Skyrim Special Edition
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Wartortle

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Wartortle

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151 comments

  1. Artsop
    Artsop
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    I'm getting an incompatibility flag in MO2 saying the mod is "Incompatible with LK_fix.esp". I have no idea which mod that file belongs to. Can anyone help?
    1. Wartortle
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      There are good tutorials on using mo2 and I presume loot that can be found which should help you answer your question since there are tens of thousands of mods on nexus alone and only you know which ones you have installed.
    2. Tvirus5087
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      Sort your MO2/NMM Plug-in by name. In M02 if you click it will highlight the mod in the Load order. NMM you might be able to do similar. 
  2. Balbanes42
    Balbanes42
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    can i use this together with falskaar addon and patches, but only it's bug fixes esp disabled?
    1. Balbanes42
      Balbanes42
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      nvm turns out the installer has the option for not installing the bug fixes, thanks you for the mod sir!
    2. eggheadpayton
      eggheadpayton
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      thank you, this helped me
    3. conchetumare321
      conchetumare321
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      you are the goat
  3. ElRuti
    ElRuti
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    The description details that this mod should not be applied in a current game but does not detail whether it refers to once Falskaar started. So... Can I install this mod if I'm still in RiverWood? That is, I am at the beginning of the base game, I have not entered Falskaar. evidently.
    1. Wartortle
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      Probably not since all the quests have started
    2. ElRuti
      ElRuti
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      But the Falskaar expansion hasn't loaded yet... I don't see a problem with installing this patch... I would understand if it was incompatible if it was already on Falskaar
    3. Wartortle
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      Quests are start game enabled. So scripts have loaded. Then you add cff with new scripts. That are not reloaded because they already are running. 
  4. ElliottHoltAdams
    ElliottHoltAdams
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    Why does this conflict with Moonpath to Elseweyr????
    1. Wartortle
      Wartortle
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      It does not.
    2. ElliottHoltAdams
      ElliottHoltAdams
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      then my Vortex must be on something because it gives me a big window that states otherwise. I'm doing a fresh install anyways.
    3. Wartortle
      Wartortle
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      I have no control over Vortex or LOOT entries. Can either show me the conflict in xEdit to address, or else I'll assume this is not a thing on my end.
    4. JoseMoley
      JoseMoley
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      My vortex doesn't indicate this conflicts with Moonpath, is it possible you have a patch or something?
    5. deathbysoap
      deathbysoap
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      It does conflict technically with changelog.txt so not really a problem
    6. Wartortle
      Wartortle
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      Neither changelog.txt is loaded by the game so technically it does not conflict. 
    7. blesch
      blesch
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      Changelog.txt is the equivalent of a readme.txt: it's something for the end-user to open and read like a microsoft word document. it has literally zero bearing on the actual functionality of the mod (unless this mod's author says otherwise...)
  5. Gremlin2850
    Gremlin2850
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    The lady in the lighthouse completely breaks if you pick up the journal with the key before interacting with the gate, rendering the quest unbeatable without reloading an older save.
    1. blesch
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      I would post this under bug reports. This sounds like it's pretty important.
  6. ArchGuardianAngel
    ArchGuardianAngel
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    Hi I know its 2 years old but I just ran into a black face problem with the bandit after doing Lost Knowledge its not a huge deal since the creep gets killed
    but I figured to put it here <3

    thank you so much for this patch <3 its been doing like it says its doing <3
  7. deleted79004998
    deleted79004998
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    does a save that hasnt had Falskaar count or do i really need a new save? thank you to anyone who can answer
    1. dwightnexus
      dwightnexus
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      new save typically means brand new character 
  8. BigBenderOne
    BigBenderOne
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    Hello, I'm not very good in english.
    You wrote in Compatibility: "Falskaar - Patches and Addons: Not compatible with Bug Fixes.esp, this mod must load after it"
    Do you mean with "this mod" your mod or "Falskaar - Patches and Addons"? What is the right load order?
    1. Wartortle
      Wartortle
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      If you choose to use bug fixes.esp, then load order is:
      bug fixes.esp
      comprensive falskaar fixes.esp
    2. discotutoss
      discotutoss
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      just don't use the "BugFixes.esp", everything else yes
  9. JoseMoley
    JoseMoley
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    Gonna give this a try, I'm cautiously optimistic as I've been burned by falskaar patches before, but this does in fact seem pretty comprehensive so I'm eager to try it out.  Will keep you posted with any problems I run into.
    1. JoseMoley
      JoseMoley
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      So for the first time ever I've managed to complete Falskaar without the quests shitting themselves inside out.  Not that there weren't any weird hiccups (the battle of staalgarde didn't end as intended, but it ended and I got to continue with the quest at least), but in the context of "this is a bethesda game" I'd say it went smoothly.  Gonna give my endorsement for this one, much appreciated!
  10. tunax09
    tunax09
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    If your mod requires a new game, please write it in BIG BOLD RED LETTERS at the top of the description. It is very important.
    1. Wartortle
      Wartortle
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      Nah. It’s legible with the current font. 
    2. tunax09
      tunax09
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      What? It is halfway down into your description and it is the same size as body text. At least put it somewhere everyone will easily see, like the file description in the files tab.
    3. zilfallon
      zilfallon
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      it is barely readable dude
    4. travlaney
      travlaney
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      Not only is it legible with the current font, it's standard practice.  Always start a new game for any mod that touches the scripts.  Especially quest scripts.  
    5. JoseMoley
      JoseMoley
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      Based