Skyrim Special Edition

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Mihail - MihailMods Server - Skyrim Voice Alliance

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About this mod

In a world ravaged by wars and conflicts, where the law of the sword still reigns, and inhabited by the most terrible and bloodthirsty creatures, it is to be expected to find citizens with the most varied types of injuries and deformities caused by these events, in addition to those already born with them.

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In a world ravaged by wars and conflicts, where the law of the sword still reigns, and inhabited by the most terrible and bloodthirsty creatures, it is to be expected to find citizens with the most varied types of injuries and deformities caused by these events, in addition to those already born with them. Also, the little knowledge about mental conditions and diseases would make these afflictions especially misunderstood, which would make them reach worrying extremes for their carriers.

This mod adds 15 new NPCs to the world of Skyrim, all with detailed and interesting backstories, and around new 120 lines of dialogue with references to their own condition, but also to the game world, and even to lore from previous games, giving a touch of extra life to the game. In addition, the very existence of NPCs with ailments fills a serious gap in the vanilla game, contributing deeply to player immersion, making the world of Skyrim more believable.


There are however some necessary final considerations, that must be made by me before the presentation of each NPC, which are:

- The choice of the term handicapped, instead of disabled, although part of society opts for the second nowadays, is due to the fact that I, the author, do not like the idea of ​​presenting and referring to a deformity, injury or mental condition as fully disabling, so I chose a word that simply defines the deformity, injury or mental condition as limiting in some way, but always a limitation that can be circumvented;

- Mental illnesses included in this mod, must be seen in the context of the world of Skyrim. With its mysticism and context similar to the medieval era of our planet, and little of the psychological and psychiatric knowledge we have today, including medication, people in Skyrim who suffers from autism of varying levels, schizophrenia, paranoia, among other mental conditions, tend to have them in a terrible, untreated, and therefore devastating way. Obviously the author is not comparing, or trying to portray in the game, a faithful portrait of a psychiatric patient from the real world, with severe medical conditions, who often, if medicated or at least correctly oriented, can have a close-to-normal life in most cases;

- Despite my effort on trying to have a positive and inclusive approach with most NPCs and their conditions, obviously for the sake of realism, especially given the kind of harsh context of the Skyrim universe, some NPCs are presented as pessimistic, depressive, and unable to accept and/ or overcome the limitations they have;

- For technical performance and implementation details, check the COMPATIBILITY tab on this page;



The mod features the following NPCs:


Decessius Acicus is a 70 years old Great War veteran, residing in the city of Solitude. He was once a strong and brave soldier in the service of the Empire, today he is a controversial figure in the city, and undesirable in many parts of it, for his racist and xenophobic stance, against elves, and other non-humans. The son of an Imperial father and a Nord mother, he preaches the unity of all human races against the elves. Despite having served the Empire, he deems the Skyrim Civil War absurd, and considers it only beneficial to the Thalmor. In the Great War, Decessius lost a leg and an eye.



Geolerd is a friendly elderly lady in her 70s who recently moved to Riverwood. Born in Skyrim, she moved early to Cyrodiil where she married but had no children. With the death of her husband, a former Imperial officer, and already facing mobility problems, she moved to the quiet Riverwood to enjoy the final days of her life in peace. Unfortunately, she suffered a fall while walking down the stairs of the Sleeping Giant Inn, where she lives, which made her osteoarthritis situation worse, making her completely dependent on her wheelchair. She has a sweet and kind personality.



Gwehvir Trollslayer is a mercenary and monster hunter who currently resides in the city of Falkreath, and is around 35/40 years old. She is known for her specialty, which earned her the nickname by wich she is known, troll hunting. She lost a leg to a troll on one of her hunts, but that doesn't seem to have affected her confidence. With a strong personality, she makes most of the men of Falkreath afraid of her, which doesn't seem to be much of a problem, as she openly has a crush on Valga Vinicia, the publican of Dead Man's Drink.



Bari is a Redguard residing in Morthal, and around 25/30 years old. With severe obsessive compulsive disorder, panic disorder and paranoia, he lives in a constant state of terror, motivated by the legends of the region, and by concrete sightings among the murky waters of the marshes around the city, mulling over and taking proportions in his troubled mind. A restless and uncomfortable figure, he is not accepted inside the houses of the city, having only received a bedroll outside the town Inn, where he is allowed to rest at night. His paranoia has led him to create many conflicts with Morthal's folk, because the slanders and intrigues he has raised over the years, but are they all really false?



Gwelod was an Imperial soldier. At about 30 years old, today she lives as a beggar in the city of Windhelm, in deep depression and living from charity. At one point, she abandoned her friends and family, who were staunch supporters of the Stormcloaks, and joined the Empire in the war against them. For unknown reasons, she ended up losing both legs and going blind. Prior to that, she had also been disowned by her family, and even faced her old friends on the battlefield. Today she lives in deep regret and disgrace, and shows clear signs of increasing dementia.



Hamgi is a former Imperial soldier, a veteran of the Great War and in his late 50s. In the war, he lost his legs and arms, as well as his eyesight, according to Hamgi himself, due to the tortures done by the Thalmor when they captured him. He considers himself abandoned by the Empire he defended, and lives in the warrens of Markath as a dying wretch. He suffers from post-traumatic stress disorder and advanced dementia, making it impossible to maintain a cohesive dialogue with him. He is plagued daily by hallucinations of war.



Kallius is a large Nord man, wearing full steelplate armor, who resides in the temple of Kynareth while receiving treatment for an infection he has contracted. In his 40s, this former gladiator who fought in the great arenas of Cyrodiil, and now works as a mercenary specializing in monster hunting, nearly died after losing an arm in a cave that housed a large clan of trolls and getting a near-fatal wound infection.



Holgke is a former Dawnstar farmer in his mid-30s, who lost a leg defending his goats from a pack of ice wolves. The bite became infected, which led to the amputation. Some time later he woke up blind, what the city doctor told him was a spread of the infection that started in his leg. Pessimistic, he is always complaining about his bad luck. No longer able to work on the farm, he now helps out at the town's Inn, in exchange for food and housing.



Sintia Duilianus is a young Imperial woman in her early 20s. An orphan on the Reach, she was at an early age kidnapped by the Forsworn and tortured by the Hagraven, who burned her entire body. For some reason they discarded her still alive, and she was found and rescued by Leontius Salvius, who took her to the Old Hroldan Inn, where she was healed and welcomed as family not only by him, but by Eydis as well.
Despite being sweet and motivated, you can hear a tone of grief and trauma in her voice. Even as she tries to fight it, people's prejudice towards her burnt appearance makes her rarely leave the Inn where she lives and works. Even seeing her as a sister, Skuli, the inconvenient brat son of Eydis, sometimes mocks Sintia, mimicking a haunting near her, due to her appearance.



Hrorir is a patient with acute paranoid schizophrenia. The 30-year-old lives in the abandoned houses of Winterhold, where he manufactures in his mind his elaborate stories, in which the College is actually a demonic cult, and he is the only one who knows the truth, which is why, according to him, mages would often kidnap and beat him, causing the poor mad man to live under constant threat and fear. By the will of Winterhold's guards, he would already be dead or thrown into a dungeon and the key lost forever, ironically enough being the College mages who intervened on more than one occasion so he wouldn't have his end in the hands of the guards, already fed up with his craziness. Aggressive and inquisitive, Hrorir is a figure to be avoided.



Among the ranks of Whiterun's guards, a young Nord girl stood out for her determination and passion for service. Unfortunately, in the first days of her role, there was an attack by an angry Giant on the farms in the region, and she was one of the first to arrive, but unfortunately also the one with the least experience among those present. She was quickly overpowered by the Giant, who easily ripped off both of her arms, leaving her collapsed on the ground, with near-fatal injuries.
She recovered after long labors in the city's Temple of Kynareth, and today this 20/25 year old guard remains steadfast and determined in service to the city, but acting as a sentry, patrolling the city warning other guards in case of illegalities.
Despite her strong, gentle, calm and resilient personality, she holds a grudge against all Giants, and desires their extinction.




Maleith is a young 20/25 year old Redguard who was born blind. Residing in Riften, she doesn't let her hadicap affect her, and lives a happy life, experiencing the world in her own way. Calm and contemplative, she is recognized as a wise person to talk to in the city, despite her young age.



In Raven Rock lives a Redoran Guard who lost a leg and part of an arm to an attack by a Mating Kagouti in the Morrowind mainland. Transferred to Solstheim for reasons he considers to be that his superiors feel he is unable to work on the front lines of the Redoran army due to his handicap, yet he is willing to prove otherwise. His personality, like that of all the Redoran Guards on Solstheim, is one of relative discontent with their work, due to their transfer to the desolate island.



Thilin is a homeless Bosmer living in Solitude, in her mid-30s. A victim of severe paranoid schizophrenia, she lives in a state of constant dread and hallucinations with elements ranging from Norse dragon legends, to time-lost legends dating back to Valenwood and the ancestral Wild Hunt. Due to her paranoia about stalking, she often asks for help from guards if anyone even looks in her direction. She is completed demented beyond any possibility of treatment and/or improvement.



Viceeien is a Breton who worked with his family on a farm on the border between High Rock and Skyrim. A fire made them lose everything and he came to Skyrim looking to start his life over. A group of racist and xenophobic Stormcloak sympathizers (or even members of the faction according to Viceeien) accused him of theft and amputated his hands in Windhelm, and left him for dead.
The Dark Elves saved him and today he lives roaming on the streets of the Gray Quarter, afraid to leave the area and be killed by the same tormentors from the past. He is melancholy, and shows signs of depression.





- The mod features 15 new NPCs, with interesting backstories, conditions,
mechanics and around 120 lines of custom dialogue.





In general terms, the mod must be compatible with most light load orders, but some details should be taken into account, especially if you have a large load order:

- Mods that change the appearance of NPCs may affect the NPCs of this mod, including perhaps
removing some of their peculiar characteristics, such as scars or dirt on their face;


- Mods that replace vanilla armor or clothing do not affect the clothes or armor used in this mod by my new NPCs. As I've always made clear, I'm not a supporter of replacers, just standalone mods. I believe that for the most part, vanilla should be kept as it was created, except in rare cases where a replacement is strictly necessary (the Hawk's case, for example);

- Mods that modify things in cities can come to occupy spaces where I placed some of the NPCs that can't move, which can make them inaccessible or partially inaccessible for contact, and even harm their positioning in game. Obviously my mods are made with only vanilla in mind, and not the individual modlist of each one, since it would be impossible to make mods for the personal load order of each user. Despite that, it probably shouldn't be a problem in most cases;

- Mods that replace vanilla animations can force NPCs of this mod to do things they shouldn't, such as using an amputated arm to do some function that requires a hand. This is because the mod determined the idles and furniture used by each NPC using, obviously, the vanilla idles and furniture as a base, and not the ones from mods that modify vanilla, especially those that transform the game practically into another game.



Technical details:

- NPCs have between 6 to 12 lines of dialogue each. They are random and uttered when you or an NPC pass by them, or if you force conversation. They are spoken randomly and rarely repeated next to each other, with the NPC tending to speak their entire repertoire first in random order. It can of course happen that a NPC repeats the same sentence twice in a row, although rare, due to limitations of Skyrim's AI;

- Knowing that Skyrim's AI is terrible, it was necessary to resort to clever tricks to implement some of these NPCs, especially those that don't move. Unfortunately, although rarely, the AI ​​can get bugged, especially if the player has too many animation mods, or is forcing too many simultaneous rendering of actors in one cell and/or is having huge lag, what can make a non-mobile NPC stand up for seconds. Movement is restricted via mod settings, but the act of standing up for seconds until returning to the original sitting or lying position can be activated by an external trigger built into the basic core of all humanoid NPCs. This happens very rarely, and I have placed the immobile NPCs in places where, if it happens, you will hardly arrive in time to witness this, which only lasts 1 or 2 seconds, and by the time you get to them they will already be in their right positions again. A notable exception is the elderly woman in a wheelchair, which, as she is at the exit of an Inn, if you teleport directly inside the house with console commands, or load a previous save directly into the interior cell, it will cause the old woman to be rendered not yet sitting, when you exit the Inn, but sitting in the seconds after. To get around this lorewise, she even explains that she can still get up for a brief time from her wheelchair, despite not being able to walk anymore after her last fall;

- All NPCs in the mod are essentials, and cannot be killed, unless you use mods that disable the Essential function of the vanilla game. As the mod is made with vanilla in mind, and not mods, NPCs have sounds for when they are attacked, but not for death, as they are not programmed to die in the vanilla game;

- To avoid most of the vanilla triggers mentioned in the second point, which would cause paralyzed NPCs, or NPCs with double amputated legs, to stand up or react to most of the triggers shared by the entire NPC AI in the game, I was forced to make these few NPCs (3 in total) not reacting to combat or damage, that is, you cannot attack them or deal damage, and they will not react to combat close to them or enemies, as it is the only viable way to avoid them breaking their implementation and condition in game, by external factors. The non-reaction to combat is not exactly an immersive breaker, as two are blind and have dementia, and the other is a frail old lady. Also the 3 live inside well protected human cities, without regular monster attacks, with an exception being Riverwood, sometimes attacked by a Dragon;

- If you spam the NPCs of this mod with console commands, they will probably appear buggy, since, in addition to their entries being marked as Unique (they should not be duplicated artificially), they are individually connected to idle markers for positioning, specific furniture for the same reason and patrol guidance placed directly on the map. So, to see the NPC as it was conceived and implemented, you should look for the original NPCs that I placed on the map, and with your game's AI activated of course;

- Due to her very specific head model, Sintia has no human mouth animations when talking.



Mihail NPCs and Followers aims to bring interesting NPCs with unique stories to the
world of Skyrim, adding an extra touch of realism to the game and to your experience.





Author: 

Mihail- Concept and creation of the handicapped NPCs, writing
of their lines of dialogue, implementation of the NPCs, models
and textures of the prostheses and other clutter used by them, sounds.



Voice Actors:

DungeonMasterEli (Twitch - check out "What Happens in the Dungeon"/ Nexus/
Discord user: 
DungeonMasterEli)- voice of Decessius Acicus, Viceeien and Kallius;

RabbittWinri (Website/ Nexus)- voice of Maleith, Geolerd and Thilin;

Gentle_Chaos (Youtube/ Instagram)- voice of Gwehvir Trollslayer and Whiterun Guard;

CrimsonBloodCat (Twitch/ Youtube/ Nexus)- voice of Sintia Duilianus and Gwelod;

KyleBoon (Twitter)- voice of Redoran Guard;

GergtheGoblin/ Gerg the Businessman (Youtube/
e-mail: [email protected])- voice of Hrorir;

PsychoGeico (Twitch/ TikTok) - voice of Hamgi;

Niffelheim/ daglez (Nexus) - voice of Bari;

Argon/donutbomber (Twitch / Nexus) - voice of Holgke


(This mod was made with voice acting support from MihailMods Server and
The Skyrim Voice Alliance. If you are interested in volunteering as a Voice
Actor in Skyrim mods, please join The Skyrim Voice Alliance server.)