Skyrim Special Edition

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Betalille

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Betalille

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About this mod

Head back to the Alik'r Desert of the Gray Cowl of Nocturnal mod and help the Ash'abah, fight off necromancers and help the citizens of a new village: Salas Kazas.

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Translations
  • Turkish
  • Portuguese
  • German
Changelogs


"You approach the camp of the Ash'abah. Unless you are here to help us, I suggest you turn around and go the other way." - Talia at-Marimah (The Elder Scrolls Online)


This mod is now included in the Betalille's Hammerfell Quests Bundle, alongside a lot of other ones. If you want to have the full experience of all the mods I made for the Alik'r Desert, then I suggest getting the bundle instead!

This mod adds a total of 7 quests in the Alik'r Desert from the Gray Cowl of Nocturnal mod, as well as two houses inside Ben Erai, some merchants, a new village right above the dwemer ruins and an inn. Some of the quests have a small connection and will lead to a boss fight.

This mod also introduces a crime system, like what you would fin in Skyrim. Ben Erai has a new prison, and the guards are now able to arrest you if you ever decided to hurt a citizen or steal from them. This crime system extends as well to the new town of Salas Kazas.

The mod The Gray Cowl of Nocturnal SE, by mannygt is obviously a requirement. The mod should work fine with Gray Cowl of Nocturnal Alikr Flora Overhaul SE by sa547 as well as Camels and new animals in Alik'r Desert (Hammerfell) SE by gg77, since it modifies different locations.


  • Where are the quests and how do I start them?
Usually by talking to the new people that appeared in town. One quest is in Ben Erai, three in the new village Salas Kazas, one is north-west of the Lantern of the North (talk to the people in front of an unmarked temple), one is in the Retching Netch in Solstheim (but only once you finished the main quest of the Grey Cowl mod after the ending at the Solitude Docks) and the final one can only be completed after you finish the quests with the Ash'abah, the ancient library and the necromancers.
The final quest can be started after talking to the Ash'abah Honai, once all the required quests are finished.

  • Is this mod voiced?
Yes, it is!

  • Are there any recruitable followers in this mod?
Unfortunately, no.

  • Is there a player home in this mod?
No, as it would have been too similar to the Ben Erai one.


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