This mod is the release of a mod developed by me initially for the Legendary Edition, now available here also for the Special Edition and Anniversary Edition versions of Skyrim. The .esp is converted to Form 44 format, and all the .NIFs (meshes) and .DDSs (textures) are optimized in the correct ways to run in both SE and AE, requiring absolutely no further work on your part.
When possible, my releases to SE and AE are flagged as .ESLs, which means they don't take up an .ESP slot in the users load order. However, this is not always possible. Below, you can check the three possible scenarios and check which scenario applies to this specific release. Since the other two will be crossed out, and the correct one will be marked in yellow:
The mod is flagged as .ESL, so it won't take up space in your load order, and yet it will be read and executed perfectly by your game;
The mod is not flagged as .ESL, just like a normal .ESP, because it has FaceGen data on it, so if it was flagged, whoever is not using the last official updates for SE or AE, including most pirated Skyrim users, will have the NPCs added by this mod having the gray face bug. However, if you have the latest update installed, you can flag this mod as an .ESL using SSEEdit, at your own risk, but generally with no problems;
The mod is not flagged as .ESL, just like a normal .ESP, as it requires the use of .SEQ files. In all the tests I did, even regenerating the .SEQ files after flagging the .ESPs as .ESLs, the dialogues stopped working. So, to maintain the integrity of dialogues and even quests added by my mods with .SEQ files, you should not attempt to flag this file under any circumstances, and you should use it in the exact way I made it available for download.
One last comment: there is a common misconception that all LE meshes need to go through NifOptimizer in order to be used in SE or AE, with the most varied arguments defending this, and a few absurdities about what would happen if it wasn't done. This is just another one of the myths that this community believes without any basis, and that it spreads only because it saw many people repeating the same thing. DO NOT OPTIMIZE meshes, neither mine nor any from other mod's. Most meshes are ready to run directly from LE to SE. NifOptimizer should only be used in cases where they DO NOT WORK DIRECTLY WITHOUT BEING OPTIMIZED. Using NifOptimizer indiscriminately without need, and without knowing how to do it correctly, leads to terrible consequences, being able to damage UV's, Normal Maps, the very 3d structure of the models, and much more, in short, causing more problems than the possible problems you could have with 1 in every 100 meshes needing to be optimized, something you would later do manually and individually when proven necessary. JUST DON'T PASS MESHES THROUGH THE NIF OPTIMIZER EXCEPT IF THEY JUST DON'T WORK IN THE SPECIAL EDITION OR ANNIVERSARY EDITION AFTER YOU TESTED THEM YOURSELF FIRST.
It's a fact that yes NifOptimizer can solve problems in problematic Nifs, but in this case, and if these Nifs are mine, just contact me and I'll solve the problem for you. If you have really in-depth knowledge of how to correct any negative consequences of using the program on the problematic mesh, that's ok, do it, but if not, just contact me and I'll solve it, since the nif having the problem would be caused by a little oversight of mine while I was producing it, so would be my responsability to fix the problem as well.Unfortunately, because the use of NifOptimizer was recommended in many tutorials as a possible step, a lot of people took it as mandatory, and many fools started to use it as gospel and to convince others, but remember, it's not because it's on the internet that is real. There is absolutely NO such thing as an "old nif format". NiTriShape works perfectly in SE and AE, it is NOT necessary in any way to convert the .nifs to BSTriShape format for them to run smoothly in game, and this messy conversion can even lead you to severe ingame problems. Unfortunately, 3 or 4 paranoids managed to create a legion of players who live in constant panic of corrupting their games, and in an attempt to avoid it, they end up diving into a corruption many times greater, created by themselves, unnecessarily.But don't just take my word for it based on my years of experience and dedication to this activity, listen to Arcane University's own words about it, possibly the best center of studies on modding for The Elder Scrolls available on the internet: (image extracted from the link: https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format)
Play more, have more fun, and let the authors be responsible for the technical condition and functionality of the mods they release. And if you don't trust them enough to use mods without trying to fix what often doesn't need to be fixed, just stop using those mods.
Take care, and if you have any doubts, look for me on my Discord server, Mihail
it is not caused by the mod per se, but maybe by a mod incompatibility. a nixad was close when you saved the save that now cant be loaded? have you moved something on the load order?
I have no idea if it was close (I didn't notice it), but it could have been. This is just that one save and I've had this mod for a long time... other saves work.
I was going to translate it, but when I opened it I saw that it was a summoning spell. I thought it was adding a new creature, and although it counts as adding a new creature, it's not what I wanted.o(TγTo)
I love these. I saw one flying around Riften Docks. They are very cute. Not as cute as the ESO Nixads, but you did a very good job bring them to life in Skyrim. Great work as always! Thank you for sharing. :)
another pearl that I could not resist to add even if I'm trying to keep the game minmaxed for performances :P they really looks great, even if I think soon we will see a CBBE version, right? :P
Definitely my favorite list of mods to go for! I love trying to chase the nixads, only for them to make me run into nearby indriks to mess me up xD if i could figure out how, I want to make an alchemy item they could drop called "nixad(fairy) dust" that has the effects of fortify illusion, magic recovery, increase weight limit, and paralysis. And is basically a pink recolor of void salts
Hello! Your monsters are so cool, I recently downloaded a few of them and I noticed I haven't seen any of them. I figured Nixads would be the easiest to find and test if they were actually appearing, but I haven't found one. Is there a guaranteed spot where any of your creatures spawn so I can go and check if it's really there? I'll download any creature I don't have if it has the best guaranteed spawn. I have the SE-AE versions btw.
You've ascended to a new level of modding since last time I built a load order. I've gone from cherrypicking a few of your mods to having a whole heap of them enabled. Not only have your mods improved in terms of graphical fidelity, I am also seeing far fewer bugs/conflicts. Not that there were tons before, it's just now they're practically nonexistent. Excellent job. Looking forward to the NPC, lore companions are always fun.
52 comments
The mod is not flagged as .ESL, just like a normal .ESP, because it has FaceGen data on it, so if it was flagged, whoever is not using the last official updates for SE or AE, including most pirated Skyrim users, will have the NPCs added by this mod having the gray face bug. However, if you have the latest update installed, you can flag this mod as an .ESL using SSEEdit, at your own risk, but generally with no problems;The mod is not flagged as .ESL, just like a normal .ESP, as it requires the use of .SEQ files. In all the tests I did, even regenerating the .SEQ files after flagging the .ESPs as .ESLs, the dialogues stopped working. So, to maintain the integrity of dialogues and even quests added by my mods with .SEQ files, you should not attempt to flag this file under any circumstances, and you should use it in the exact way I made it available for download.JUST DON'T PASS MESHES THROUGH THE NIF OPTIMIZER EXCEPT IF THEY JUST DON'T WORK IN THE SPECIAL EDITION OR ANNIVERSARY EDITION AFTER YOU TESTED THEM YOURSELF FIRST.
It's a fact that yes NifOptimizer can solve problems in problematic Nifs, but in this case, and if these Nifs are mine, just contact me and I'll solve the problem for you. If you have really in-depth knowledge of how to correct any negative consequences of using the program on the problematic mesh, that's ok, do it, but if not, just contact me and I'll solve it, since the nif having the problem would be caused by a little oversight of mine while I was producing it, so would be my responsability to fix the problem as well.Unfortunately, because the use of NifOptimizer was recommended in many tutorials as a possible step, a lot of people took it as mandatory, and many fools started to use it as gospel and to convince others, but remember, it's not because it's on the internet that is real. There is absolutely NO such thing as an "old nif format". NiTriShape works perfectly in SE and AE, it is NOT necessary in any way to convert the .nifs to BSTriShape format for them to run smoothly in game, and this messy conversion can even lead you to severe ingame problems. Unfortunately, 3 or 4 paranoids managed to create a legion of players who live in constant panic of corrupting their games, and in an attempt to avoid it, they end up diving into a corruption many times greater, created by themselves, unnecessarily.But don't just take my word for it based on my years of experience and dedication to this activity, listen to Arcane University's own words about it, possibly the best center of studies on modding for The Elder Scrolls available on the internet: (image extracted from the link: https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format)
Play more, have more fun, and let the authors be responsible for the technical condition and functionality of the mods they release. And if you don't trust them enough to use mods without trying to fix what often doesn't need to be fixed, just stop using those mods.
Take care, and if you have any doubts,
look for me on my Discord server,
Mihail
I don't know if it's just me or not, but I get CTD,s when loading a save:
REGISTERS:
RAX 0x0 (size_t) [0]
RCX 0x2AA (size_t) [682]
RDX 0x0 (size_t) [0]
RBX 0x44 (size_t) [68]
RSP 0x67563AEB20 (void*)
RBP 0x8 (size_t) [8]
RSI 0x198555D839B (char*) "dds"
RDI 0x1960432BD08 (char*) "("
R8 0x196A86A0000 (void*)
R9 0x0 (size_t) [0]
R10 0x7FFE595E1410 (void* -> tbbmalloc.dll+0041410add [rax], al)
R11 0x196A86A0040 (void*)
R12 0x67563AEDF0 (void*)
R13 0x198555D8358 (char*) "textures\mihail monsters and animals\flame atronach\nixad\0wings_n.dds"
R14 0x7FF7B9D53820 (void* -> SkyrimSE.exe+1E93820)
R15 0x67563AEDC0 (void*)
[RSP+C0 ] 0x0 (size_t) [0]
[RSP+C8 ] 0x19800000000 (char*) "ightBrownBlindLeft"
[RSP+D0 ] 0x198555D839E (void*)
[RSP+D8 ] 0x7FF7B930AB79 (void* -> SkyrimSE.exe+144AB79mov [rbx+0x48], rax)
[RSP+E0 ] 0x198555D81C0 (NiSourceTexture*)
Name: "textures\mihail monsters and animals\flame atronach\nixad\0wings_n.dds"
RTTIName: "NiSourceTexture"
[RSP+E8 ] 0x198555D81C0 (NiSourceTexture*)
Name: "textures\mihail monsters and animals\flame atronach\nixad\0wings_n.dds"
RTTIName: "NiSourceTexture"
[RSP+F0 ] 0x8 (size_t) [8]
[RSP+F8 ] 0x19800000044 (char*) "nturer03Cont04"
[RSP+100 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
[RSP+108 ] 0x7FF7B97158C0 (void* -> SkyrimSE.exe+18558C0add [rbx], dl)
[RSP+110 ] 0x67005555F0 (size_t) [442387224048]
[RSP+118 ] 0x7FF7B8B71030 (void* -> SkyrimSE.exe+0CB1030push rbx)
[RSP+120 ] 0x7FF7B8B710A0 (void* -> SkyrimSE.exe+0CB10A0push rbx)
[RSP+128 ] 0x1964E912470 (BSResource::`anonymous namespace'::LooseFileStream*)
[RSP+130 ] 0x0 (size_t) [0]
[RSP+138 ] 0x5555F0 (size_t) [5592560]
[RSP+140 ] 0x198555D81C0 (NiSourceTexture*)
Name: "textures\mihail monsters and animals\flame atronach\nixad\0wings_n.dds"
RTTIName: "NiSourceTexture"
[RSP+190 ] 0x198551E2E58 (void*)
[RSP+258 ] 0x1 (size_t) [1]
[RSP+260 ] 0x0 (size_t) [0]
[RSP+268 ] 0x67563AF210 (void*)
[RSP+270 ] 0x198555D8358 (char*) "textures\mihail monsters and animals\flame atronach\nixad\0wings_n.dds"
[RSP+278 ] 0x7FF7BAF72660 (BSResource::EntryDB<BSTextureDB::DBTraits>*)
[RSP+280 ] 0x67563AEEB0 (void*)
[RSP+288 ] 0x7FF7B8C42A31 (void* -> SkyrimSE.exe+0D82A31mov ebx, eax)
[RSP+290 ] 0x1 (size_t) [1]
[RSP+298 ] 0x67563AEEB0 (void*)
[RSP+2A0 ] 0x1964E912470 (BSResource::`anonymous namespace'::LooseFileStream*)
[RSP+2A8 ] 0x67563AEDE0 (void*)
[RSP+2B0 ] 0x67563AEDF0 (void*)
[RSP+2B8 ] 0x19D9F7CE040 (void*)
[RSP+2C0 ] 0x0 (size_t) [0]
[RSP+2C8 ] 0x7FF7B8B227C9 (void* -> SkyrimSE.exe+0C627C9cmp [rbx], eax)
[RSP+2D0 ] 0xFF00000000000003 (size_t) [uint: 18374686479671623683 int: -72057594037927933]
[RSP+2D8 ] 0x67563AEE80 (void*)
[RSP+2E0 ] 0x198551E2E30 (void*)
[RSP+2E8 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
[RSP+2F0 ] 0x7FF7BAF68730 (void* -> SkyrimSE.exe+30A8730mov [rbx+0x71], ah)
[RSP+2F8 ] 0xC2943E1100000000 (size_t) [uint: 14020899782646562816 int: -4425844291062988800]
[RSP+300 ] 0x9CA583AC00736464 (size_t) [uint: 11287572815839192164 int: -7159171257870359452]
[RSP+308 ] 0x198555D8450 (void*)
[RSP+310 ] 0x67563AF530 (BSStream*)
Header: author: bcarnow version: 83 processScript: Optimized with SSE NIF Optimizer v3.0.7. exportScript:
inputFilePath: "data\MESHES\mihail monsters and animals\Flame Atronach\Nixad\wings\mihailwings7.nif"
a nixad was close when you saved the save that now cant be loaded?
have you moved something on the load order?
jk i like the mods been having fun with them!
unlessss...