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  1. ubuntufreakdragon
    ubuntufreakdragon
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    Locked
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    PS4 Version: As soon as PS4 allows archives there will be a PS4 version.
  2. AGplayz
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    does this work for the fiery soultrap enchantment?
    1. ubuntufreakdragon
      ubuntufreakdragon
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      link plz
      Or are you referring a vanilla thing?
    2. AGplayz
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      its a vanilla enchantment
    3. ubuntufreakdragon
      ubuntufreakdragon
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      should work.
  3. Ultimezia
    Ultimezia
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    Been using this addon through half my recent playthrough.
    At some point I realized I was unable to trap soul with my weapon enchanted for this if I one shotted the monster.
    Disabled this addon and it worked fine again.

    Not sure where it went wrong but basically I could park my character close to a mob I could one shot with my two handed sword.
    The sword would be enchanted with Trap Soul.
    With the addon loaded I would see the Trap Soul enchant fire off when killing the monster, but no soul was trapped.
    If I got lucky and got a kill animation I would trap the soul.
    If I disabled the addon I could kill the monster in one hit (no kill animation needed either) and I would trap a soul.

    If I were to make an educated guess the scripts of this addon are delayed because of all the checks it is doing, meaning the effect actually fires off AFTER the monster dies on a one hit kill.

    Anyone got any solutions? I do like this addon for obvious reasons.
    1. ubuntufreakdragon
      ubuntufreakdragon
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      This Problem was reported some days earlier, resulting in an recent update + new optional file please install both.
    2. DaiBi
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      I installed ver. 1.10 and this problem is still there, what should i do?
    3. ubuntufreakdragon
      ubuntufreakdragon
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      you either need the unofficial patch or the optional file.
    4. wch3
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      Have u managed to find the cure for this matter? I'm experiencing the exact same thing - no soul when one shot the target (usually when backstab using a dagger with 1-second Soultrap enchant on it.

      EDIT: have USSEP and tried installing the optional file too, it ain't helping.
      EDIT2: so I've tried the same thing on a bow, it works. So it seems only melee weapon have this problem?
    5. ubuntufreakdragon
      ubuntufreakdragon
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      no other mods present?
      a bow and a dagger should normally use the same magic effect.(and even the same enchantments)
      so where comes the difference from is one custom enchanted for example or one custom enchantment is quite old, while the other one is newer and the mod-setup changed in between?
  4. Narcisobr
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    Hello! I don’t know if this is possible, but keeping the name if the creature you killed on the soul gem containing its soul, like the good ol’ days of Oblivion?

    Ps: I know the mod “Named Souls in Gems”, but it simply refuses to work 99% of the time
    1. ubuntufreakdragon
      ubuntufreakdragon
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      In vanilla Oblivion there weren't such named gems.
      I can make such a thing work, the question is what it will cost.
      I will not sacrifice a bit of stability or compatibility but I guess there should be a way.
      At least it's an interesting idea.
  5. Scud422
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    Feature request: Make it so multiple lower level souls can fill up higher level soul gems. For example, if you have a lesser soul gem with a petty soul in it and you kill something that would give you another petty soul, it upgrades the aforementioned gem to have a lesser soul inside of it. Maybe for larger gems it would change the description from "Greater Soul Gem: Filled with a lesser soul" to "Greater Soul Gem: 25% full."

    Because such an obvious and highly useful mod hasn't been made yet for either version of Skyrim, I wonder if such a mod is even possible.
    1. ubuntufreakdragon
      ubuntufreakdragon
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      The main problem is where to store the information about the e.g. 25%, anything stored in the soultrap script will be deleted after the trapping process.
      Storing the data on the soulgems wont work, too.
      And I see no easy way to reference a single gem, referencing a stack of gems it easy but one distinct is pretty difficult and all ways I can imagine atm are pretty bad for performance, and I want to keep this lightweight.
      what is possible is a pretty simple rule like there is bigger gem filled by a soul of the same size as the current one so upgrade this soul by one level.
      would this simple rule be enough to you?
    2. Scud422
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      Yeah, that would be cool. Would still make it much better than the Vanilla system.
      Would you be able to make that work alongside the rule of "a stronger soul will overwrite a weaker one"?
    3. ubuntufreakdragon
      ubuntufreakdragon
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      Thats the cause I keep my code clean, its just another loop, should be easy.
    4. ubuntufreakdragon
      ubuntufreakdragon
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      Done
    5. Scud422
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      Awesome! I can't wait to try it out!
    6. Scud422
      Scud422
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      Works great! I wish I could Endorse your mod more than once.
    7. ubuntufreakdragon
      ubuntufreakdragon
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      Good to hear you like it.
      there might be a minor update as the beth upload is currently crashing and I might have to change some minor things in the esp to get it working.
  6. Tiogar
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    Any chance this can work with an unarmed build?
    I'm thinking it might not as soul trap needs to be linked to a weapon yeah?
    1. ubuntufreakdragon
      ubuntufreakdragon
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      give more details if you want a more detailed answer.
      as far as I understand you want something like a "soultrapfist"
      there is a perkeffect applycombathitspell so all you have to do is:
      copy vanilla soultrapeffect and change the range setting to touch, and in the attached script bisEnchantment to true.
      create a new touch spell from it.
      add a perk which uses applycombathitspell with your new spell.
      my mod just automatically overwrites any soultrap that uses the vanilla script
  7. MeDontKnow
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    In the future, will this mod work with Legacy of the Dragonborn mod? That mod adds different levels of soul gems.
    1. ubuntufreakdragon
      ubuntufreakdragon
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      Link?
    2. MeDontKnow
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      I'm sorry wrong mod. It is this mod that adds leveled soul gems. Sorry about that. I have a lot of mods installed. It's hard to remember what does what sometimes.

      https://www.nexusmods.com/skyrimspecialedition/mods/10
    3. ubuntufreakdragon
      ubuntufreakdragon
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      That mod only renames soulgems it doesn't seam to add new ones and especially doesn't add new Soultypes(besides these 5 soultypes are hardcoded), there shouldn't be a problem, but this mod adds custom soulgems with wont obey to that mods naming.
    4. MeDontKnow
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      I went through my mod list and esp's. When I pulled up the esp for Legacy of Dragonborn, it does put them into the game.
    5. ubuntufreakdragon
      ubuntufreakdragon
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      I don't get the point
    6. MeDontKnow
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      Your mod turns a ranked soul gem to a regular soul gem. It happens when you fill gems.
    7. ubuntufreakdragon
      ubuntufreakdragon
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      The ranking is just the same there are always 5 tiers of gems and 5 tiers of souls only their names differ, you can either edit my esp yourself to change the names or use an skse based renaming tool.
  8. DSavage56
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    This still in form 43. There appears to be growing evidence that this may be the cause or a contributor to the "false save Corruption" problem people are having in SSE. This mod should probably be updated by loading into the CK and being resaved.
    1. ubuntufreakdragon
      ubuntufreakdragon
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      I accidentally hit the wrong archive, corrected (there is no feature change through).
    2. DSavage56
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      Thanks for the prompt reply and fix
  9. billi95
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    not working on bound weapons with the apply soul trap perk...
    1. ubuntufreakdragon
      ubuntufreakdragon
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      Nope it works.
      I summoned a sword cheatet in all conj perks and a partial filled normal gem + lvl 50 bandit and got him trapped.
      you are either having installed a conflicting mod or missunderstanding a rule.
      e.g. a common mistake is that hummand allways fill a normal gem but thats only true for black ones, normal gems only get a level dependant soul e.g. a lvl 1 bandit only gives you a tiny soul without black gem.
    2. billi95
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      Your mod is the onle one installed.

      I have 1 soul gem of the smallest ones and kill a Human with a summoned weapon - gem still empty. I don't even get a message like "no fitting gem"

      If I kill him with a casted soultrap it fills the stone.

      If I give myselfe a black soulgem and kill him I get a soul. I have the extended messages on so it shoud tell me the values but it doesn't.

      So I would say its not working.

      Rules:

      in the installasion I picked without preinstalled stuff and without projectile.

      in the settings:

      basic settings: all true
      evademissfit 6 blockmissfirt 6 azurapriority 0
      overrideskillsetting 0 downgrateskillsetting 0 allowblack 0
    3. ubuntufreakdragon
      ubuntufreakdragon
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      lvl of the enemy could be of interest as the exact type of summoned weapon.
      So you have a tiny gem without soul and no other gems, evade and block missfit are disabled as azura priority, all extras features enabled just to be sure I get everything correctly?

      Will lock it up tomorrow.
      btw. weapons and spell share exactly the same script, so there shouldn't be a difference, this screws me a little bit.

      Edit: Fixed, conversation was done via PM.
      The short version Bethesda forgot to add the soultrap to the soultrap of the bow^^
  10. jilesj
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    on xbox one the lesser power that changes settings isn't showing up
    1. jilesj
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      nevermind i fixed it
  11. billi95
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    strange. I have a free level 5 gem and a free level 4 gem. I kill a human, BasicSettings>AllowBlack is on but it says I dont have a fitting gem... WHY?
    1. ubuntufreakdragon
      ubuntufreakdragon
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      There are several causes for this:
      - The gems are added by a mod not vanilla gems.(advanced features like allow black are disabled for custom gems)
      - You use the optional skill requirements, there is one option to require x conjuration for allow black to become active.
      - You use the block missfit feature for bigger gems, normal gems only get a soullevel mating the level of the opponent even if the opponent is human, so if you block missfit for lvl4 or higher gems and the enemy was a lvl 1 Bandit his soul wont be used.
      - The installation wasn't complete or scripts/magicsoultrapfxscript.pex was overwritten by another mod, if this is the case reinstall the file/ increase asset priority(not esp loadorder; move down) in Modorganizer and clean Modorganizers Overwrite folder.
      And please check whether the gem was filled through the message tells something different, just to make sure I didn't made a small mistake.
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