About this mod
Completely overhauls the alchemy ingredient harvesting mechanic. Now you have a chance to get up to 3 if the plant is very healthy or none if its unhealthy. esp flagged as esl.
- Permissions and credits
The qualities are:
Very Unhealthy, Your character just puts it back down, Uncommon
Not Very Healthy, One harvested Ingredient, Common
Healthy, 2 harvested ingredients, Most common
Very Healthy, 3 Harvested ingredients, Uncommon
Pods are only healthy or unhealthy, and you'll only get 1 or 0.
When it says (2), that's 2 total, not 3. Same for (3). Think of the first Added as your character inspecting the items.
The categories are:
Eggs:
Rock Warbler
Pine Thrush
Chicken
Hawk
Slaughter Fish
Fruits:
Jazbay grapes
Juniper Berries
Snowberry
Mushrooms:
Fly Amanita
Glowing
Bleeding Crown
White Cap
Imp Stool
Namira's Rot
Blisterwort
Plants:
Death Bell
Gleam Blossom
Yellow Mountain Flower
Scathcraw
Dragons Tooth
Frost Mirriam
Hanging Moss
Giant Lichen
Lavender
Blue Mountain Flower
Purple Mountain Flower
Red Mountain Flower
Nightshade
Elves Ear
Thistle
Tundra Cotton
Wheat
Ash Hanging Moss
Pods:
Ashen Grass
Garlic
Grass Pod
Swamp Fungal
Nordic Barnacles (no good category)
Roots:
Trama
Canis
Creep Cluster
Ash Creep Cluster
Nirnroot
Crimson Nirnroot
This mod is compatible with most mods, though mods that have a more than normal amount of harvestable items (ie JKs Skyrim) can be lost on the mod. You'll still get the ingredients but the mod might not trigger for every plant there.
Also spamming harvesting items, the mod will still work but you might not get all of the notifications in the top left.
Autoharvest users, you'll probably want to disable auto harvest for the list above. Up to you though. It wont hurt anything but the notifications might get annoying since you'll be picking up every ingredient.