Skyrim Special Edition

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Showda and Oaristys

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Oaristys

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About this mod

A compilation of ~280 patches for various mods, mainly resolving clipping issues.

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Permissions and credits
Changelogs

WHAT IS IT?

This is a compilation of ~280 patches for various mods we love, created over the years. Even if they are tiny, they proved useful in our load orders to avoid nasty clipping or floating issues, which are always such a shame in our precious games, or to forward modifications.

Here they are gathered into an automatized fomod installer for your convenience. Load it in your mod organizer after activating all your mods and let the magic happen! They are all ESPFE (ESP flagged ESL) so they won't take a slot in your load order.

The compilation may grow in the future depending on what mods we're using. Note that there may be duplicates with other patches compilations: we may not have checked them all or others may have been released in the meantime.

• A Cat's Life
+ Dawn of Skyrim (Director's Cut): Removes one object.
+ JK's Dragonsreach: Moves one object.
+ JK's Skyrim + Immersive Laundry: Moves some objects.

• Akaviri Ruins of Savirien-Chorak - Encore
+ CG4 Trees and Bushes: Moves some trees.
+ Nature of the Wild Lands: Moves/removes some trees.
+ Skyrim 3D Trees and Plants: Moves some trees.

aMidianBorn Armor Variants Lite
+ AYOP Companions: Forwarding.
+ ISC: Adds a YAML file for sounds.
+ FLM: Adds Atronach Forge Recipes into a FormList Manipulator file.

Ancient Land
+ CG4 Trees and Bushes + CACO: Moves a few trees and rubbles. Use only one.
+ CG4 Trees and Bushes: Moves a few trees and rubbles. Use only one.
+ Enhanced Landscapes: Removes one tree.
+ GLENMORIL: Navmesh patch for the entrance of the Blessed Ravine (otherwise, Lalanoah is blocked in the first quest).
+ Lanterns of Skyrim II: Moves a road lantern from a ruin.
+ Oakwood (Arthmoor): Moves one wall.
+ The Great City of Solitude: Moves a few rubbles.

Animated Armoury (DAR)
+ ArteFakes: Adds keywords [KID].
+ Blades Samurai Armour and Kimonos v1: Adds keywords [KID].
+ FLM: Adds Atronach Forge Recipes into a FormList Manipulator file.
+ Knight of the Holy Order: Adds keyword [KID].
+ Skyrim Unique Treasures: Adds keywords [KID].
+ Yol'Kreh Scythes: Adds keyword [KID].

Arma Thalmoris
+ Cutting Room Floor: Compatibility patch for the duplicated Thalmor banners.
+ Skyrim Project Optimization [Full Version.esm]: Adjusts/adds occlusion planes to match the new Thalmor Headquarters.

• At Your Own Pace (Thane)
+ Complete Alchemy & Cooking Overhaul
+ Cutting Room Floor

• At Your Own Pace (Thieves Guild)
+ Anga's Mill - Cities of the North Addon: Moves some items.
+ Cities of the North - Dawnstar: Moves some items.
+ Cities of the North - Falkreath: Moves some items.
+ Cities of the North - Winterhold: Moves some items.
+ Environs - Kolskeggr
+ Markarth Outskirts
+ The Great Town of Karthwasten
+ The Great Town of Shor's Stone: Moves some items.
+ The Great Village of Mixwater Mill: Moves some items.
+ Unique Windhelm Farms: Moves some items.

CG4 Trees and bushes
+ Cities of the North - Falkreath + : Moves some trees.
+ More Bandit Camps

Colorful Bound Weapons
+ Adamant: Adds Adamant's bound weapons effects and values to all the new weapons for harmonization.
+ Adamant + Colorful Bound Weapons Add-Ons - Alternate Effects: Same thing for the add-on.
+ B.O.O.B.I.E.S.: Adds keyword for the new spellbooks' icon to appear in color. [KID]

Complete Alchemy & Cooking Overhaul
+ Better Blended Mushrooms
+ Immersive Weapons: Forwarding in leveled lists.
+ Mihail's Birds of Prey and Felsaad Terns
+ Mihail's Bone Hawk Replacer
+ Mihail's Felsaad Tern Replacer
+ Mihail's Hawk Replacer
+ Quaint Raven Rock: Removes some plants.
+ True Homecooked Meals

Convenient Bridges
+ Ancient Land
+ Enhanced Landscapes: Moves some rocks.
+ Oakwood (Arthmoor): Moves one wall.
+ The Great City of Solitude: Moves and deletes a few objects.

Cutie Foxies
+ Savage Skyrim: Replaces the 4 foxes with the cutie models (shell texturing).
+ SkyTEST - Realistic Animals and Predators: Replaces the 3 foxes with the cutie models (shell texturing).

Diverse Bird's Nests
+ Complete Alchemy & Cooking Overhaul: For the two vanilla nests, reverts model path and removes script, and every nest gives the amount of eggs it contains (even if only one is visually removed when harvested).
+ skyBirds: Forwarding the script.
+ Complete Alchemy & Cooking Overhaul + skyBirds

Diverse Foods - Base Object Swapper
+ CACO: Basic patch applying food values and effects to the new items. No integration in recipes yet.
+ Gourmet: Basic patch applying food values and effects to the new items. No integration in recipes yet.

• Enhanced Landscapes
+ Bluecreek Estate: Re/moves some trees.
+ Cozy Lakeside Cabin
+ Dungeons - Revisited: Moves some things.
+ EVG Animated Traversal (Mielbarr quest): Moves some rocks.
+ Gavrostead
+ Half Moon Creek: Moves some trees.
+ Interesting Roads: Moves some stuff.
+ Master The Summit: Moves some rocks.
+ More Bandit Camps
+ Northern Encounters: Moves some rocks.
+ Riverside Lodge REDUX
+ Skybound Underhang Camp
+ Skyrim Wayshrines - Immersive Fast Travel: Moves some trees.
+ The Fall of Granite Hill: Removes some trees.

• Enhanced Solitude Docks
+ Enhanced Landscapes
+ Enhanced Landscapes - Dead Marsh

• Fabled Forests
+ Ancient Land
+ Half Moon Creek
+ Ryn's Standing Stones

Greater Saarthal
+ Frozen in Time: Moves two frozen bodies and adds some immersive decor around one.
+ Nordic Ruins of Skyrim: Moves/deletes several objects.

Haladoon's Dogs [Jarls version]
+ Cities of the North - Dawnstar: Moves the jarl's dog in the new longhouse.
+ Cities of the North - Falkreath: Moves the jarl's dog in the new longhouse.
+ Cities of the North - Morthal: Moves the jarl's dog in the new longhouse.
+ Cities of the North - Winterhold: Moves the jarl's dog in the new palace.
+ Palaces and Castles Enhanced: Moves the jarl's dogs in the palaces.

JS Knapsacks
+ Containers and Leveled Lists Fixes: Forwarding.
+ (SkyRem) EMILI: Forwarding.

• Lost Caves and Ruins
+ Enhanced Landscapes: Moves some items.
+ JK's Skyrim: Moves some items.

• Lux
+ More Bandit Camp
+ WiZkiD Lund's Hut: Forwards the template and lights.
+ WiZkiD Pavo's House + Lux: Forwards the template and lights.
+ WiZkiD Pinewatch + Lux: Forwards the template and lights.

• Lux Via
+ Gavrostead
+ Simplicity of Snow: Removes some stuff.
+ The Fall of Granite Hill: Removes some stuff.

• Magician's Judge
+ Immersive College of Winterhold
+ JK's College of Winterhold.
+ Obscure's College of Winterhold

Mihail's Animal Bones
+ Cities of the North - Falkreath: Moves a skull in Gray Pine Goods.
+ Cities of the North - Falkreath + Distinct Interiors: Moves a skull in Gray Pine Goods.
+ Distinct Interiors: Moves a skull in Sleeping Giant's Inn.
+ JK's Arnleif and Sons Trading Company: Moves the bones on the counter.
+ JK's Dragonsreach: Moves a skull in Farengar's office.
+ JK's Warmaiden's: Moves a skull from the counter.
+ The Great Town of Ivarstead: Moves two floating skulls.

Mihail's Bloody Mammoth Carcasses
+ Dynamic Things Alternative (BOS): Allows to get the tusks from the skulls, with model change.
+ Northern Scenery: Moves a skeleton away from a piece of rubble.
+ Whiterun Forest Borealis Light: Moves two trees.

Mihail's Crows
+ COTN Dawnstar: Moves all the crows on the roofs of Dawnstar.
+ COTN Morthal: Moves all the crows on the roofs of Morthal.
+ JK's Skyrim: Moves a few crows in Windhelm.

Mihail's Vampire Lord Expansion
+ Better Vampire NPCs: Forwarding.
+ Gargoyle Overhaul: Forwarding.
+ Better Vampire NPCs + Gargoyle Overhaul: Forwarding.

More Critters
+ Butterflies Unchained: Forwarding.
+ CACO + Butterflies Unchained: Forwarding.
+ CACO: Forwarding.

• Nature of the Wild Lands
+ Bluecreek Estate: Re/moves some trees.
+ Carriage and Ferry Travel Overhaul: Removes one tree.
+ Cities of the North - Falkreath
+ Cities of the North - Morthal
+ Cozy Lakeside Cabin
+ Daedric Shrines - Hircine: Removes one tree.
+ Daedric Shrines - AIO: Removes one tree.
+ Eli's Riverwood Shack: Moves some trees.
+ Faerdham: Re/moves some trees.
+ Goblins and Durzogs: Moves some items.
+ Half Moon Creek: Moves/disables some stuff.
+ Half-Moon Cottage: Re/moves some trees.
+ Hidden Hideouts [MERGED]: Moves some items.
+ Hunter's Cabin of Riverwood: Moves/disables some stuff.
+ JK's Bards College: Modifies some trees.
+ JK's Riverfall Cottage
+ Legacy of the Dragonborn: Moves some trees.
+ Mammoth Manor: Re/moves some trees.
+ More Bandit Camps
+ Oakwood: Moves some stuff.
+ Riverside Lodge REDUX
+ Silvermoon Mansion
+ SkyFix SE - Riverwood Redeveloped: Re/moves some trees.
+ Skyrim 3D Trees and Plants: Ensures that the trees of Nature of the Wild Lands overwrite those from Skyrim 3D Trees and Plants.
+ The Marshlands
+ Unique Border Gates: Moves one tree.
+ Willybach's Aeldsten: Moves some trees.

Northern Encounters
+ Inns and Taverns: Moves a ruined house so it doesn't clip with the Lighthouse Inn. [no changes in navmeshes yet!]
+ JK's Skyrim: Moves a small camp outside Morthal and a rowboat in Dawnstar.
+ Nordic Ruins of Skyrim: Moves two bodies in Saarthal.
+ Skyrim 3D Trees: Moves a tree near a dungeon entrance.
+ The Great Town of Ivarstead: Moves a sack containing a clue in Klimmek's House.
+ Treasure Hunter: Moves a ruined house so it doesn't clip with the excavation site on an iceberg. [no changes in navmeshes yet!]

Ore Vein Texture Fix
+ CCOR - Complete Crafting Overhaul Remastered
+ SIC - Skyrim Immersive Creatures
+ CCOR + SIC

• Ryn's Alchemist's Shack
+ Arcanum - A New Age of Magic: Moves some objects.
+ CACO: Removes one mushroom.

• Ryn's Anise's Cabin
+ CG4 Trees and Bushes: Moves one tree.
+ Nature of the Wild Lands: Moves some trees.
+ Skyrim Unique Treasures: Moves the meteor in the cabin.
+ Tundra Berries: Moves some berries.

• Ryn's Bleakwind Basin
+ Mihail's Animal Bones: Moves some bones.
+ Tundra berries: Moves some berries.

Ryn's Crabber's Shanty
+ Immersive Laundry: Moves some objects.
+ SkyTEST: Fixes the invisible mudcrab.

• Ryn's Farms
+ CACO: Moves some items.
+ Enhanced Landscapes: Moves some items.
+ Routa - Stormcloak and Warrior cabin: Forces landscape modifications from Ryn's plugin.
+ Well In Towns: Moves some items.

• Ryn's Halted Stream Camp
+ Enhanced Landscapes: Moves some items.
+ TREES ADDON: Moves some trees.

Ryn's Karthspire
+ Skyrim 3D Trees and Plants: Moves one tree.

Ryn's Snazzy Last Vigil + Enhanced Landscapes: Removes rocks.

• Ryn's Lund's Hut
+ Nature of the Wild Lands: Moves some trees.
+ WiZkiD Lund's Hut: Moves some things and replaces 2 meshes with WiZkiD's textures.

• Ryn's Robber's Gorge
+ TREES ADDON: Moves some trees.

• Ryn's Snazzy Last Vigil
+ Enhanced Landscapes

• Ryn's Standing Stones
+ Convenient Bridges: Moves a bridge.
+ Mihail's Atmoran Remains: Moves a skeleton slightly away from the Serpent's Stone.
+ Nature of the Wild Lands: Removes some trees.
+ Skyrim 3D Landscapes: Removes some trees.
+ The Marshlands: Removes some trees.
+ TREES ADDON: Removes some trees.

Ryn's Ustengrav
+ Nature of the Wild Lands

Ryn's Valtheim Towers
+ TREES ADDON: Moves one tree. 

• Ryn's White River Watch
+ Dungeons Revisited: Moves some stuff.
+ Nature of the Wild Lands: Moves some trees.
+ TREES ADDON: Moves some trees.

• Ryn's Whiterun City Limits
+ Ancient Lands: Moves some items.
+ CG4 Trees and Bushes: Moves some trees.
+ Enhanced Landscapes: Removes one rock.
+ Nature of the Wild Lands: Removes one tree.
+ TREES ADDON: Moves some trees.
+ Tundra berries: Removes one plant.

• Sensible Auto Lockpicking
+ Adamant
+ Vokrii

Skyrim 3D Landscapes
+ Apatoiah: Moves two trees away from buildings.
+ Cozy Lakeside Cabin
+ Half Moon Creek
+ Silvermoon Mansion

Skyrim 3D Trees and Plants
+ Arcanum: Removes one bush.
+ Better City Entrances: Removes one tree.
+ Drinking Fountains of Skyrim: Removes one plant in Riverwood.
+ Hunter's Cabin in Riverwood
+ Hyperborean Snow: Applies Hyperborean texture to snowy 3D trees (2 textures).
+ Ironback Hideout Player Home: Moves a few trees and replaces the pot with a maple with another pot with a more suited plant.
+ No Snow Under The Roof: Changes a few trees with 3D Trees snowy ones around Nightgate Inn.
+ Quaint Raven Rock
+ Windhelm Docks Pathways: Moves some trees.

• SkyTEST - Realistic Animals and Predators
+ High Level Enemies Redux: Fixes the invisible mudcrabs.
+ Mihail's Deer Expansion: Adds AI.
+ Mihail's Mammoth Expansion: Adds AI.
+ Mihail's Mountain Lions and Panthers: Adds AI.
+ Mihail's Wolves of Cyrodiil: Adds AI.
+ Real Rabbits HD: Forwarding.
+ SkyTEST - Chicks + Chickens and Rabbits can Attack

SlimeSire's mods
+ FLM files: Adds the new cells as Oblivion Cells to Survival and SunHelm weather detection.
+ Pilgrim files: Adds Pilgrim activators on the altars/statues.
+ Tale of Tsatampra Xiros - Pilgrim/Wintersun: Adds a whole new Hermaeus Mora altar near the Antiquarian.

Snowhawk Expanded - City Ruins
+ Cities of the North - Morthal: Removes some roads.
+ Enhanced Landscapes: Moves some objects.
+ More Bandit Camps: Moves a bandit camp inside Fort Snowhawk. No navmesh changes.
+ Nature of the Wild Lands: Moves some trees.
+ The Marshlands

The Kids Are Alright Renewal
+ AI Overhaul: Simple forwarding, updated.
+ Books of Skyrim: New TKAA facegen for the little girl.
+ Legacy of the Dragonborn Collectors and Vendors: Improves the conchologist potato-boy with a nice TKAA look.
+ River Rock Village: Improves the two children with a nice TKAA look.

• The Marshlands
+ Additional Hunter Camps: Moves a big tree.
+ Faerdham
+ No inn: Removes the inn with bad navmesh near the entrance of Morthal.
+ Skyrim Bridges: Removes some trees.

• Traverse the Ulvenwald
+ Half Moon Creek
+ JK's Riverfall Cottage
+ Riversid Lodge REDUX
+ Tel Jerdein

• Your Orb to Ponder [ESL] (not on Nexus anymore)
+ COTN Winterhold: Moves an orb in Birna's Oddments.
+ Distinct Interiors: Moves an orb in Birna's Oddments.


MISCELLANEOUS

• Abandoned Fishing Shack + Immersive Fallen Trees: Moves a fallen tree away from the shack.
• Anga's Mill Reborn + Inns and Taverns: Moves a lot of objects and landscape so that the Wintersmith inn is fully compatible with the village of Anga's Mill.
• Beard Mask Fix + WACCF: Forwarding. Only if you use the plugin (not needed with some mods).
• Better City Entrances + JK's Riften Outskirts
• Bury Sinderion + JK's Sinderion's Field Laboratory:Moves some stuff.
• CD's True Forest of Darkwater Crossing + CG4 Trees and bushes + TREES ADDON + Ancient Land: Moves some trees to ensure compatibility with at least one of these mods.
• CD's True Forest of Riverwood + CG4 Trees and bushes + TREES ADDON + Ancient Land: Moves some trees to ensure compatibility with at least one of these mods.
• Chilly Chillrend + Artificer: Forwarding.
• Corners of Skyrim + Unmarked Locations Pack: Moves a piece of nordic rubble in one of the cabins.
• DK's Realistic Nord Ships + Fishing (CC): Moves some fishing stuff on a boat of Windhelm.
• Dwueth'Var + Obscure's College of Winterhold: Moves the weapon.
• EVG Animated Traversal - Patch Collection - Vanilla + Book Covers Skyrim: Forwarding.
• Forget Spell + Apocalypse - Magic of Skyrim: Removes the scroll of forgetting, rendered useless.
• Fuse00's Adventurer Armor + Functional Adventurer's Backpack: Applies Jelidity's carry perk to the backpacks so that they can be enchanted too.
• Halfmoon Cottage + Distinct Interiors: Moves the strongbox containing the key in the mill.
• Hammet's Dungeons I + Forfeoranna Heim: Moves the entrance of Darkmire Crypt next to Forfeoranna Heim. [no changes in navmeshes!]
• Honed Metal + Ars Metallica [FLM]: Adds Ars Metallica feather material into Honed Metal's FormList via FormList Manipulator.
• Icy Windhelm + Pit Fighter: Moves one snow drift away from the door.
• Improved Companions - Questline Tweaks + Diverse Werewolves Collection: Forwarding.
• Interesting Roads + Cutting Room Floor: Moves some stuff.
• JK's High Hrothgar + High Hrothgar Overhaul: Moves one fire.
• JS Ioun Stones + I4: Adds colorful icons to the 4 stones. Requires The Handy Icon Collection Collective for I4.
• Markarth Outskirts + Better City Entrances
• Markarth Outskirts + Maleficus' Traversal (EVGAT): Moves some barrels.
• Master The Summit + Snow Whale Bones: Moves a few objects.
• Mihail's Whale Bones on Coasts + JK's Skyrim: Moves a skull slightly away from the small beacon and deletes horkers (too close to city).
• Northern Farmhouses + Laundry: Moves a few ropes and laundry.
• Overstead + Goldbrand CC: Slightly adjusts the landscape around the entrance of the grotto.
• Palaces and Castles Enhanced + Stendarr's Hammer: Moves the letter in the Palace of the Kings.
• SB - Fixed Windhelm Entrance + Windhelm Docks Pathway: Moves one tree.
• Segregation in Windhelm + Inns Can Be Closed: Forwarding.
• Skybound Underhang Camp + Master The Summit: Moves some objects.
• Skyrim Bridges + No Snow Under The Roof: Removes the snow under two bridges.
• Skyrim Skill Uncapper + Reflection - Level Up Messages: Messages will now trigger at level 2, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 120, 140, 160, 180, 200, 250, 300, 350 and 400.
• Skyrim Wayshrines + JK's Sky Haven Temple: Moves some stuff.
• Stormcloak Explorer Armor + JK's Skyrim: Moves a boat.
• Sweet as Honeyside + Riften Docks Pathway: Moves some stuff.
• The Blackest Reaches [ESL] + JK's Sinderion's Field Laboratory + Lux
• The Blackest Reaches [ESL] + JK's Sinderion's Field Laboratory:Moves some stuff. ESP version in JK's patch collection.
• The Midden Expanded [ESP] + Pilgrim - A Religion Overhaul: Moves a trapdoor away from Mannimarco's shrine in the Midden Dark.
• Vagr + JS Emissive Eyes: Adds emissive eyes to vargr (shared with Death Hounds) via SPID.
• Various Immersive Smelters + Ars Metallica: Forwarding.
• Various Immersive Tanning Racks + Ars Metallica: Forwarding.
• Vigilant Arsenal + Dawn of Skyrim
• Winterhold Beacon + COTN Winterhold

Bonus (not in the main file)


Archmage Khadgar's Robes - Heavy Armor: Changes the light armor to heavy armor, with steel values.
Basilea - Atronach Follower + 4thUnknown's Flame Atronachs: Replaces Basilea's appearance with 4thUnknown's model recolorized [original mod REQUIRED].
Haladoon's Dogs: Textures upscaled to 2K.
Horses Gone Wild: Textures upscaled to 2K.
Paragon of Mannimarco Standalone: Adds a standalone version (unenchanted) of the amulet made by klamactu near the exit of Fellglow Keep Ritual Chamber.
Vargr - A Draugr Hound: Textures upscaled to 4K (diffuse only - uses death hound's normal map).


PERMISSIONS

Permissions for these patches are completely open, but please still refer to the permissions stated by the original mods.
These patches are already available in French with their respective masters on the website La Confrérie des Traducteurs.
(Do what you want except translating them into French on Nexus because they're already in French on La Confrérie des Traducteurs, out of common sense and respect for their birthplace.)

To modders: Thank you for your great mods and of course you can do whatever you want with these patches. We have checked permissions, but if we went ahead of us and made a patch without your approval, please kindly let us know so we can work it out or remove it. :)


CREDITS

The authors of these mods, of course.
Janquel for helping out with navmeshing :)