In theory probably, if it uses the vannilla way of adding menus to the game and not some other overlay renderer. But I currently don't have a dev environment setup and don't have time to work on mods. So the earliest this will be supported is when I start working on my personal setup again which will probably include this widget mod for the HUD cause it looks amazing regarding it's featues!
Theoretically possible. But annoying to implement and would be at the risk of introducing bugs until it works flawlessly and currently I don't plan to revisit this mod to add features like that to it. Biggest reason is that I moved on from playing Skyrim and all of the mods and tools I still work on I work on because I have fun working on them and debugging them. This mod already perfectly does what I want for myself so tweaking it and having to fix bugs introduced by features I am not personally interested would not be fun for me.
That said the papyrus scripts and everything is open to be modified and reuploaded if someone wants to make an improved version of it that features automation like that.
Hey I sometimes get an issue where I just randomly unable to sprint or walk fast as if I were carrying heavy load eventhough I am not any idea what it could be
Amazing mod. There is an 1 second delay for Toggling UI, I also noticed when save the game with UI off then close/reopen the game, HUD off mode is not saved. Can you please fix these two issues?
There is nothing to fix here. The mod works as intended on my machine. And I don't have the time nor motivation to make/expand mods for Bethesda games at the moment.
It would be cool if this mod added compatibility with Better Third Person Selection. It doesn't disable their widget, don't know if that fix has to be done on BTPS's end though.
I would need to know the HUDName of the hud elements it creates and then update this mod hide it as well. But right now I am not interested in doing that. So I can't say when or if I will investigate this stuff.
I currently have iHUD and Ultimate Immersion Toggle installed simultaneously without the optional compatibility file. They both seem to work properly. I have iHUD bound to C to toggle my compass and Ultimate Immersion Toggle bound to V to make the hud appear or disappear entirely. Then I also have the iHUD legacy settings loader patch installed so that iHUD settings persist on a new save (X default key stays bound to C). Both mods seem to be working and the settings are preserved for both mods on new saves.
So what does your compatibility file do? Also, is the Legacy settings loader redundant with this mod and/or your config patch?
Also...it would be cool if you could have 1 key to combine both these mods. In DayZ you can tap a key to show the hotbar and then hold that same key to make the hud visible or invisible. Ideally I could make C key toggle my compass with iHUD, while holding C would hide the hud completely with UIT.
I'm just not sure what the conflict is? My MCM is saving correctly for both mods across new saves, and I simply have your mod bound to V, and iHUD bound to C. (I did not install the compatibility config)
iHUD has the ability to set some of it's features to be toggled or hold button to do x based.
You probably where already using iHUD in a way that works perfectly and complementary to this mod. So the "patch" isn't needed for you.
It is just an easy way to have the default settings when you are on a fresh install in a more optimal configuration than the normal default settings for iHUD.
This is especially useful for Collections or Wabbajack lists that plan to use both mods together because people installing those usually don't want to mess with MCM menus and this patch saves them that time and thought.
The mod isn't showing up at MCM menu even tho the message appears that it was registered. I've installed another mod with MCM to check if it will appear properly and it did. I have MCM Helper installed and no other mods that interfere with SkyUI so I honestly don't know what may be the issue here.
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But I currently don't have a dev environment setup and don't have time to work on mods.
So the earliest this will be supported is when I start working on my personal setup again which will probably include this widget mod for the HUD cause it looks amazing regarding it's featues!
(This was possible because my broken og modding setup was working good enough to recompile the scripts with the new values added.)
But annoying to implement and would be at the risk of introducing bugs until it works flawlessly and currently I don't plan to revisit this mod to add features like that to it.
Biggest reason is that I moved on from playing Skyrim and all of the mods and tools I still work on I work on because I have fun working on them and debugging them.
This mod already perfectly does what I want for myself so tweaking it and having to fix bugs introduced by features I am not personally interested would not be fun for me.
That said the papyrus scripts and everything is open to be modified and reuploaded if someone wants to make an improved version of it that features automation like that.
The mod works as intended on my machine.
And I don't have the time nor motivation to make/expand mods for Bethesda games at the moment.
But right now I am not interested in doing that. So I can't say when or if I will investigate this stuff.
I currently have iHUD and Ultimate Immersion Toggle installed simultaneously without the optional compatibility file. They both seem to work properly. I have iHUD bound to C to toggle my compass and Ultimate Immersion Toggle bound to V to make the hud appear or disappear entirely. Then I also have the iHUD legacy settings loader patch installed so that iHUD settings persist on a new save (X default key stays bound to C). Both mods seem to be working and the settings are preserved for both mods on new saves.
So what does your compatibility file do? Also, is the Legacy settings loader redundant with this mod and/or your config patch?
Also...it would be cool if you could have 1 key to combine both these mods. In DayZ you can tap a key to show the hotbar and then hold that same key to make the hud visible or invisible. Ideally I could make C key toggle my compass with iHUD, while holding C would hide the hud completely with UIT.
P.S: great mod. nice for taking screenshots
You probably where already using iHUD in a way that works perfectly and complementary to this mod.
So the "patch" isn't needed for you.
It is just an easy way to have the default settings when you are on a fresh install in a more optimal configuration than the normal default settings for iHUD.
This is especially useful for Collections or Wabbajack lists that plan to use both mods together because people installing those usually don't want to mess with MCM menus and this patch saves them that time and thought.
Edit* I re-installed and it's showing in the MCM now - Many thanks for this great mod!
BTW It looked like Y is the default key for anyone in the future.