Skyrim Special Edition
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Osmosis-Wrench - wSkeever

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OsmosisWrench

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54 comments

  1. hamletsdead
    hamletsdead
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    Apart from the "pause" itself is this supposed to prevent CTDs when going into new cells, or minimize them somehow? Or it just literally pausing the game and that's it?
    1. LegendaryLycanthrope
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      It's supposed to prevent you from getting killed if you have mods installed that increase spawn rates or place spawns near loading doors, or in unmodded games where you happen to be hostile to guards or citizens for some reason or another and you duck into a building where one of those is present near the entrance...because while you can't take action until everything is fully loaded, enemies CAN as soon as the cell itself loads.
    2. muffinz10
      muffinz10
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      because while you can't take action until everything is fully loaded, enemies CAN as soon as the cell itself loads.
      Ahhhhh. I found this in the modlist I'm using, and I was confused about the point.
  2. LemmyKilmistter
    LemmyKilmistter
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    I get the "game paused" banner but everything keeps moving even if I press the ESC key or open the console.
    1. wSkeever
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      You installed a mod where things don't pausing in menu

      Read mod description
  3. 13coins
    13coins
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    Strangely enough, I can't get this to work. Does it not work on AE? And is the bCustomMenu in Skyrim Souls RE the right option to flag 'false'? Tested on new game. The Unscripted one does work though, but then I'm missing out on this awesome Paused notification
    1. OsmosisWrench
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      I think it should work in AE, though it's possible the skyrim souls RE version for AE has changed how it's settings file works.
    2. Xaliber13
      Xaliber13
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      Hi, just confirming that it doesn't work with SkyrimSoulsRE. The menu stays unpaused.
    3. wSkeever
      wSkeever
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      Hi, just confirming that it doesn't work with SkyrimSoulsRE. The menu stays unpaused.

      did you configure the ini?
    4. Xaliber13
      Xaliber13
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      That's the first thing I do. :) Maybe you want to check it out if I did something wrong?

      Spoiler:  
      Show
      [UNPAUSED_MENUS]
      bBarterMenu = true
      bBookMenu = false
      bConsole = false
      bContainerMenu = true
      bFavoritesMenu = true
      bGiftMenu = true
      bInventoryMenu = true
      bJournalMenu = false
      bLevelUpMenu = false
      bLockpickingMenu = true
      bMagicMenu = true
      bMapMenu = true
      bMessageBoxMenu = true
      bModManagerMenu = false
      bSleepWaitMenu = false
      bStatsMenu = true
      bTrainingMenu = false
      bTutorialMenu = false
      bTweenMenu = true
      bCustomMenu = false


      EDIT: Never mind, I got it to work! User error.
    5. Skyrimer3232
      Skyrimer3232
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      How u get working?
    6. TronKitten
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      The worst kind of person.
    7. 13coins
      13coins
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      It works for me, just make sure that bCustomMenu is set to paused in Souls unpaused menu's ini. 
  4. Muroj
    Muroj
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    awesome mod, but just one question. is there any way to do this same function using like, the same way a mod like racemenu might have an error come up upon loading a save? thing is, i wanted this mod cause there was a point in time around AE's initial release when i had to wait for an update from racemenu, and it always came up with a dialog saying whatever that loaded in before the fade without fail. just since occasionally even this mod lags a bit with pausing on load.
  5. ArcticGames
    ArcticGames
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    I love this mod! Any chance for an option to disable it when fast traveling, as I have immersive fast travel messages installed so there end up being 2 pause menus because the other mod basically does the same. Thanks!!
  6. Xaliber13
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    Thanks for this mod! Made a very minor font adjustment here: Pause Menu After Load Screens - Vanilla UI
  7. thienthu
    thienthu
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    Is it possible to have some delay before the game is paused? Like after the scripts and notifications are loaded.
    1. wSkeever
      wSkeever
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      Yea, like this mod already does
    2. thienthu
      thienthu
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      Doesn't seem like it. It immediately pause for me.
    3. wSkeever
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      You are mistaken:
      event OnMenuOpen(String MenuName)
      GoToState("Paused")
      If (!b_firstLoad)
      if Game.IsJournalControlsEnabled() || UI.IsMenuOpen("RaceSex Menu")
      Utility.Wait(1)
      UI.OpenCustomMenu("alternativePauseMenu")
      Utility.Wait(1)
      endIf
      else
      b_firstLoad = false
      endif
      GoToState("")
      endEvent
  8. Alasyre
    Alasyre
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    Thank you so much; this is so cool. Would it be possible to autopause when the third person camera is triggered because of inactivity?
    1. OsmosisWrench
      OsmosisWrench
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      I'll look into this, I think it might be possible.
  9. Vlad254
    Vlad254
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    Thank you for this and thanks to wSkeever. Great mod great idea.
  10. Brickon
    Brickon
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    Would it be possible to get a version of this where the Game Paused message is much smaller and in a generally unused corner of the screen and/or perhaps a version with no message? I know the other versions already have no paused message, but I ask because (unless I'm wrong) this version of the pause after load mods seems like the one most compatible with Skyrim Souls RE.
    1. OsmosisWrench
      OsmosisWrench
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      I've added two more optional files, they are a version where the text is a lot smaller and in the bottom right hand corner and a version with no text at all.
    2. Brickon
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      Thank you!

      As these optional files don't seem to cause Vortex to tell you there's a file conflict and get you to pick the new alternatePauseMenu.swf file included in them instead of the main one, I assume I should just manually move an optional one over and replace the file? Seems to be working so far.
    3. OsmosisWrench
      OsmosisWrench
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      Yeah, just drag and drop to replace the specific file.