Thank you very much! It's finnaly works! Could you tell me please, there any way to load hkx animation to blender? Maybe somehow need to convert hkx to kf?
Look like I found how to get kf. hkxcmd.exe exportkf skeleton.hkx youranim.hkx yourexport.kf But that didn't help me. Imported kf looking bad... Who know solution? :)
Thank you so much for your pack. I was following Distar tutorial too and downloaded all the tools but the script doesn't run and doesn't generate any animation.hkx.
With your pack it works perfectly! You are my savior.
These do look good for a first timer. Especially BKGS burger flip move, I LOVE IT back from DS3.
Any chance you might do a blocking animation for 2h sword? The one which doesn't make sword pass through your own neck when switching from idle stance (when you lay GS on your right shoulder) to blocking one.
Actually I like them. I think these could be used with Skysa 2.5, the animations looks perfect for the enemies. I could see some bandits swing weapons like that, not elegant but still strong and, from a gameplay perspective, dodgeable.
6 comments
Could you tell me please, there any way to load hkx animation to blender? Maybe somehow need to convert hkx to kf?
Look like I found how to get kf. hkxcmd.exe exportkf skeleton.hkx youranim.hkx yourexport.kf
But that didn't help me. Imported kf looking bad... Who know solution? :)
With your pack it works perfectly! You are my savior.
Any chance you might do a blocking animation for 2h sword? The one which doesn't make sword pass through your own neck when switching from idle stance (when you lay GS on your right shoulder) to blocking one.
Is that you?