Skyrim Special Edition
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James B

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JamesB72

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About this mod

Adds double-bladed lightsabers, with animations, for FTweaks as alternatives to the existing battlestaves.

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Adapts the double-bladed lightsabers from @Opsguy27's awesome mod: https://www.nexusmods.com/skyrimspecialedition/mods/3749.
Further, it includes the epic animations from @ClomeG's mod: https://www.nexusmods.com/skyrimspecialedition/mods/58762.

So what does this mod do that those two don't on their own?  Most importantly, it fixes the placement of the weapon/hands.  By default (without this mod), you'll be holding the "front" blade, rather than the weapon's hilt.
Also, this mod adds a copy of the 'Darth Maul' lightsaber for each variant of the battlestaff, as available in FTweaks, including the same attributes, values, and crafting/grind-stone recipes.

The sabers are entirely distinct weapons, and are not added to level lists or anything, so they won't show up anywhere without you crafting them.

Recommendations:
Don't use the SkyrimSA animations, and just keep the DAR replacement-animations on the vanilla system.  SkyrimSA animations look amazing, but they prevent you from controlling your location-movement.  So you can't chase an enemy while attacking, nor keep your distance from them.  Not managing your placement/"footwork" is a great way to die in Requiem/3Tweaks.
The DAR animations still look good without SkyrimSA (still has logical animations for a double-bladed weapon, rather than just swinging away like a warhammer), and you keep your movmement.

Future Work (maybe):
* Additional hilts (so steel is visually different than glass, for example)
* Additional blade colors