, then it is safe. RegisterForSingleUpdate creates a single update, no matter how many times it is called; if you call it while an update is already pending, it simply re-schedules that update, rather than creating a new one. It is actually very useful for coalescing rapid-fire events (such as OnHit) into a single event, and this is a widely-recommended practice for writing new scripts from scratch.