Can't get this to work for the life of me! ^^ I'm using TDM. Just won't dodge at all when in game
Update: Seems like it might be a TK Dodge related issue
Update 2: Mod works beautifully but remember to install the 1.5.97 SE version of TK Dodge SE. Tried everything possible to get RE to work but it's just not possible. This applies if you're on the latest AE game version.
Currently I'm seeing all the animations played, but my character stays in one place with no positional change. Step dodge with TK Dodge and all of its patches work perfectly fine until Smooth Slip Dodge Animation is installed.
Currently on 1.6.1170.0, have TDM installed. Also tried the outdated TDM compatibiliity patch with no luck.
Are you using pandora? I think the animation files are are engine specific at least for dodging. Im guessing you already have https://www.nexusmods.com/skyrimspecialedition/mods/111788, if you look inside the files you can see its also hkx meshes, so yeah, unless the author makes a patch it wont work with pandora (and in that case you wouldnt need the animation fix i linked here)
like @wadlb said, its Pandora's patch for TK Dodge thats a problem, though for me, i just put this mod before the pandora's patch and it solved my issue
Yes, pandora is a little unforgiving for a messy animation. This animation is lacking motion's annotation from AMR, thus making these dodge animations doesn't have displacement of the actor. Solutions: 1. Wait the patch. 2. Use Nemesis (Imo, Pandora is still better tho). 3. Self-patching the animations.
how you set panodra patch fix as a last load, or what do you mean put the mod before pandora? I'm using vortex and the patch has conflict only with meshes file of tk dodge for re(from original tk dodge se mod)... the whole tk dodge has no plugins, to select : /
probably a bit late but the pandora patch is specifically for animations so if you use this mod you need its animations to be patched. The patch on nexus only tackles default tk dodge animations
I have a problem. It's not critical but weird a bit. Animaiton speed is completely different from your video. Especially forward slide. It's like 5 times faster. I use TUDM. I don't know how to fix animation speed.
i know its been a year since this comment, but how did you get it to work, did you just change everything named "tk Dodge" to The Ultimate Dodge Mod" in the files or what
I know i'm late but if you guy are still having the issue, try opening TUDM's MCM menu -> change "dodge speed bonus" to 0. TUDM has an option to speed up dodge animations and that makes it look weird sometimes.
step dodge animation works but character does not move during animation (only roll and slide anim work) -animation motion -Trys key -Animation replacer -Tk dodge se meshes for RE -TK dodge RE -Smooth dodge
I started making a modlist for the latest version of Skyrim. And I was also blown away by the number of mods needed for animations. As soon as you download all the necessary mods (they are repeated in the requirements). You will be able to use animations))) I'll just say use OAR for all animations.
This is a great mod, but TK Dodge uses the outdated "animationdatasinglefile" method. It would be logical to use AMR, but... This mod doesn't work for me because TK Dodge itself doesn't work properly. I just do somersaults in one place.
260 comments
Update: Seems like it might be a TK Dodge related issue
Update 2: Mod works beautifully but remember to install the 1.5.97 SE version of TK Dodge SE. Tried everything possible to get RE to work but it's just not possible. This applies if you're on the latest AE game version.
This just dropped today, maybe it can fix the issue of it not working in AE!
Currently on 1.6.1170.0, have TDM installed. Also tried the outdated TDM compatibiliity patch with no luck.
Any ideas or suggestions?
Solutions: 1. Wait the patch. 2. Use Nemesis (Imo, Pandora is still better tho). 3. Self-patching the animations.
-animation motion
-Trys key
-Animation replacer
-Tk dodge se meshes for RE
-TK dodge RE
-Smooth dodge