Hello everyone. So I finally got some time to finish this file off and release it. Very quickly a few key points you may want to know as I've already had questions about it: - I only have a few crappy images up right now as they show off the mod perfectly fine as is, and any images I upload now I'll just have to remove once 2.0 comes out anyway, which is just a waste of time and internet. Image uploading is open for users, so if you would like to upload your own images please feel free to go right ahead. - The mods plugins should be loaded BEFORE any mods that add aesthetics to areas, eg water, lighting, weather or sound mods. This is because in order to place an item in an area, Bethesda requires you also have a copy of that areas record in your mod. Nothing I can do about it. For the most part even if you get this wrong it won't be a major issue and LOOT will be a help here as well if you're a beginner. - A USSEP patch is included in the install for people using that which will fix the briarheart bug you probably encountered in the original. The issue with vampires not wearing boots was also fixed. - I maintained the original record structure and didn't do any major edits so any old compatibility patches from the classic skyrim version of the mod will still work, such as for other cloak mods etc. Just make sure you run any esps from those patches through the Creation Kit first. - No I can't do any HDT stuff, it requires SKSE and dll plugins which aren't available. - You don't need to clean the file any more, the two ITMs from the original file have already been cleaned.
Anyone having issues with invisible cloaks or missing textures please try redownloading the mod. If it happens again, try downloading it manually rather then via the download with manager button. I assure you all the files are included so It's something on your end thats happening between the files being downloaded and getting in game, likely a download or installation error.
I am NOT providing any support or patches for current or future Creation Club content. I am not and will never pay for a file I will never use, for a version of the game I don't care about, for a company that doesn't even patch five year old game breaking bugs and major issues with their files. I hate what SSE has done anyway with people endlessly hassling me about SSE stuff and only wanting ports instead of quality content or updates, I'm not putting myself in a position where I have to support extraneous files on top of that, especially not when I'd have to fork out money to support them in the first place.
Please do not ask or hassle me about it. This file has open permissions for patches so you can make patches yourself if need be and upload them for others.
Don't use this mod, use cloaks and capes, this mod ruined the look of all the guards they now no matter what use fur gauntlets and boots even with Nordwar Guards Replacer mod running. Once you install this it will you can remove and delete it but it won't matter the guards are stuck this way. Damn mod ruined the look of my game.
1. Is there a FOMOD, where I can choose, statless capes? 2. Can simply craft a cape, whichever one I want? 3. Why so many capes spread throughout the entire game? Can this be used with other mods? 4. Is this only for remakes of the game or is it ideal for SSE? 5. Why you no answer questions....
figured out how to fix the double cloak thing, just make it so its only unnamed 46 and no tail 40 thing on all cloaks in xedit, ssedit, whatever and that should do it. if given permission i'll post a link to my already edited thing but otherwise thats how i did it.
The cloak icon when you pick it up does not correlate with the one shown in inventory and chests (the icon displays a shield). I'm using QuickLootEE and SkyUI. Is there a way to fix this?
Hi, i am intalled this mode hi, I installed this mod several times and never had any problems. However, with the last update I had several problems with other mods. Anyway, I downgraded to version 1.6.640, but this mod simply crashes the game, it doesn't go beyond the game's opening screen. Sorry my english i used google translate.
Disable the USSEP patch ( Cloaks - USSEP Patch.esp ) that comes with this mod, that patch plugin file is old and doesn't work anymore. It caused problems for many people.
Excellent! The crashing is because the Cloaks - USSEP Patch.esp was made for a very old version of USSEP. USSEP has been updated many times since January of 2017, but Cloaks of Skyrim has not :(
It will be in the Plugins list if you use Mod Organizer 2, likely a similar list section on Vortex (I don't use Vortex so I wouldn't know). Look for something that is named this exactly: Cloaks - USSEP Patch.esp deactivate it.
Hey, quick question. What am I missing? I ask because I just hung up cloaks in the new dresser space after applying everything necessary for LOTD, but the cloak that's hung up in the dresser is a Bright Blue. Again, am I missing something that's interfering with the proper display?
Update: I'm starting to see more cloaks the more I collect the special ones. The standard ones obviously don't show, but special ones do. In this case, The Scale & Companions display properly in the Cloak Dresser in LOTD while Hunter's Folly & Cloak of the Crow show as a stale Light Purple mainly while Shroud of the Grey Fox shows in a bright blue.
Update #2 - Figured out & Fixed it. Turns out the cloaks turned out that way because I had a patch installed from LOTD, but not the mod it was meant for. Basically didn't have this in mod loadout --> https://www.nexusmods.com/skyrimspecialedition/mods/42558 and it turned out like I said.
982 comments
- I only have a few crappy images up right now as they show off the mod perfectly fine as is, and any images I upload now I'll just have to remove once 2.0 comes out anyway, which is just a waste of time and internet. Image uploading is open for users, so if you would like to upload your own images please feel free to go right ahead.
- The mods plugins should be loaded BEFORE any mods that add aesthetics to areas, eg water, lighting, weather or sound mods. This is because in order to place an item in an area, Bethesda requires you also have a copy of that areas record in your mod. Nothing I can do about it. For the most part even if you get this wrong it won't be a major issue and LOOT will be a help here as well if you're a beginner.
- A USSEP patch is included in the install for people using that which will fix the briarheart bug you probably encountered in the original. The issue with vampires not wearing boots was also fixed.
- I maintained the original record structure and didn't do any major edits so any old compatibility patches from the classic skyrim version of the mod will still work, such as for other cloak mods etc. Just make sure you run any esps from those patches through the Creation Kit first.
- No I can't do any HDT stuff, it requires SKSE and dll plugins which aren't available.
- You don't need to clean the file any more, the two ITMs from the original file have already been cleaned.
Anyone having issues with invisible cloaks or missing textures please try redownloading the mod. If it happens again, try downloading it manually rather then via the download with manager button. I assure you all the files are included so It's something on your end thats happening between the files being downloaded and getting in game, likely a download or installation error.
I hate what SSE has done anyway with people endlessly hassling me about SSE stuff and only wanting ports instead of quality content or updates, I'm not putting myself in a position where I have to support extraneous files on top of that, especially not when I'd have to fork out money to support them in the first place.
Please do not ask or hassle me about it. This file has open permissions for patches so you can make patches yourself if need be and upload them for others.
2. Can simply craft a cape, whichever one I want?
3. Why so many capes spread throughout the entire game? Can this be used with other mods?
4. Is this only for remakes of the game or is it ideal for SSE?
5. Why you no answer questions....
o.O?
Sorry my english i used google translate.
Look for something that is named this exactly: Cloaks - USSEP Patch.esp
deactivate it.
Thanks
Update: I'm starting to see more cloaks the more I collect the special ones. The standard ones obviously don't show, but special ones do. In this case, The Scale & Companions display properly in the Cloak Dresser in LOTD while Hunter's Folly & Cloak of the Crow show as a stale Light Purple mainly while Shroud of the Grey Fox shows in a bright blue.
Update #2 - Figured out & Fixed it. Turns out the cloaks turned out that way because I had a patch installed from LOTD, but not the mod it was meant for. Basically didn't have this in mod loadout --> https://www.nexusmods.com/skyrimspecialedition/mods/42558 and it turned out like I said.