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Luca - EzioTheDeadPoet

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EzioTheDeadPoet

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69 comments

  1. Evannee45
    Evannee45
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    • 16 kudos
    Hi is there any chance to be compatible with STB Widgets?
    1. EzioTheDeadPoet
      EzioTheDeadPoet
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      In theory probably, if it uses the vannilla way of adding menus to the game and not some other overlay renderer. 
      But I currently don't have a dev environment setup and don't have time to work on mods. 
      So the earliest this will be supported is when I start working on my personal setup again which will probably include this widget mod for the HUD cause it looks amazing regarding it's featues! 
    2. V1xyu
      V1xyu
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      +1 This would be Great! Both are Amazing Mods.
    3. EzioTheDeadPoet
      EzioTheDeadPoet
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      Hi I contacted the STB Widgets creators and they gave me the required menu names so I could add support for it. :D

      (This was possible because my broken og modding setup was working good enough to recompile the scripts with the new values added.)
  2. Khito07
    Khito07
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    • 3 kudos
    Hello. it seems the MCM is not showing in my game dependencies are also installed
  3. Devonien01
    Devonien01
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    Hello. Can't see it in MCM. Compatible with 1.1.70 ?
    1. EzioTheDeadPoet
      EzioTheDeadPoet
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      You need to make sure to install all the dependencies correctly for this to work. And I don't know what you mean with version 1.1.70.
  4. AlexiousITA
    AlexiousITA
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    Hi and thanks for the mod. Would it be possible to auto-hide the UI upon sheathing weapons? The exception being when you are in dialogue. 
    1. EzioTheDeadPoet
      EzioTheDeadPoet
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      Theoretically possible. 
      But annoying to implement and would be at the risk of introducing bugs until it works flawlessly and currently I don't plan to revisit this mod to add features like that to it.
      Biggest reason is that I moved on from playing Skyrim and all of the mods and tools I still work on I work on because I have fun working on them and debugging them.
      This mod already perfectly does what I want for myself so tweaking it and having to fix bugs introduced by features I am not personally interested would not be fun for me.

      That said the papyrus scripts and everything is open to be modified and reuploaded if someone wants to make an improved version of it that features automation like that.
  5. Danlord761
    Danlord761
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    Hey I sometimes get an issue where I just randomly unable to sprint or walk fast as if I were carrying heavy load eventhough I am not any idea what it could be
    1. weirdowonderland
      weirdowonderland
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      Hi. I am confused on how hiding your UI, would cause this issue? Can you evaluate whether you have any more mods please?
  6. JaeDL
    JaeDL
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    Wow realized iHud didn't have all the features I wanted. This + the patch let me switch effortlessly. Thank you!
    1. EzioTheDeadPoet
      EzioTheDeadPoet
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      Glad you like it :D
  7. 1993music
    1993music
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    Amazing mod. There is an 1 second delay for Toggling UI, I also noticed when save the game with UI off then close/reopen the game, HUD off mode is not saved. Can you please fix these two issues? 
    1. EzioTheDeadPoet
      EzioTheDeadPoet
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      not really planned.
    2. 1993music
      1993music
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      Please fix it. Your mod is in my top list that I can't play without.
    3. EzioTheDeadPoet
      EzioTheDeadPoet
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      There is nothing to fix here. 
      The mod works as intended on my machine.
      And I don't have the time nor motivation to make/expand mods for Bethesda games at the moment.
  8. drift123
    drift123
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    It would be cool if this mod added compatibility with Better Third Person Selection. It doesn't disable their widget, don't know if that fix has to be done on BTPS's end though.
    1. EzioTheDeadPoet
      EzioTheDeadPoet
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      I would need to know the HUDName of the hud elements it creates and then update this mod hide it as well.
      But right now I am not interested in doing that. So I can't say when or if I will investigate this stuff.
    2. drift123
      drift123
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      • 4 kudos
      NP
  9. drift123
    drift123
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    What does the iHUD compatibility config do?

    I currently have iHUD and Ultimate Immersion Toggle installed simultaneously without the optional compatibility file. They both seem to work properly. I have iHUD bound to C to toggle my compass and Ultimate Immersion Toggle bound to V to make the hud appear or disappear entirely. Then I also have the iHUD legacy settings loader patch installed so that iHUD settings persist on a new save (X default key stays bound to C). Both mods seem to be working and the settings are preserved for both mods on new saves.

    So what does your compatibility file do? Also, is the Legacy settings loader redundant with this mod and/or your config patch?

    Also...it would be cool if you could have 1 key to combine both these mods. In DayZ you can tap a key to show the hotbar and then hold that same key to make the hud visible or invisible. Ideally I could make C key toggle my compass with iHUD, while holding C would hide the hud completely with UIT.
    1. EzioTheDeadPoet
      EzioTheDeadPoet
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      The patch changes the default settings to set them to be in a configuration, that avoids conflicting with this mod.
    2. drift123
      drift123
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      I'm just not sure what the conflict is? My MCM is saving correctly for both mods across new saves, and I simply have your mod bound to V, and iHUD bound to C. (I did not install the compatibility config)

      P.S: great mod. nice for taking screenshots
    3. EzioTheDeadPoet
      EzioTheDeadPoet
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      iHUD has the ability to set some of it's features to be toggled or hold button to do x based.

      You probably where already using iHUD in a way that works perfectly and complementary to this mod.
      So the "patch" isn't needed for you.

      It is just an easy way to have the default settings when you are on a fresh install in a more optimal configuration than the normal default settings for iHUD.

      This is especially useful for Collections or Wabbajack lists that plan to use both mods together because people installing those usually don't want to mess with MCM menus and this patch saves them that time and thought.
  10. AlexVol
    AlexVol
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    The mod isn't showing up at MCM menu even tho the message appears that it was registered. I've installed another mod with MCM to check if it will appear properly and it did. I have MCM Helper installed and no other mods that interfere with SkyUI so I honestly don't know what may be the issue here.
    1. Warrdog
      Warrdog
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      The MCM not showing up in mine either, is there a default key I could use until this gets fixed?

      Edit* I re-installed and it's showing in the MCM now - Many thanks for this great mod!

      BTW It looked like Y is the default key for anyone in the future.