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Jkrojmal and Teabag86

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jkrojmal

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  1. jkrojmal
    jkrojmal
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    An enhanced cities and towns overhaul, all in one. Includes all the latest versions of all my overhauls to date. Big thanks to Teabag86 for the porting and bugfixes!!!
  2. Teabag86
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    The Description page answers most compatibility questions. Please check it before asking.... Thank you :)

    Troubleshooting
    Spoiler:  
    Show
  3. sayrightordiecl
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    Immersive Citizens fix please. i'm afraid download the mod :d
    1. Teabag86
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      As per the description.
  4. Teabag86
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    The latest 1.6 update is extremely minor. I simply corrected an Object Bounds wild edit on one record and packaged the assets in a BSA. That's it. I was waiting for any bug reports to come in to make the update worthwhile but there aren't any. I think this will be the final update to JK's Skyrim. All patches are squeaky clean and ESL flagged files. The only outstanding one is Skyrim 3D Trees which Mathy79 is working on.
    1. kuczaja
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      Thanks for packing it <3 it was main drawback of this mod. Now i use only 8 loose files mods.
    2. Teabag86
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      No problem. I'm honestly curious why you saw it as a drawback? A few people requested it and when I asked them why I received no response. It's only a handful of assets; ship in Dawnstar, a few crates and apple tree in Rorikstead and the facegen files. I always like to delve into mods when I install in them and much prefer loose files rather than unpacking a bsa. Anyway it's done now, but I'm still curious why people prefer it this way.
    3. kuczaja
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      I dont trust mod organizer so loose files are rather irritating to maintain and remember which one belongs to which mod.
    4. CreeperLava
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      Thank you for the update. I personally don't care about the BSA, but fixes are always good. Not sure why you wouldn't trust MO ?
    5. mukkaar
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      Loose files only seem to be problem with facegen for me. It can easily cause blacface if you have something like npc overhaul and later add mod that edits some character with bsa. Bijin doesn't seem to have that problem though.
  5. FollkenSama
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    You even went as far as making numerous AIO patches for Arthmoor's Pack flagged as ESLs, you legend.


    Appreciate the work greatly.
  6. laeris
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    Thank you for one of the entries on my can't live without list! I've made facegens avail for the few npcs this adds to make compatibility easier for people who use both this and the mod that edits base game character assets. My apologies for not posting sooner per permissions info.
  7. k1ngr4t
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    My ONLY complaint is this causes the loading screen to freeze up for a few seconds before loading, not always oddly, and mainly when fast traveling long distances.

    Definitely not the end of the world but it's kind of annoying, it acts like it's about to crash but then loads in just fine. Does this happen to everyone? I mostly only have textures and some LOD mods installed so I don't think it's a conflict thing. Any memory patches or tweaks that might help this??
    1. Teabag86
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      Skyrim has a few inherent system bugs. I can recommend SSE Engine Fixes
    2. k1ngr4t
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      Well, now my issue has changed...I didn't see this in time so I ended up doing a complete reinstall, and while it seemed to help the load time issue, I now have the missing mesh exclamation marks at the bottom of the stairs to Jorvaskaar in Whiterun. Again I only really have texture/mesh mods installed, but I put JKs at the bottom of my load list and it still doesn't show? What's at the bottom of those stairs on each side? That might help me identify what isn't loading properly. I do use CRF but this is the only place I'm seeing them
    3. Teabag86
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      Update your copy of Detailed Rugs.
    4. k1ngr4t
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      Man, you're good. I was using the links from Palaces and Castles Enhanced and didn't realize most of them linked to Skyrim LE, including Detailed Rugs, I just assumed they were SE and followed install instructions. To top it off I merged JKs with DoC, made some ini tweaks, and now I'm running all of the above at a stable 60 fps and it's glorious.
    5. Teabag86
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      Good to hear! Glad you got it working to your expectations. What's DoC?
    6. k1ngr4t
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      Oops, I meant DoS, for some reason I was thinking it was Dawn of Cities, but it is in fact Dawn of Skyrim :P
    7. Teabag86
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      No worries. When you say merged JKS+DoS I hope you are also using my patch?
    8. k1ngr4t
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      Of course! :D I know how to read.....usually.

      And thank you very much for that, minus the FPS hit the two go great together!

      Edit: Though I am having ONE issue that I THINK is related to one or both of these mods. Occasionally during the day in really busy parts of Whiterun, some NPC's lips don't move when passively speaking. IE They move when spoken to directly, but not if they're just saying something when passing by. I looked into it, apparently the cause is too many "npcs" in the cell. I noticed it looks like SkyBirds was a common culprit (which I don't use), so I'm wondering if it's all the added animals? I can walk around the corner to a less crowded area and they'll talk just fine, I notice it mostly in the main storefront area.

      I've also only seen it in Whiterun, not even busy areas of other cities. It's not game breaking and not super noticeable unless you're looking for it but thought I'd mention it...
    9. Teabag86
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      I can't answer that one. The only NPCs JKS adds are 1 or 2 vendors in the smaller towns and few in the Windhelm Gray Quarter. DoS adds a few though as you know.
    10. k1ngr4t
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      From what I was reading it isn't limited to just human NPCs, but any sort of AI thing. So I think it's something to do with the animals as well and not just the human NPCs and IIRC this one added more animals than DoS? Not sure but thought I'd mention it, thankfully it's really only in Whiterun and not even always
  8. Shadowthebuttmunch
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    You mentioned something called "Arthmoor's Patch Pack" in order to make Cutting room floor more compatible, but where is it? Google and Nexus search don't turn up any results for it.
    1. Teabag86
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      Spoiler:  
      Show
    2. Shadowthebuttmunch
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      I mean I see that, but I don't know where or what the Patch Pack is.

      OH NVRMIND YOU MADE THE FILE LMAO sry im dumb
  9. smitdogg16
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    Hello, Jks Riverwood is really giving my cpu/gpu fits in VR. All other towns run with no issue. Can you release individual city downloads, so I dont can exclude riverwood from it. Id really really appreciate it
    1. Teabag86
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      You aren't using JK's Riverwood AND JK's Skyrim are you?
      Refer to the Forum Tab and read the article How to remove a Town from JK's Skyrim
      Gamer Poets also has a video explaining the process. The link is on the Description page.
  10. Abubakur
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    Hi there!

    Glad to see JK's complete. But weird...Whiterun is not working. Had the same problem with JK Whiterun. Any advice?

    best regards

    EDIT: I checked It and it seems not everything is getting loaded...
    1. Teabag86
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      Are you using Open Cities? If so you need the patch.
      Try the "coc whiterunorigin" from the Bethesda logo method in Troubleshooting Sticky #2 which will determine whether your current save file is the issue.
  11. GrayKyurem
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    Any chance we could get an updated 3d Trees patch? Just wandering around Windhelm and I've spotted 8 trees clipping into things with 2 trees clipping REALLY badly. Here's some screenshots of the 2 trees with major clipping. https://i.imgur.com/aZoG96w.jpg https://i.imgur.com/ldDhZli.jpg
    1. Teabag86
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      Mathy79 said he would be doing the update. Not sure where he is at with it though. He's been releasing some pretty cool mods of late.
  12. Lukezkee
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    Any update on major cities only? I'm having a lot of trouble downloading the creation kit through the bethesda.net launcher :<
    1. Teabag86
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      It's not so much the file itself, it is updating all the patches and then setting them up in a way so as not to confuse everyone. For ETaC I released a separate mod page. I would prefer not to do that for a major towns only version. I'm working on a number of updates for other mods at the moment but will get to it at some stage.
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