Skyrim Special Edition

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NewerMind43

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Receptum

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About this mod

Adds HDT-SMP physics to NewerMind43's Breton Knight armor mod.

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Changelogs
The original mod by NewerMind43 is required: ESO Armor Collection

Differences from the original mod:
- HDT physics were applied to the coat and hood.
- Made the coat longer.
- Re-did all of the bone weighting, minimizing all potential clipping.
- Tweaked the male armor to have broader shoulders.
- Part of the gauntlet is attached to the armor so that you can finally take off your gloves without having invisible arms.
- The throwing knives and utility belt are now their own separate armor pieces.
- Fixed the hood clipping through the head.
- Cleaned the ESP and flagged it as an ESL.

I also included optional AI-upscaled retextures of the armor that attempt to make it a little more accurate in terms of coloration with the Breton Hero's appearance in the Elsweyr and High Isle cinematics. The dirty version is the one I aimed to make the most accurate.
Even though his armor in those cinematics is quite different from what it used to be in the 2014 cinematics, it's the best I could do. Wish I had the skill to model a brand new armor that's completely accurate, with the big pauldron and the necromancer decals, but alas.

Known issues I doubt I can fix:
- Riding a horse with the armor on will look silly because of HDT-SMP collision. I can edit the XML and remove ground collision to fix this, but this would cause the coat to sink into the ground when you sneak. Not an ideal solution.
- The mask will clip through most Orcs' mouths. Playing around in RaceMenu to pull your Orc character's mouth back will fix it, but it's probably not ideal either.

Credits: 
NewerMind43 for the original Breton Knight mod
hydrogensaysHDT and aers for HDT-SMP
- polyhaven.com for the cubemap
- full_inu because I used his Galahad Renegade Coat to help me rig the Breton Knight's coat