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Author notes
Every asset featured in this mod belongs to NewerMind43. If you wish to modify/fix anything in this specific mod, you must first ask permission from NewerMind43 to do so.
File credits
NewerMind43 hydrogensaysHDT full_inu
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.5
Tweaked specular maps so that cloth parts aren't as reflective to sunlight.
Tweaked specular maps for the optional weathered retexture so that damaged parts no longer appear shiny.
Fixed overly bright mask for beast races.
Version 1.4
Potentially fixed the floating chest piece glitch some users were having. If you previously experienced this glitch and it persists after updating, please let me know.
Fixed distracting rigging issues around the arms, especially visible while jumping.
Reverted the shoulder armor piece back to its original shape. I initially made it much too broad.
Fixed the sword's specular mapping in the optional texture files. It used to shine a little too bright.
Added an additional main file that removes ground collision so that you no longer have to look ridiculous while riding a horse. Choose only one main file.
Version 1.3
Changed equipment slots to maximize compatibility with backpack and cloak mods.
Version 1.2
Added a tweaked normal map in the optional retextures that should greatly reduce the glossiness of the non-armored pieces.
Removed all remaining bogus nodes from a couple of meshes.
This mod will still function with ESO Armor Collection but is incompatible with the new version due to having completely different UV maps. The new version also has much superior HDT cloth physics compared to this mod.
Differences from the original mod: - HDT physics were applied to the coat and hood. - Fixed various clipping issues from the original mod by rigging the entire outfit from scratch. - Part of the gauntlet is attached to the armor so that you can finally take off your gloves without having invisible arms. - The throwing knives and utility belt are now their own separate armor pieces. - Fixed the hood clipping through characters' heads. - Lengthened the bottom of the coat so that it matches the length of the cinematics' coat. - Cleaned the ESP and flagged it as an ESL.
Also included are optional upscaled retextures of the armor that attempt to make it a little more accurate in terms of coloration with the Breton Hero's appearance in The Elder Scrolls Online: Elsweyr and High Isle cinematics.