Skyrim Special Edition

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Created by

Squall

Uploaded by

Squall82

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About this mod

Adds to the one more player house.

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Author:
    Squall

Important:
    This mod is still Work In Progress state.
    
Briefing:
    Quite some time ago there was a great mod with connection to all vanilla player houses. That mod was abbandoned and with bugs. I picked up that mod and started to fix and improve things. In the details of that mod I pointed out the author and a link to the original mod. Everything was fine until one moment... I had to hide the mod till I get the permission, but I didn't get it. I did try to contact the mod author a few times not only here but also on other forums/sites... The author just ignored me, so I had to abandon that mod. I was using that mod for my self and still continued to improve it. But after some time I reallized, I want to share it, which of course I couldn't do because I didn't have the permission. So in the end I decided to make my own mod.
    
Description:
    Let's start with the name. Why Safe House? Because you're safe in this house. No one else but you and your followers can enter the house.
    This mod adds to the game a new player house, but you'll have to go through a small dungeon to get there.
    There are all crafting tables and smelter, quite a lot of chests, some mannequins and decorations.
    All doors in Safe House will lock when closed, even the load doors, so don't loose your "Safe House Key".
    Added teleporters connecting to vanilla houses and factions.
    Skyrim has light issues. I did my best to avoid flickering.
    In the player bedroom, you'll find a Spell Tome. This spell will let you to teleport to the Safe House from anywhere and Back to where you were.
    Library is separate because of bookshelves greatly increasing loading time. Same goes for armory and mannequins.
    In bedroom is a kay which will let you unlock two locks. One in armory and one in library.
    In this house you'll also find my versions of "Cyrodiilic Brandy", "Flin" and "Telvanni Bug Musk". Oh and "Water".
    In thieves guild, added shortcut Riften. Npc's won't use it.

More about teleporters:
    You'll need to buy vanilla house to be able to use traverse via teleporters. As for the factions, you must join the faction to use traverse options.
    NPCs won't use teleporters. Changing this will make too many conflicts in game and with other mods. Especially with vanilla hause mods.
    Keep in mind that using a "Recall: Mansion" spell or teleporters, won't make an Autosave. So don't forget to save manully if required.
   
Installation:
    Use Mod Organizer 2
    
Manual Installation:
    Extract Data folder to your gamedir.
    Activate "sqSafeHouse.esp" as you activate any other mod.
    
Unstallation:
    Delete gamedir/Data/sqSafeHouse.esp
    Delete gamedir/Data/sqSafeHouse.bsa
    Delete gamedir/Data/sqSafeHouse - Texures.bsa

Bugs:
    None.

Incompatibilities:
    This mod will conflict with any other mod which alters the same world space (Location).
    Might be some incompatibilities with mods altering vanilla player houses. If found any, please report detailed issue.
    There won't be any problems with navmesh as this mod does not alters them in vanilla houses.

Warning:
    This mod is made and tested on latest SE version prior AE version.

Disclaimer:
    Always make a backup save before installing any new mod!
    By using any mod, you understand and agree that you use it at your own risk.
    Modders does not take responsibility for some mystical damage done to you, your computer, your game etc!