Skyrim Special Edition
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Amras Anarion

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amrasanarion

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About this mod

When the Dovahkiin becomes powerful, combat music plays more and more rarely, especially above the level 50. With this little fix mod, battle music always plays when an enemy threatens you, as at the beginning of the game. NEW: Now, this Mod can also reduces the frequency of battle music, or turn it off (No Combat Music).

Permissions and credits
Mirrors
Settings for Combat Music
Improved conversion of my Oldrim mod: Fix for combat music


Version: 1.2
Author: Amras Anárion
Category: Audio, sound and music
Prerequisites: Skyrim Special Edition
Language : Universal (Documentation provided in English and French)
Summary: Adjusts the frequency of combat music during battle, from never (NoCombatMusic) to always (FixCombatMusic).


Why I made this Mod?

When my High-Elf Daughter of Dragon reached an mid-level, I noticed that the weak enemies such as Wolves or Mudcrabs no longer launched the combat music. Loving Skyrim's battle music, the immersion was somewhat impacted. Be...
Then around level 40, it was the turn of the intermediate enemies (Draugrs, Bandits, Trolls, Guards...) to no longer initiate the right epic themes. I began to think there was a bug...
Until the day when even the bosses (as a Bandit Chief) were affected by the absence of the combat music. Finally, above the level 55, only the Dragons launched their special epic themes!
Without combat themes, battles seemed dull... Never hearing Tooth and Claw, Steel on Steel, Caught off Guard, Blood and Steel or Death or Sovngarde... I no longer had desire to fight.
So, I decided to solve this problem by myself!


How it's works?

By googling on Fallout forums, I discovered there is one variable that causes the start of the battle music: fCombatMusicPlayerTargetedThreatRatio. This value is reduced at 0 on No Combat Music Mod.
By default, this value is 1 in the Vanilla game. To see if the battle music should be played, Skyrim compares this value to ThreatRatio player/ most dangerous enemy. The ThreatRatio can be known with the code: player.GetThreatRatio [enemy RefID].
When the ratio exceeds 1 (ie the player is more threatening than his opponent in the eyes of Skyrim), the game considers that the battle music does not happen to be played. But when it goes below 1, the battle music starts immediately.
This ratio decreases when the player loses health, removes his armor or his weapons. This explains why some have heard the beginning of combat music when they removed their equipment.

To resolve this problem, I simply set the fCombatMusicPlayerTargetedThreatRatio value at 5,000 (from 1 on Vanilla game) with a little *.esp file.
With this little fix mod, battle music always plays when an enemy threatens you, even if you are level 81.
NEW: For those who don’t like fighting themes or want to heard it only in case of real danger, I also provide esp files that reduces or disable the frequency of combat music.


Installation

  Choose only one *.esp file from the folder “Choose here your Esp file”, then copy it into your data folder and activate it in the launcher/mod manager/plugins.txt. To remove the mod simply delete the *.esp.
  These *.esp set the fCombatMusicPlayerTargetedThreatRatio value from 0 (never combat music) to 5,000 (always combat music). With a lower Threat Ratio, the battle music won’t start with weaker enemies. The lower will be the modded ratio; the stronger will be enemies to the battle music starts.

  Threat Ratios available in this Mod:
  • Never combat music’s folder: Threat Ratio at 0
  • Less often combat music’s folder: Threat Ratio from 0.005 to 0.5 (7 choices)
  • More often combat music’s folder: Threat Ratio from 2 to 500 (8 choices)
  • Always combat music’s folder: Threat Ratio at 5000

  If with the evolution of your character, changes in the combat music’s frequency don’t please you anymore; it is possible to change the file at any time. Simply replace the *.esp with another one. It will remain enabled in your Mod Manager. The change will be taken into account at the next startup of Skyrim.


Choose the right file

  The following table will give you an estimation* of the Threat Ratio player/opponent according to your enemies and your level. If the Threat Ratio is less than that recorded in the game (default 1), the battle music will sound.
  * Note that your equipment, your current health and use of all that strengthens your character (smithing, enchantments, blessings, cheats, exploits...) affect the Threat Ratio. The real values may therefore differ slightly from this estimate depending on your style of play.


• Very weak: Mudcrabs, Skeevers, Wolves, Horkers...
• Weak: Falmers, Bandits, Bears, Skeletons, Frostbite Spiders...
• Medium: Flame Atronachs, Giant Frostbite Spiders, Bandits Thug, Chaurus, Trolls, Spriggans, Ice Wraiths, Falmers Gloomlurker, Sabre Cats...
• Strong: Bandits Marauder, Frost/Storm Atronachs, Frost Trolls, Wispmothers, Spriggans Matron, Hagravens, Guards and Soldiers...
• Very Strong (usually Bosses): Chief Bandits, Falmers Shadowmaster, Giants, Mammoths, Legats and Generals...
/!\ Dragons aren’t counted, because they have a special theme that always works in their presence. (So, this mod cannot turn off their music.)


Changelog

v1.0 Initial release
v1.1 Added lower Threat Ratios in option, for those who don't want to hear the battle music against weak enemies.
v1.2: - Conversion for Skyrim SE
- Added Threat Ratios less than 1 in option, for those who don't want to hear the battle music against medium enemies, or even never.
- The Highest Threat Ratios option is increased from 1000 to 5000 in order to take into account the evolution allowed by the legendary Skills.